Lawman1965
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Everything posted by Lawman1965
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Evolution V1.0 Large scale respawn coop
Lawman1965 replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Is the 1.5m beta available for download to the masses or is it a select few? Rich -
Evolution V1.0 Large scale respawn coop
Lawman1965 replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Whats the latest pub release? Is it 1.5a? All this talk of an updated version is so cruel if you don't release it for wider beta testing...... Rich -
Replacement Pack -Ebud's US SF
Lawman1965 replied to ColonelSandersLite's topic in ARMA - ADDONS & MODS: COMPLETE
I might be a little thick but I can't get the mod to work. I've tried using the mod switch working along with the FDF Sounds Mod and I have also tried launching using ArmA Launcher with the mod named. It is not replaeing any of the uniforms of any of the characters. Should there be a space after the semi colon and in your installation instructions you say to keep the directory structure - does that mean that the folder "replacement packs" should be in the root directory of my arma installation or should the 4 individual sub-folders be in the main root i.e. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">C:\Program Files\Bohemia Interactive\ArmA\@CSL_EBU_US_SF_WOODLAND_REPLACEMENTS Any help will be appreciated. Rich -
How Do I Create and Add Objectives?
Lawman1965 replied to Lawman1965's topic in ARMA - MISSION EDITING & SCRIPTING
I managed to figure the issue out. Rich -
Yet another question from a newbie to Editing. I have the basic bones of my mission - I have created the enemy bases and targets, added units. I want 3 objectives - 1. Kill an officer 2. Destroy Shilka1 3. Destroy Shilka2 I have added the required units and named them officer, shilka1 and shilka2 I have used CHris's Editor thing to create a breifing and added the three objectives. But I don't know what I need to do to get them up and running in game. Do I use triggers, scripts or the init line in the units to activate the objective list. I have created a trigger that ends the game when all the units are dead using the <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">not alive shilka1 etc. But I don't think thats the best way to end. I'd like to end the game using the individual objectives. Is there anyone out ther that can offer some advice in plain languange? I really don't understand much about this editor just yet. Rich
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How Do I Create and Add Objectives?
Lawman1965 replied to Lawman1965's topic in ARMA - MISSION EDITING & SCRIPTING
Yeah - I know that the search is a cool feature and I already read that topic. It means nothing to me, what I need to know is how to make and use objectives. I don't understand init files and stuff like that yet. Any more help will be appreciated. Rich -
Triggers and waypoints for dummies!
Lawman1965 replied to Danbri's topic in ARMA - MISSION EDITING & SCRIPTING
Just read this and I've followed the explaination to the letter. The issue I have is that the helo moves to the waypoint with the troops on but then won't land - it just hovers. Any idea why? Rich -
thanks folks - this shows how rubbish I am with this program - how do I set the Editor to advanced? Rich
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I'm trying to get the Urban Patrol Script to work - but I am new to editing this game and have no idea how to create a 'Game Logic' as stated in the instructions and on another post here. I have created a file called server.sqs and I have added in the code <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">nul=["init"] execVM "ups-f.sqf" I have placed that file in the root of the mission folder in My Documents. I have added the init code to the init line in the unit commander to activate the UPS script. Each time I try to preview the mission now it is telling me that I need to Create a Game Logic Called Server. Can someone please tell me what I'm doing wrong? Rich
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I'm trying to build my first mission and I would like to add a trigger that when activated calls 3 seperate units of re-enforcements. I have added the units to the Tiberia base in the Southern Island and I have added the trigger in Iguana. I have named the 3 units Backup1, backup2 and backup3. The trigger is an elipse and I want it to activate when Bluefor troops or vehicles enter the elipse area. How do I do this - do I need a script or do I add something to the trigger or backup units. Any help would be appreciated. Rich
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Re-Enforcement Trigger
Lawman1965 replied to Lawman1965's topic in ARMA - MISSION EDITING & SCRIPTING
How do I sync the Trigger and the Waypoint? -
Content Removed by poster - gonna PM the moderators with complaint.
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Nothing special - just a complaint thats going in via PM as it's the best way to allow the Mod team to answer without loads of flaming on the forums. I made this post in the heat of the moment and decided to take it down straight away but had hit submit post. Rich
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Still waiting for the 1.05 patch - and yes I know that it's due late Feb, I did read the post but Moderators, please allow us to comment and ask questions before you lock posts. What I can't understand is why BI have release totally incompatible versions of the game? The earlier released versions are only upto 1.2 - yet the 505 release is 1.04? There doesn't appear to be any intention to get all versions the same until 1.05 - which is a real pain in the butt. I would have expected BI to ship the 505 version AND a 1.04 patch to make them compatible rather than ignoring those that had already bought the game and had been spreading the word on how much potential it has! Rich
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I'm not sure about the differences as I can't play it as I have the German version - but the point I'm making is not the date the 1.05 is coming out - rather that BI should have released a 1.04 so that ALL versions are compatible and that we can all take advantage of the new servers that are springing up all over the place. I really can't understand why they didn't - if it meant extra work then they should have just released the 505 with at 1.05 and the 1.05 patch for the other versions at the same time. I seems to me that they did not think of the compatibility issue or the players all over the world - from the USA to Austrailia - that have already purchased the game online. It's not a good way to win customers or good publicity - all you achieve is to get folks like me moaning on forums like this. RIch