Jump to content

l etranger

Member
  • Content Count

    754
  • Joined

  • Last visited

  • Medals

Everything posted by l etranger

  1. Hi, Our server community was missing the possibility to rest our weapons and improve our shooting stability, so while waiting for BIS to implement it or ACE to be release, I cooked this and feeling sharing it : -Resting your weapon reduce the recoil of your muzzle and the sway of your aim. -It does work with every weapons (even future addons one). -You can rest the weapon on windows frames, top and on corners of objects. -You can also rest your weapon on a crouched partner. The default keys to rest your weapon is : Space + Ctrl. Installation : -Extract both folder into your Arma 3 installation. -Launch arma with the shortcut -mod=@VTS_weaponresting -(Optional) Edit userconfig/vts_weaponresting/vts_weaponresting_config.hpp to change the shortcut Cheer. release 05: -Removed CBA requirement -Addon now compatible with singleplayer save & reload release 04: -Resting weapon now also decrease aiming sway Release 03: -Resting your weapon now allow you estimate the direction & force of the wind. -Fixed BI key (really!) Release 02: -Fixed BI key (now using V2) -Added an audio feedback when resting the weapon Release 01: -Initiale release Available Release 05 here Mirror (check version): Armaholic
  2. l etranger

    VTS Duck Hunt

    Another Arma3 Addon that should not exist . . . Bored of duck hunting AI from medium / long range with your experienced team ? Then this addon could be usefull for you. The objective was to make the AI closer to 1:1 with players ability. If you can shoot to kill from that far, so they can ! AI is now suppressing you for farther away, bringing a new dimension of tactical maneuvering and engagement decision. This help the game to come closer to that : http://www.youtube.com/watch?v=YscfBIQRE1E Exemple of VTS Duckhunt in action : VTS DuckHunt : Version 01 -Increase AI range of engagement -Does not change AI Skills, Behavior or Accuracy (only the AI Max Spot Distance) -Only work on vanilla Arma 3 weapons used by AI (for now?) Direct Download Armaholic Required Addons : None Installation : -Extract the folder into your Arma 3 installation. -Launch Arma with the shortcut -mod=@VTS_DuckHunt -It is only needed on the machine(s) where the AIs are handled (Host/Server and/or Headless client)
  3. Hi, I would like to know if any of you know how to detected if a player is in combat pace state or not. And didn't found anything on the biki. Cheer
  4. Full Operation usage : License Information : You may edit the .PBO mission content to your need and taste, but you may not use any VTS system outside the the VTS mission without written permission. How to - Run VTS on any maps : Just rename the mission .pbo file to the according island you want to play on, example, rename : co150_vtsXXX.altis.pbo to co150_vtsXXX.sahrani.pbo if you want to play on Sahrani map (or you can use the .bat file in the archive to generate the .pbo for various popular maps). Features : Live operation creator and adaptive playflow. Compatible with every past & future customs addons. Powerfull & simple AI management (compatible with any AI addons). Gamemaster / operator centered mission. One interface to rule them all... and in the darkness bind them. After Action Report multiplayer replay system to revive the mission. Multiple mission parameters & rules. Ultra powerful player gear system. Fully configurable equipment shop. Dynamic helicopter lift system. Players helicopter rappelling system. Ingame group management. Simple configurable revive system. Hostages system. HVTs system. IEDs system. AI transport system (Air & Land). Sabotage system. Pick-able Object systems. Logistic systems. And much more... Unleash the BIS sandbox power in a few clicks and let your imagination do what ever you want. From hardcore operation to fast action mission, or even TvT. Quick Manual (thanks to Kibot) : Manual Lastest version : Beta 35 Download 01 : Direct link Download 02 : Armaholic mirror (Ensure version is up to date) Special thanks to : Kremator & Baph Arma 3 VTS 4.0 B35 version: -fixed UI bugs -fixed fastrope issue -Improved fastrope render -Improved vehicle lift render -fixed & improved VTS revive system -Improved vts_isStealableUniform option -Updated UPSMON scripts by Azroul -Update HC system to use the new method. -Other fix for stuff BIS breaks B33 version: -Fixed : GM object marker not at good position when spawning OBJECT type in 3D on dedicated. -Improvement : GM Musics list are also build from mission CfgMusics now (useful when musics are integrated directly into mission) -Improvement : Fast rope now give better visual feedback (thanks to Mach1muscle351) -Fixed : Shop sometime unable to buy magazine having the same name class as a weapon -Fixed : Movable object carried by soldiers doesn't arm vehicle anymore on contact -Improvement : Client should not spawn in water anymore on initial launch with high network imprecision setting on the server -Fixed : VTS Revive should not stuck anymore to revive player with 0 live left -Improvement : Fix Swim Animation Bug now also Fix FreeFall Animation Bug -Improvement : Spawning manned Plane/Helicopter in 3D will not spawn them flying anymore (usefull for ready to take of plane / helico) -Improvement : Leader of group with no order will not prone and stay in the empty anymore (with AI Smart Waypoint management) -Change : Renamed VTS_IstransportVehicle script by VTS_isTransportTaxi -Shop Improvement : Buying a weapon is now offering a magazine free of charge loaded in the weapon (if you have enough space in your inventory) -Change class Improvement : Listing is now sorted by Alphabetical order -Fixed : Delete sometime was not deleting correctly the crew of vehicle in certain situation -Fixed : Vehicle Skill not read correctly on property panel in certain situation -Fixed : Change class, removing backpack with scope = 1 even if parent backpack was available in the shop -Improvement : Seek And Destroy order will now hunt nearby enemy indefinitely (with AI Smart Waypoint management) -Improvement : Unit with no order or having a short patrol will now hold their initial position in combat (with AI Smart Waypoint management) -Fixed : Issue with "populate with civilian" when no vehicle is know in the selected faction -Improvement : "Populate with civilian" spawn 50% more NPC and moving NPC uped from 10% to 30% (Be carefull with big radius) -Update : Updated UPSMON behavior script to lastest (thanks Azroul13) -New feature : vts_IsNavigableCargoHalo which allow plane or chopper with navigable rear cargo to be used as static halo/para drop point. (Only work with vehicle you can walk inside) -Shop New feature : "Import/Export Loadout", usefull to share gears setups, as text, outside of the game. -Shop Improvement : Better detection of Uniform compatibility with the player -Fixed : Shop giving backpack without removing the content of the backpack. -Fixed : Terrain Thermal issue at night -New feature : After Action Report, available for GMs. Allow to record part or all of the mission to replay it later (Playback are broadcasted to all connectect player, Export/Import are only functionnal with @iniDBI mod due to their large size). -Added Zeus compatibility if detected on the installation. -Improvement : GMs markers are now more dynamic and show up all spawned mission objects -New feature : GMs can now change Wind strength -Improvement : E and R keys can now be used to cycle through unit to spawn in 3D spawning -Improvement : Added a confirmation to the "send player to base" to avoid miss click -Improvement : Filtering object now is caching results for faster research with the same filter -Fixed : GMs UI Help lines alignement
  5. B35 Reupload : -hotfixing BIS buggy update
  6. B35 Out : -fixed UI bugs -fixed fastrope issue -Improved fastrope render -Improved vehicle lift render -fixed & improved VTS revive system -Improved vts_isStealableUniform option -Updated UPSMON scripts by Azroul -Update HC system to use the new method. -Other fix for stuff BIS breaks
  7. If you use the shop items restriction, there is a script that remove an item the shop don't have in enough quantity if you load your loadout. Example: you load a loadout with 2xRGO, but the shop as 0 RGO available, then it will remove it from you after your loadout has been importe. GM doesn't have the restriction and can buy everything without need of money or quantity. The weapon not been displayed in the shop could be either : they use a different class ID of standard weapon, or there is classname conflict. Do you have the config of the weapon somewhere?
  8. A) Nice, where you guy playing? B) They are save on the server profile. Next version, bugfix related to BIS changes mainly : -fixed UI bugs -fixed fastrope issue -Improved fastrope render -Improved vehicle lift render -fixed & improved VTS revive system -Improved vts_isStealableUniform option -Updated UPSMON scripts by Azroul -Update HC system to use the new method. -Other stuff BIS breaks
  9. What do you mean by "it breaks it" ? editing the mission with the editor should be ok, except if BIS broke stuff again.
  10. Timezone/location: GMT-5 (East Coast) Gamemode preference: COOP Website address: http://tacticoolhq.wordpress.com Language: English/French Tacticool is a new Canadian community building up from scratch. The purpose is to run 0 revive coop operations (if you die, that's it for the day) in a non governmental agency. Which allow big creativity in the operations range; from drug cartel stealing to military coup d'état, and by using a range of equipment from vintage weaponry to unreleased futuristic warfare prototypes (which depends on the budget). Majority of missions are build-up live to ensure a dynamic/reactive outcome, depending on the tactical and morale choices of the platoon. In the difficulty of the task, adaptiveness, fast reaction and teamwork are keys. Every assets counts. Requirements Being 18+ years old Having a microphone Speaking either English or French Willing to use his brain as much as its trigger Installing 3rd party softwares (Teamspeak 3.0, Play With Six) Please visit the website and forums to ask more informations : TactiCool Website We are currently looking for Admins & Players
  11. l etranger

    VTS Simple weapon resting

    @Variable : Yes unfortunately when I created the mod, switching the player to a stance adjustement was locking him in the anim state without escape. I don't know if BIS has fixed this since.
  12. l etranger

    Hiring Modder (Details ITT!)

    Forester155 show good values. The Arma content creator community moved a bit too close to slavery, abuses and disrespects, in the last few years.
  13. Well maybe one day. As for the revive, we do play with 0 revive and no respawn setup on our side, so basiclly when you die you move into spectator (ala OFP CWC)
  14. Next version : -Fixed 2D spawn of vehicle with "airplane" or "helictoper" (A2) simulation to fall on ground
  15. l etranger

    Task Force Arrowhead Radio

    I think so, it was working fine until a point. But Maybe somebody didn't, hard to tell. Could you have a typename check in case of ? because then it break the session for everybody (as the server side broke).
  16. l etranger

    Task Force Arrowhead Radio

    Server issue with v0.9 sometime when multiplle players are switching radio : Server rtp After that, the radio were not switched anymore when player got radio (from initial class).
  17. They should be compatible. If you mean export them in text format, then just loadthem and export them.
  18. Yes it should. Try redownloading from the direct link.
  19. The most efficient controlled mission went 33 : -Fixed : GM object marker not at good position when spawning OBJECT type in 3D on dedicated. -Improvement : GM Musics list are also build from mission CfgMusics now (useful when musics are integrated directly into mission) -Improvement : Fast rope now give better visual feedback (thanks to Mach1muscle351) -Fixed : Shop sometime unable to buy magazine having the same name class as a weapon -Fixed : Movable object carried by soldiers doesn't arm vehicle anymore on contact -Improvement : Client should not spawn in water anymore on initial launch with high network imprecision setting on the server -Fixed : VTS Revive should not stuck anymore to revive player with 0 live left -Improvement : Fix Swim Animation Bug now also Fix FreeFall Animation Bug -Improvement : Spawning manned Plane/Helicopter in 3D will not spawn them flying anymore (usefull for ready to take of plane / helico) -Improvement : Leader of group with no order will not prone and stay in the empty anymore (with AI Smart Waypoint management) -Change : Renamed VTS_IstransportVehicle script by VTS_isTransportTaxi -Shop Improvement : Buying a weapon is now offering a magazine free of charge loaded in the weapon (if you have enough space in your inventory) -Change class Improvement : Listing is now sorted by Alphabetical order -Fixed : Delete sometime was not deleting correctly the crew of vehicle in certain situation -Fixed : Vehicle Skill not read correctly on property panel in certain situation -Fixed : Change class, removing backpack with scope = 1 even if parent backpack was available in the shop -Improvement : Seek And Destroy order will now hunt nearby enemy indefinitely (with AI Smart Waypoint management) -Improvement : Unit with no order or having a short patrol will now hold their initial position in combat (with AI Smart Waypoint management) -Fixed : Issue with "populate with civilian" when no vehicle is know in the selected faction -Improvement : "Populate with civilian" spawn 50% more NPC and moving NPC uped from 10% to 30% (Be carefull with big radius) -Update : Updated UPSMON behavior script to lastest (thanks Azroul13) -New feature : vts_IsNavigableCargoHalo which allow plane or chopper with navigable rear cargo to be used as static halo/para drop point. (Only work with vehicle you can walk inside) -Shop New feature : "Import/Export Loadout", usefull to share gears setups, as text, outside of the game. -Shop Improvement : Better detection of Uniform compatibility with the player -Fixed : Shop giving backpack without removing the content of the backpack. -Fixed : Terrain Thermal issue at night -New feature : After Action Report, available for GMs. Allow to record part or all of the mission to replay it later (Playback are broadcasted to all connectect player, Export/Import are only functionnal with @iniDBI mod due to their large size). -Added Zeus compatibility if detected on the installation. -Improvement : GMs markers are now more dynamic and show up all spawned mission objects -New feature : GMs can now change Wind strength -Improvement : E and R keys can now be used to cycle through unit to spawn in 3D spawning -Improvement : Added a confirmation to the "send player to base" to avoid miss click -Improvement : Filtering object now is caching results for faster research with the same filter -Fixed : GMs UI Help lines alignement
  20. l etranger

    VTS Simple weapon resting

    Should already be the case. Well all weapon are their own recoil and sway. The mod as been calibrated for A3 standard.
  21. Hey Blackout, I'm not sure I understand you issue, you mean the thermal imaging doesn't work at night time ?
  22. Excellent addon, As Nacissu say, sometime the player can't vault over low wall. I guess it's because it's trying to find a landzone or something ? Maybe by default the player should vault if no landzone is found to make sure it can move above weird rail collision or other specific case.
  23. Negative VTS isn't overriding AI, it is very flexible and complatible, it just setup the correct skill values depending on how you spawn then and give meaning full waypoint (in function of order given, except if you use UPSMON orders), it let then the AI do the stuff (Vanilla or scripted one).
×