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Everything posted by loki
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_baf.pbo and _pmc.pbo to unpack/pack
loki replied to Taktik's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i just tried.. and i think fox is right.. looks like a header change.. taking a peek with a hex-editor. back in a sec to edit. -
_baf.pbo and _pmc.pbo to unpack/pack
loki replied to Taktik's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
geeze.. how about a link? http://www.kegetys.net/arma/ KEG TOOLS Contains the following ArmA tools: - cpbo v2.12 - PBO extractor/repacker - unRap v1.06 - For decoding raP encoded files (such as config.bin), sample output - PAAplug v1.2 - PAA format plugin for Adobe Photoshop - UE SQF Highlight - SQF/SQS Syntax highlighting for UltraEdit, screenshot - cpbo now has an optional GUI for selecting files to extract: right click a PBO and select 'Extract PBO...' to show the dialog. (run the cpbo.exe first to create the registry association) - PAAplug support for loading ArmA 2 LZO compressed PAA files - PAAPlug fix for FLAG tag saving (mipmap filtering) Updates in 30.3.2007 release: - unRap class fix - UE syntax highlight fixes & updates happy learning! -
@slimb0y it uses both arma and arrowhead.. so it needs combined Ops. @ray243 its pretty obvious it uses R3F arty.. i have their name plastered all over the key. :p get rid of it...? how to was answered on the prior page.
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lol.. glad someone actually got to the credits and had fun.. ( :p @ grace for debugging the credits and not laughing) i have blown off the dust off at OFPEC and upload some stuff.. shoot me a PM there grace and we'll get that skype worked out. HoloMap anyone?
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for anyone who can.. if you can't live without ACE wounds or Arty until the next update: in the init.sqf of the key do this: remove #include "\loki_lost_key\R3F_ARTY_AND_LOG\init.sqf"; add in its place if (isClass(configFile >> "cfgPatches" >> "ace_main")) then { ace_sys_wounds_enabled = true; publicVariable "ace_sys_wounds_enabled"; }; if (!(isClass(configFile >> "cfgPatches" >> "ace_main"))) then { #include "\loki_lost_key\R3F_ARTY_AND_LOG\init.sqf"; }; otherwise its fixed for the next release :)
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@dingyisun hmm.. another ACE thing... i would say at this moment there is nothing that can be done.. save opening up the key and commenting out the line that starts R3F. i can add an ACE checker in the next version and shut it off it if ACE is present. side note: i also have the entire key in script form if anyone is interested in using it or parts in their missions. if i see an interest i'll upload it. :)
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@Hellfire257 thanks the weapon Systems and Vehicles systems are from conKORD's awesome proving grounds. if there is something already done really nice.. i don't waste my time re-making the wheel, i just use it and give them credit. :) edit: proving ground http://www.armaholic.com/page.php?id=11936&highlight=PROVING+GROUND also SPON Holomap redone and added Spon Scuba and Map are in the key as well.. and still adding and porting all i can find.
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:( the key has always been a blessing and a curse for me at the same time. the only ways to protect any server is to do key signatures.. its why i don't sign my key. if the server admin wants to use it, they can create their own key. but the entire.. i want to have a public server wide open.. just don't work anymore.. admins must take the time to learn how to secure their station. reason is this: though the lost key is cool and all the.. its really nothing more than all the stuff i wanted and the cool stuff from the community.. but the lost key is just one of god knows how many little cheats GUI people have made... or even took mine and renamed it to theirs. so no AA guns until i can get some serious help from the community scripting kings. you just have to batten down the hatches. and if you really want to see how i feel about the cheaters.. check the ABOUT section in the key.
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:( no.. i have to redo the entire GUI with safeZones... next release i'll have it in.
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not sure about the bandaid thing.. are you running ACE? i don't run it so i have no idea what can happen. about MANDO.. forgot.. mando's shat is so perfect i dare not touch it.. so it only works if you have the mma.pbo's installed side note: glad you guys are liking it.. keep the feedback coming.
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thanks foxhound :) @Fox '09 yes please do send some feedback.. for new ideas and such.. plus if there are other things that would go well in the key and its not in there.. tell me and i'll see whats up. but for now.. i still have a week to finish adding the rest of the functions i already have finished.. plus the new video playback system has to go in... plus waiting on the awesome looking DMX by SagaraSousuke to add to the cinema section.. so on.
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whoa.. don't everyone hit me up at once..lol ok.. screw it.. its released officially.. no MP! server admins better start locking up your servers.. http://www.filefront.com/17590264/loki_lost_key.rar/ send me some feedback and requires CBA still. edit: reason for release is a lot of people want it.. even to beta test.. and those i wanted to talk to .. said go for it.. so BAM!.. there it is.
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since i am wanting to release the lost key to at least beta testers, i figured i could give the mission makers a heads up. though this is like putting a band aid on a gushing wound.. its better than nothing. introducing the gatekeeper system: protects the mission makers and the server admins from unwarranted LOST KEY use. what it does: checks to see if anyone that is not authorized to run the LOST KEY during a mission. waits 20 secs. to make sure they are in game, then gives them 10 seconds to leave, before it disables userInputs, kicks them into a dance.. and plays every ones old favorite arma jail song. usage: copy and paste the files from the demo mission into your mission.. add who ever admin names (if any) you want to be able to be a Game Master.. and bingo.. all safe from the dipshats that thinks its funny to come on a server a ruin 4 hours of game play in 2 minutes. ** this is nothing too special or pretty.. and yes it can be gotten around with changes to the key itself.. but there is nothing i can do about that anyway. DOWNLOAD: http://www.filefront.com/17587442/loki_gatekeeper_demo.utes.rar
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GateKeeper - Loki (resource)
loki replied to loki's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hmm.. i guess that's a good question @sickboy.. good idea about playerID and done. i suppose in hindsight.. screw it then.. i'll just release the key and be done with it. -
@HateDread yes.. sry.. i am guilty and lazy for not writing stuff down .. but thats nothing new ;) 1st post is updates with better pics.. to lazy to write all the descriptions out.. as the pics show.. there are alot.. (its why i added a creditz feature) new version is ready for some beta testers. must have skype.. and prefer if i know ya.. and i know a bunch of ya. *only way i am giving to testers is through skype.
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GateKeeper - Loki (resource)
loki replied to loki's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hey i0n0s.. boo.. lol.. didn't think about that... feel free to contact me if you see a way to make this a server side .pbo @GossamerS easy to do if you are not familiar with my works.. but Altimeter said it right. LOST KEY http://forums.bistudio.com/showthread.php?t=110414 -
this new one works everywhere.. period. hence
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as i and darkhorse stated.. with the last version of this a few found out how to use it on dedicated servers and it ruined the mp community for some. (me included) to answer your question.. i am building a gatekeeper systm for dedicated servers that with allow the lost key to run at full power.. if the server admin allows it.. one will not work without the other. so the version i had up was a bare bones spawn a few things.. nothing special. when i get the gatekeeper running, i will release the full version of the lost key. (asked to have to moved to ADDONS & MODS: DISCUSSION) hope that helped.
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new arty / features... maybe ;) EDIT: all images moved to 1st post a few more i'm not ready to show yet. :don1: edit: darkhorse yeah i heard about the asshats ruining mp and trying to do dumb shat with the key. as for the farm.. 16-22k per month.. colorado rocks!
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thanks.. no ACE features i just got to finishing adding the ability to spawn any and all modules with user defined inputs on the fly.. i suppose i can see whats going next after that. :)
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Fun with particles - OA (resource)
loki replied to matchy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yes i can :don1: -
Fun with particles - OA (resource)
loki replied to matchy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ha.. that's great burns... glad to see a few still having fun with arma. :) -
Fun with particles - OA (resource)
loki replied to matchy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks for putting this up MATCHY.. here is a much better version. one big and small towers.. these are now live.. which means when they blow up.. the take all shit with it in a certain radius. this is the last i will do with this for anyone.. so have at it from now on. fun with particles v001 http://www.filefront.com/17514620/_fun_with_particles_OA_001.utes.rar -
awesome work as usual i0n0s! :notworthy:
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ahh thanks... and agreed 100%