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MAA

CDLC Developer
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Everything posted by MAA

  1. MAA

    CSLA 2 Update1

    @Franz_Schall [sWAF]: These addons are include FFUR effects pack. If you don't use FFUR effects pack then delete "FFUR_cfg.pbo" file. If you are using FFUR effects pack plz try reinstall Update1 again.
  2. MAA

    CSLA 2 Update1

    @Law-Giver: these addons are not include CSLA II. Update1!
  3. MAA

    CSLA 2 Update1

    @EvEnLeaSe44: You need only CSLA KI. Update1 and MapFact Nogova 1.22! FFUR effects are include Upadete1. @[CAS] Daniel: I know about this problem... it is not bug but I don't found solution how to make many proxies working on one vehicle
  4. MAA

    Csla 2

    CSLA II. MOD (Cezchoslovakian Peoples Army) This day is a very important for us because after 21 months of hard work, we managed to complete CSLA II MOD into the final version. We have spent much of our time, nervs, money and it caused also some family problems. I hope this all was not useless and we will make the OFP community fresh by our project The installation pack includes the addons, campaign and two different utilities for the missionmakers from Ruprt (only in czech instalation). It is a brand new version of his "OFP-Editor Help" and the utility called "OFP Mission Development Enviroment". All the missions of our campaign were created thanks to these two great utilities! The MOD has its own start-up launcher for starting under actual official version (1.91), under the beta version (1.92-1.96), too. The MOD has also the custom menu and island animations. Several single missions are attached to the MOD for some quick test Short list of things included in CSLA2: MOD: - MOD is a total conversion which means that the basic game options are changed - new authentic sounds for some vehicles and weapons - new weapons and new ammo types - weapons and ammo options changed for better reality (but with regard to the playability) - vehicle armor shield level changed - MOD contains over 100 units, the majority of them are brand new models (several types for some vehicles), for example: OT-64 SKOT, L-410 Turbolet, Tatra 813 and Tatra 815, PT-76, BVP-1, BVP-2, OT-62, GAZ69, MT-LB, SA-13, BS-3, T-55 and T-72, improved vehicles UAZ, V3S and URAL, improved helicopters Mi-8, Mi-17 and Mi-24 in several versions + new weapon models and several decades types of new soldiers... - added gadgets like whirling dust under a helicopter, shock-dust effect (dust whirling during the firing from a heavy canon), burn effects, ability of carrying the infantry on the armour vehicles...etc - utilization of a signalman Campaign: - campaign is localized into Czech and English language (in the subtitles) - campaign is fully dubbed and contains informal speech and dialogues in Czech and Russian, that were dubbed by some of our external members - contains 30 playable missions (majority with their own cutscenes) and several video missions for the story telling - fully dubbed intro is formed of 6 separate parts, it is 67 minutes long, outro is 15 minutes long - player plays the majority of missions as a character from the first CSLA campaign - corporal Kouba - player plays one mission as a Kouba's girlfriend Zuzka - campaign contains also strategic features - moving of the weapons, ammo and characters from mission to mission Campaign was tested under versions 1.91 and 1.94 Some interesting features: - The playability was seriously improved by the changed options and increased of the weapons dispersion and by adding the ballistic curve for the launcher weapons, so the enemy won't hit you from the distance of 400m right into your head But the missions are more atmospheric because the AI uses burst shooting... when there are bullets flying everywhere around you, it can rise your adrenaline level a bit By increasing the ammo usage, a new strategic feature were created - necessity of support supplying. You can seriously weaken your enemy by interruption of his munition supplying. It can make a multiplayer much more funnier. It depends just on the missionmakers how they can use the news of the MOD... - A signalman is an interesting news of our MOD. Thanks to a script described in the readme, a missionmaker can add various suppport abilities to a signalman (artillery support, evacuation by helicopter, munition thrown on the parachutes). Do update We are already expanding his abilities for a next MOD update. The whole signalman communication is fully dubbed! - There is an interesting possibility of moving weapons, munition and people obtained during the missions. It depends on the player and his tactics what he will have in the mission. For example, if he does not obtain a rocke-launcher, then he will miss it in some next mission against BMPs, so it will be much more difficult to finish the mission. The soldiers' skills are improving during the game. So if the player lost some good ones, he will feel it seriously because he will get some unskilled new soldiers with no experience instead of the dead men. - The campaign includes "Play menu" that can help player with playing the campaign. The player can use "self-cure" several times, saving the position or stopping the mission. Of course, every choice is limited and the player will lose some points for that. - We must mention also the graphics effects. For instance, landing chopper is whirling the dust under it or heavy canon firing do the same. The burn effects could be a separate chapter. They are other for every vehicle type. The crew attemps to get out of the damaged vehicle, the secundary explosions of the munition are simulated in the damaged armoured vehicles. The airplanes and helicopters start smoking when they are damaged; after serious hit, they are burning until they explode and spin and crash. Of course, this release is not the last. Our team full of perfect people that I like to work with very much wants to (besides update and release new units and new improvements) start even bigger project - new island/islands, so you will hear about CSLA Studio something in the future, for sure We want to support the authors that use CSLA2, so you will get also new missions and campaigns from these talented guys. I thank to the whole CSLA team and everybody who cooperated on this amazing project! thanx to Dusand for quick transtalion to english CSLA2 Wallpapers WALLPAPER 1 WALLPAPER 2 D O W N L O A D s (213MB) PRIMARY DOWNLOAD SITE OFP.CZ MIRROR BLACKDOG'S MIRROR AvonLady'S MIRROR Readme CZECH Readme ENGLISH Readme DEUTCH Plz report bugs in this forum or via mail maa@centrum.sk or flashpoint@cz.tiscali.com . Thanx.
  5. MAA

    CSLA 2 Update1

    @Ti0n3r : Don't install FFUR effect pack if your FPS is low as we wrote in readme and installer.
  6. MAA

    CSLA 2 Update1

    Thanx... I hope that there will not be many bugs...
  7. MAA

    Csla 2

    Tik.. tak... tik... tak... BUUUM
  8. MAA

    Csla 2

    I have big problems in last minutes too After yesterday's hard night work my hardisc crashed So I fast installed new Windows to backup hardisc and compile installation again. Readme files were damaged so I make new ones fast in few minutes. I hope that I don't forgot add some names to credits I'm very sorry if I forgot somebody add there
  9. MAA

    Csla 2

    We are looking for some fast mirrors now.
  10. MAA

    Csla 2

    @Clausewitz: thanx Release date: soon... very soon
  11. MAA

    Csla 2

    In CSLA is OT-65 FUG (unarmed vehicle). BRDM is not in CSLA MOD yet.
  12. MAA

    Csla 2

    @Serial Killer : Yes...Guba and Angelina have wound textures now @Monkey Lib Front: There is only old BIS model of Chinook yet (Apache and Cobra are old BIS models too)
  13. MAA

    Csla 2

    Small update: We successfully added last feature to Update1 - fastroping for all helicopters which can carry cargo (MI-8, MI-17, Mi-24, UH-60, UH-60M2, Chinook) Thanx to: Raedor, Sanctuary and T.S.C. Plage
  14. MAA

    Csla 2

    I still don't have all missing things But we don't waste time and we are adding new interesting feature now We don't have "gas generator" in MOD.
  15. MAA

    Csla 2

    @Alking: Sorry I can't test this mission now because I have only updated version of CSLA2 campaign from Update1 on my HDD You can try restart this mission or use cheat from "Player's action menu" to finish mission.
  16. MAA

    Csla 2

    @Sputnik Monroe: Thank you for pics and info
  17. MAA

    Csla 2

    @Flecktarn: MODs like FFUR, Y2K3 are replacing old BIS units with new ones and adding new visual effects. MODs like FDF, CSLA are aimed to adding new things to OFP (units, missions, campaigns, ...)
  18. MAA

    Csla 2

    We will post some detailed infos and pics in next days Short base info: Addons: ----------------- - more than 400 new units, weapons,... Campaigns: ----------------- CSLA1: Operation Paranoid - conversion of old campaign from year 2002 (conversion by Jezuro & Edge) [CSLA vs NATO] CSLA2: Operation Red Head - updated/fixed campaign from initial version of CSLA II. [CSLA vs RUS] Dynamic Nogova Campaign by Hellfish6 [CSLA vs FIA+US] Missions and MP missions: -------------------------------------- 13x single player missions 2x video missions 7x multiplayer missions
  19. MAA

    Csla 2

    @9mm: CSLA II. Update1 is full standalone release. You don't need any previous addons.
  20. MAA

    Csla 2

    I'm very sorry for delay. One of my team members can't send me his part of work due to his RL so I can't complete installation I hope that he will send me all missing things in next few days... One positive thing from this situation > We can make some additional tests these days
  21. MAA

    Csla 2

    I'm waiting for some updates so I don't know yet when Update1 will be definitely released...
  22. MAA

    Csla 2

    @mav1985 : On US side we replaced only soldiers, hmmwv, hmmwv+M2, few weapons (M16, M4, M16+M203), M113, UH-60 and UH-60 M2. Other US vehicles (tanks, trucks, helis) are not replaced... maybe sometime in next Update
  23. MAA

    Csla 2

    I'm very sorry, but we are working on some tweaks for better performance on low CPUs so we need push release to beginning of next week...
  24. MAA

    Csla 2

    We are working on latest tweaks, instalator, readme files, ...etc. I don't want promise you exact date but we will try release Update1 in Friday or in Monday...
  25. MAA

    Csla 2

    Thank You for great pics T.S.C.Plage!
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