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Luso

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  1. Hello That’s a good idea TJ Made me remember this: Some time ago I used to play a Massive Multiplayer Online Role-Playing game "The 4th Coming", but it was the Dungeons & Dragons kind. The most important feature was the progress of the character (many weeks to the top), who becomes stronger with the experience (better weapons? or ranking climbing with AI's to command?) doing small tasks inside a global story, but the tasks where more and more difficult with the character progress or else it would be boring. There was a huge recording of the entire characters situation at the server... There was also some players the GM's (Game Masters) who could help other players, make AI spawning near them so they could fight and gain experience or be surprisely killed and so on. Another feature with the tasks was that when you had to kill un AI or take something, it would spawn after some time so other players could do the same errand. The chat was different from OFP only the players near by could speak to each other’s or it would be a mess with the different situations along all the island. Cheers Luso
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