Lolsav
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Everything posted by Lolsav
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First, thx for the feedback all. Answering the question: Well its not intended to have players wandering around. You do that you miss your jump, and yes you get stuck. Next time we wont have "wanderers" Ive been preparing version 1.2 that includes spectator script 1.4. Fixing some minor bugs.
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I hear your pain, because i do also suffer with that nasty bug. It use to be like that in OFP but later, dont remember on wich patch, they fixed it. Its really annoying, specially when doing tests, having mission1,mission2, mission3, etc......... ugh
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Starting a mission near the water = random crashes
Lolsav replied to Lolsav's topic in ARMA - TROUBLESHOOTING
Afirmative! -
Maybe this can help you. I got paa files showing ingame, but they have do be 256x256. Example in code below: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class RscTitles { titles[] = { lolsav, maria }; class lolsav { idd=-1; // ID ... always -1 movingEnable = false; // always false duration=6; // time of the effect (in seconds) name = "lolsav"; // name in editor sizeEx = 256; Â Â Â Â Â Â // Size required for ARMA // max. three arrays - controls, controlsBackground (optional), objects (optional) // for now - we will only use "controls" controls[]= { Picture }; class Picture : RscPicture // For pictures { x = 0.25; y = 0.33; w = 0.5; h = 0.33; text = "pictures\lolsav.paa"; // Your picture in the mission directory sizeEx = 256; }; }; class maria { idd=-1; // ID ... always -1 movingEnable = false; // always false duration=6; // time of the effect (in seconds) name = "maria"; // name in editor sizeEx = 256; Â Â Â Â Â Â // Size required for ARMA // max. three arrays - controls, controlsBackground (optional), objects (optional) // for now - we will only use "controls" controls[]= { Picture }; class Picture : RscPicture // For pictures { x = 0.01; y = 0.15; w = 0.33; h = 0.33; text = "pictures\maria.paa"; // Your picture in the mission directory sizeEx = 256; }; }; }; To make it show up ingame, in my case during the intro, i have set this line command: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cutRsc ["maria","PLAIN",2] Be carefull where you place it tought, the intro commands are very picky. You need to insert the CutRsc command before a new PrepareTarget line. Finally one last recommendation: In my description.ext file i have set the RscTitles Class as last. So if its not your case the example above has a "};" signal extra. In that case remove one and it should work. Hope i was clear....
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Request: Decent tailrotor failure script
Lolsav replied to freddern's topic in ARMA - MISSION EDITING & SCRIPTING
Remove the curve brackets. Should be: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "rotor.sqs" -
In another thread: That can explain a lot. Â Plus the reason im delaying the release of my next mission. Ive never had so many "beta testing" for so long... My guys at SES are starting to get fed up with the testing, because they can never play more than 5 minutes... Now "Fierce Dogs" did start near water but on the small island, thats the only thing it changed. Plus the players tend to rapidily move inland. Thats not happening on my next mission hence the big ammount of player crashes. The server doesnt, weird...
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A Plea for a better multiplayer experience
Lolsav replied to MR_TROUBLE's topic in ARMA - MULTIPLAYER
Or "Disable AI" when launching -
Agreed! Plus, with this naming convention the Admins of servers can immediatly see first what type of mission, seconded by the number of players, and that is the most important when picking a mission with a server loaded, if all fit in. Finally, sometimes the mapnames are so big if u put the ammount of players to the end you just cant see for how many players is a mission until you have picked it up.
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REGEX Template for OFP->ArmA Script Converting
Lolsav replied to sickboy's topic in ARMA - MISSION EDITING & SCRIPTING
take out the "" and it works just fine -
Script error log/dumpfile
Lolsav replied to KaRRiLLioN's topic in ARMA - MISSION EDITING & SCRIPTING
ok, hope it works -
Script error log/dumpfile
Lolsav replied to KaRRiLLioN's topic in ARMA - MISSION EDITING & SCRIPTING
The code you input there zig its the one he says it doesnt work... -
Script error log/dumpfile
Lolsav replied to KaRRiLLioN's topic in ARMA - MISSION EDITING & SCRIPTING
Well put it inside, but after the first set of "" anyways. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> call compile format ["%1Obj%2 = TRUE",_side,_ns; publicVariable "%1Obj%2"]; -
Some scripting problems [noob question]
Lolsav replied to milobr's topic in ARMA - MISSION EDITING & SCRIPTING
addweapon command has always have to be placed before the addmagazine command to make it work. Edit: Oh make sure you start with RemoveAllWeapons this before trying adding new weapons -
Script error log/dumpfile
Lolsav replied to KaRRiLLioN's topic in ARMA - MISSION EDITING & SCRIPTING
Without experimenting i noticed something wrong on the format there. I think it should be: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">call compile format ["%1Obj%2 = TRUE",_side,_ns]; publicVariable "%1Obj%2"; -
I just made sure i got at least 28-30 fps from webcam by lowering the resolution and changing the compression to I420 insted of RGB. Turning off the automatic ilumination helps a lot also. Arma.ini is included in the video RAR file, inside the newview RAR. If you require me to post it anyway, let me know pls.
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Was working fine on SES, or i wouldnt release the mission. Can you re-check pls?
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I also did try Cam2pan and got it working as i used to do in Il2. If there is anyone interested in see how i provide a link with a video, screenshots and latest NewView program. Cheers. Download link
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Thx for comments. Meanwhile i upgraded to version 1.0 wich includes the Spectate script, made by Kegetys and updated to Arma by Daddl.
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I was without internet for 4 days. Since i couldnt play online i went doing the campaign. Meanwhile, and to distract myself, i decided to do a little movie that you can get in here: Big Version re-uploaded: download link <--- 20 meg You tube link for small version: Have fun. Leave a comment Â
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Reuploaded the file, limit of downloads had been hit.
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Glad you boys liked it.
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Nice idea there Thx for the list
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Agreed, second video is more spicy
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Click this link for a cutscene tutorial