Lonewolf1980
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if you need a template with a working speech/lip synch,just unpbo the mission i just posted in the user missions.
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Pics taken from the user mission Alpha Platoon
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Details.. - 25 player coop & singleplayer mission. - Custom speech,music,sound fx,radio. - The helicopter insertion music is from the movie predator 1. - Custom helicopter eject sirens. - Soldiers use lip synch (in the intro) - Every weapon available to choose. - Choose morning,night or afternoon. Download Here from Armaholic.com (1mb zip file) NOTE: in singleplayer mode,you can't choose the time of day,so set up a server and lock it to play it alone.Unzip the file to your arma/mpmissions folder. Let me know if you find any bugs please.
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yes the sounds have to be mono i think,this is my description.ext,works fine. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = {speech,speech2,speech4,speech5}; class speech { name = ""; sound[] = {"speech.ogg", db+40, 1.0}; titles[] = { 0, $STRM_speech }; }; class speech2 { name = ""; sound[] = {"speech2.ogg", db+40, 1.0}; titles[] = { 0, $STRM_speech2 }; }; class speech4 { name = ""; sound[] = {"speech4.ogg", db+40, 1.0}; titles[] = { 0, $STRM_speech4 }; }; class speech5 { name = ""; sound[] = {"speech5.ogg", db+40, 1.0}; titles[] = { 0, $STRM_speech5 }; }; };
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yea you can see the lips move properly in the uncompressed version,it's 105mb though...used scripts to make their lips move with the speech (speech.sqs, .lip files and .ogg)
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This is a funny intro video of a mission i'm working on using lip synch. Download Here (4mb .zip file)
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Some more bugs i found.. 1)Adding briefing pictures to custom missions doesn't work sometimes (weird) 2)Unable to rearm hellfires at ammo trucks unless you leave one hellfire in your cobra. 3)After alt/tabbing,sometimes objects look weird like blocks,this only happens for a second though. 4)SF Marksman placed in the editor are showing up as SF Sabateur in the multiplayer lobby.
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Problem with adding two speeches
Lonewolf1980 replied to Lonewolf1980's topic in ARMA - MISSION EDITING & SCRIPTING
ah nevermind i figured it out.. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = {speech1,speech2}; class speech1 { name = ""; sound[] = {"speech1.ogg", db+40, 1.0}; titles[] = { 0, $STRM_speech1 }; }; class speech2 { name = ""; sound[] = {"speech2.ogg", db+40, 1.0}; titles[] = { 0, $STRM_speech2 }; }; }; -
Please can someone help me with this problem.. i've got an intro with an officer speaking,using lip synch and it all works fine but i forgot how to add more than one sound in the description.ext (so i can get the rifleman to reply to the officer with speech2.ogg) my description.ext looks like this (below) can someone alter it accordingly.basically i want it to recognise speech2.ogg. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = {speech1,start}; class speech1 { name = ""; sound[] = {"speech1.ogg", db+40, 1.0}; titles[] = { 0, $STRM_speech1 }; };
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placing units/objects inside of buildings
Lonewolf1980 replied to icehollow's topic in ARMA - MISSION EDITING & SCRIPTING
i don't think setpos works on dedicated servers though,can anyone confirm this ? -
If anyone has played this on a dedicated server,can you please let me know if the intro works when you join in progress. The join in progress intro should be slightly different,the ah-1z should be hovering.
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Has anyone managed to put a picture on their briefings,it doesn't seem to work like it did in ofp. What am i doing wrong ?
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this sounds really cool,nice work.
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do u mean the bug where ai can't get ammo from the crates because of the tent ? i'll have to fix that next time.thx for finding that out.
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1st Battalion Parachute Regiment
Lonewolf1980 replied to Lonewolf1980's topic in ARMA - USER MISSIONS
thanks, i wondered what was going on with that, i ordered a soldier to take some gear and i couldn't work it out how to do it. Damn i didn't know some soldiers were still landing in the sea,i tested it 4 times they all landed on the beach,but i guess sometimes the wind blows the parachutes. thanks for the feedback troop.