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Lolsav

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Everything posted by Lolsav

  1. Lolsav

    Weird Things

    First, thx for the feedback all. Answering the question: Well its not intended to have players wandering around. You do that you miss your jump, and yes you get stuck. Next time we wont have "wanderers" Ive been preparing version 1.2 that includes spectator script 1.4. Fixing some minor bugs.
  2. Lolsav

    Dedicated Server Beta available

    I hear your pain, because i do also suffer with that nasty bug. It use to be like that in OFP but later, dont remember on wich patch, they fixed it. Its really annoying, specially when doing tests, having mission1,mission2, mission3, etc......... ugh
  3. Lolsav

    RscTitles and RscText

    Maybe this can help you. I got paa files showing ingame, but they have do be 256x256. Example in code below: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class RscTitles { titles[] = { lolsav, maria }; class lolsav { idd=-1; // ID ... always -1 movingEnable = false; // always false duration=6; // time of the effect (in seconds) name = "lolsav"; // name in editor sizeEx = 256; Â Â Â Â Â Â // Size required for ARMA // max. three arrays - controls, controlsBackground (optional), objects (optional) // for now - we will only use "controls" controls[]= { Picture }; class Picture : RscPicture // For pictures { x = 0.25; y = 0.33; w = 0.5; h = 0.33; text = "pictures\lolsav.paa"; // Your picture in the mission directory sizeEx = 256; }; }; class maria { idd=-1; // ID ... always -1 movingEnable = false; // always false duration=6; // time of the effect (in seconds) name = "maria"; // name in editor sizeEx = 256; Â Â Â Â Â Â // Size required for ARMA // max. three arrays - controls, controlsBackground (optional), objects (optional) // for now - we will only use "controls" controls[]= { Picture }; class Picture : RscPicture // For pictures { x = 0.01; y = 0.15; w = 0.33; h = 0.33; text = "pictures\maria.paa"; // Your picture in the mission directory sizeEx = 256; }; }; }; To make it show up ingame, in my case during the intro, i have set this line command: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">cutRsc ["maria","PLAIN",2] Be carefull where you place it tought, the intro commands are very picky. You need to insert the CutRsc command before a new PrepareTarget line. Finally one last recommendation: In my description.ext file i have set the RscTitles Class as last. So if its not your case the example above has a "};" signal extra. In that case remove one and it should work. Hope i was clear....
  4. Remove the curve brackets. Should be: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "rotor.sqs"
  5. Lolsav

    Dedicated Server Beta available

    In another thread: That can explain a lot. Â Plus the reason im delaying the release of my next mission. Ive never had so many "beta testing" for so long... My guys at SES are starting to get fed up with the testing, because they can never play more than 5 minutes... Now "Fierce Dogs" did start near water but on the small island, thats the only thing it changed. Plus the players tend to rapidily move inland. Thats not happening on my next mission hence the big ammount of player crashes. The server doesnt, weird...
  6. Lolsav

    A Plea for a better multiplayer experience

    Or "Disable AI" when launching
  7. Lolsav

    MP Mission name standard

    Agreed! Plus, with this naming convention the Admins of servers can immediatly see first what type of mission, seconded by the number of players, and that is the most important when picking a mission with a server loaded, if all fit in. Finally, sometimes the mapnames are so big if u put the ammount of players to the end you just cant see for how many players is a mission until you have picked it up.
  8. take out the "" and it works just fine
  9. Lolsav

    Script error log/dumpfile

    The code you input there zig its the one he says it doesnt work...
  10. Lolsav

    Script error log/dumpfile

    Well put it inside, but after the first set of "" anyways. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> call compile format ["%1Obj%2 = TRUE",_side,_ns; publicVariable "%1Obj%2"];
  11. addweapon command has always have to be placed before the addmagazine command to make it work. Edit: Oh make sure you start with RemoveAllWeapons this before trying adding new weapons
  12. Lolsav

    Script error log/dumpfile

    Without experimenting i noticed something wrong on the format there. I think it should be: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">call compile format ["%1Obj%2 = TRUE",_side,_ns]; publicVariable "%1Obj%2";
  13. Lolsav

    Free Alternative to TrackIR

    I just made sure i got at least 28-30 fps from webcam by lowering the resolution and changing the compression to I420 insted of RGB. Turning off the automatic ilumination helps a lot also. Arma.ini is included in the video RAR file, inside the newview RAR. If you require me to post it anyway, let me know pls.
  14. Lolsav

    Fierce Dogs

    Was working fine on SES, or i wouldnt release the mission. Can you re-check pls?
  15. Lolsav

    Free Alternative to TrackIR

    I also did try Cam2pan and got it working as i used to do in Il2. If there is anyone interested in see how i provide a link with a video, screenshots and latest NewView program. Cheers. Download link
  16. Lolsav

    Fierce Dogs

    Thx for comments. Meanwhile i upgraded to version 1.0 wich includes the Spectate script, made by Kegetys and updated to Arma by Daddl.
  17. Lolsav

    Arma Red vs Blue

    I was without internet for 4 days. Since i couldnt play online i went doing the campaign. Meanwhile, and to distract myself, i decided to do a little movie that you can get in here: Big Version re-uploaded: download link <--- 20 meg You tube link for small version: Have fun. Leave a comment Â
  18. Lolsav

    Arma Red vs Blue

    Reuploaded the file, limit of downloads had been hit.
  19. Lolsav

    Some ArmA tools

    Thx Kegetys
  20. Lolsav

    Arma Red vs Blue

    Glad you boys liked it.
  21. Lolsav

    Moves descriptions

    Nice idea there Thx for the list
  22. Lolsav

    My 1st Nam Campaign

    Agreed, second video is more spicy
  23. Lolsav

    Cutscenes in mp

    Click this link for a cutscene tutorial
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