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loki

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Everything posted by loki

  1. so.. i got tired of begging and waiting for something like this and made my own. ai behavior watcher via colored particles... now i can 'see' what the ai is thinking when setting up situations. download: http://www.filefront.com/17750647/__AI_Behavior_test_particles.utes.rar this is only proof of concept.. not a finished product
  2. http://community.bistudio.com/wiki/doFollow These commands (Dofollow or CommandFollow) works only if the two units are in the same group. i will try to think of a work around.. unless someone beats me to it. :)
  3. loki

    Improving the BIKI

    aye.. there is a skype channel set up for all of us getting prepared to get the biki updated. skype:?chat&blob=p6y-ZqXaqTmpfBUUn3E4SyQFTQkDvUjWsXPsLvEd_-NfiGp3g65rQ-xjAORk9aVB
  4. loki

    Improving the BIKI

    cool http://community.bistudio.com/wiki?title=Special%3AListusers&group=sysop&username= because T_D's name is in there and yours isn't.... nor are any of the other people talking shat...
  5. loki

    PBO Woes

    http://forums.bistudio.com/showthread.php?t=111270 :)
  6. loki

    Improving the BIKI

    FPDR the thread was started by those that have taken the initiative to update... addTo.. whatever.. all we are asking is what can be done better.. not omg.. its awesome.. you suck!
  7. but you didn't share.. you asked how to: so i showed how for you to share and not ask :)
  8. done.. thanks to the help of the skype community and a lot of cursing over syntax not documented. catches everything.. very nice to catch cheaters spawning shit they shouldn't. will release soon :)
  9. hey this is really good.. i know a few have been asking how to release DAC groups.. awesome!
  10. loki

    Improving the BIKI

    good idea! better examples and more demo missions for complex script commands. :)
  11. http://forums.bistudio.com/showthread.php?t=100731&highlight=shk+task :)
  12. ok... here we go i will attempt to teach each of you how to fish.. and no feed your lazy arses.. as the saying goes.. page 39 of the full length DAC readme english :)
  13. @voodoonice that does add immersion for sure. i would like to see the OP's project made manifest. :)
  14. congrats on getting hooked into arma like the rest of us. :) i would suggest that if you want to have a tutoring session you use: http://forums.bistudio.com/showthread.php?t=112306 :)
  15. thanks :) just put the line of code from the init.sqf into any mission's init.sqf.. and copy the debug folder to the mission folder.. it only catches units on the map already.. i am working on the ability to catch all spawned units as well.
  16. glad to hear you still at it and making progress :)
  17. it is just how Armored Sheep showed. ask away for what you need for help. :)
  18. 1. they are in 'your' squad.. you have to tell them to get out.. or write a script that 'ejects' everyone. 2. can depend on may things.. such as unit behavior and waypoint behavior.. need more info 3. search for adding tasks 4.yes.. has been done many ways.. my advice is to pick one and get it solved.. then the next.. many people in the community willing to help.. just not do it. for you.. if that makes sense? :)
  19. unpack the pbo.. it all just scripts anyway.. in the intro folder you will find all of it.. there are actually some in the folder that never got activated in the lost key.
  20. meh... why always with drama... it is in the wrong section.. but it is a good contribution anyhow.. thanks. you can always pm a moderator and have it to be moved.. i know i have a few times. :)
  21. it does.. you have to pull out the revive cfgSounds out of his scripts and put them (merge) with the description.ext cfgSounds. edit: maybe norrin can be asked to move the cfgSounds back to the description.ext for easier merging with mission makers. :)
  22. loki

    JayArma2Lib

    welcome to the forums... i have asked the jaynus what is going on.. he is checking.
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