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l etranger

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Everything posted by l etranger

  1. -Is clue allow player to examine object, and it will given the string clue. Ex: you can spawn mapboard with [_spawn,"The map indicate they plan to attack HG28"] call vts_isclue. When a player will examine it, he will have the clue that pop up and free for his interpretation. Can be usefull for investigate objectives. -The difference between Defend and Hold is that AI in Hold, will not chase you if you move away, which Defend do once they are fighting you. -Hidde make the AI to hide in building and then move out and attack you when you are spotted.
  2. B32 out : -Improvement : Added Fast and Fastest speed on camera, 3d placement and 3d move (ALT or ALT+SHIFT) -Improvement : Added slower speed for 3D placement and 3d move for lower angle rotation and height change (CTRL) -Improvement : Headless client is now teleportable by GM -Fixed : Some ammo box not correctly displayed in logistic spawning list -Improvement : Logistic list doesn't show up backpack anymore (only crates) -Improvement : Change class now use Shop items availability on player (ex: if a scope is unavailable in the shop using a class with a scope as default item will be removed) -Improvement : Better name display for Units of the Change class menu -Improvement : Param panel now only display 2 number after comma -Improvement : GM spawn selector now also display class name (which can also be used for filtering) -New Features : vts_isclue to give object meaning to players -Improvement : Added more editor object in the Object selector spawner -Improvement : Spawning objects in 3D should be more gentle for the surrounding environement -Change : Spectator mode now only show units from the same side -Improvement : Change GM object marker color to Yellow for better visibility -Change : Logistic object also spawn a GM Marker -Change : GM - Disabling Players marker also disable VTS Death message for GMs -Improvement : "Weapon on back" now keep weapon on back, use "Weapon in Hand" to get it back. -New features : vts_ShowObjectsOwner for GM to know multiplayer ownership of mission objects -New function : vts_setbasepos to allow a base to be moved to an object or a position (usefull to move a base inside a building) -New features : vts_IsMovable to enable logistic behavior on objects (that can be moved by players and loaded into vehicles) -New function : vts_EnableGM to enable GM UI on any player mid-game -Improvement : Updated command line examples to display usefull functions -Change : Replaced order UPS ambush by UPS Hold Area
  3. @TheNach : It's an issue with TFR which doesnt have API to disable plugin via script and only disable chater on real death. Unfortunately a lot of respawn don't rely on really dead player (because you can't do much, scripting wise, with bodies), instead we respawn the player alive at his death position and manipulate him with animation and script. If you setup the 10 minutes and no respawn, then after 10 minutes the VTS respawn system should consider the guy in perma death and send him to spectactor mode. With ACRE the chatter is disabled, but with TFR is not yet possible. In the next version the spectator will only display units of the same side, It should reduce the ghost talk.
  4. @theNaCH : By using "Game Basic Respawn" you disable VTS respawn system and the mission will simply use the game engine basic respawn when dead. Custom killed message only appear for GM if killmessage are off in the game difficulty setting, hence no need to disable it. I don't understand your other question. @Nuno : ACRE Radio 343 is not mean to be used, use the AN/PRC 343 instead.
  5. -It depends of the mod, everything is made easy to be implemented in VTS but it requires some scripting knowledge. The GM Revive functions is only working with VTS revive system or system that can be reseted when detecting player with damage to 0. -You can try changing is flying height
  6. l etranger

    VTS Duck Hunt

    No can't do. It will be conflictual and a nest for bug, only BIS can't fix the situation by adding scripting command to change the maxrange engagement ratio used by AI. Unfortunately they prefer to focus on other things
  7. Thanks 1212, but they are using the same whacky hack community is using since months... It's not a good sign when developer beging to hack things into their game :/
  8. Shouldn't, there is no AI scripting in VTS units unless you use an USPMON order.
  9. I can see them all in the shop (in item & secondary for longrange): Although the ACRE boxes doesn't appear in the spawnable logistic list hm... It should be fixed in next version, somehow my ammox box auto detection was weird.
  10. @Nuno : Is ACRE correctly installed on the server ? @Skagget : thanks for the kind word @Thenach : It should work. Just keep in mind that Merge doesnt bring data of the target mission into the source mission (ie : script, sound, folder, files, etc..) only the content of the .sqm fil. So you should rather merge your mission with the VTS mission then. Kremator had do that trick arleady I think he can help you more in depth
  11. Actually their behavior is still correct, just the animation is broken. Nxt version : -Improvement : Added Fast and Fastest speed on camera, 3d placement and 3d move (ALT or ALT+SHIFT) -Improvement : Added slower speed for 3D placement and 3d move for lower angle rotation and height change (CTRL) -Improvement : Headless client is now teleportable by GM -Fixed : Some ammo box not correctly displayed in logistic spawning list -Improvement : Logistic list doesn't show up backpack anymore (only crates) -Improvement : Change class now use Shop items availability on player (ex: if a scope is unavailable in the shop using a class with a scope as default item will be removed) -Improvement : Better name display for Units of the Change class menu -Improvement : Param panel now only display 2 number after comma -Improvement : GM spawn selector now also display class name (which can also be used for filtering) -New Features : vts_isclue to give object meaning to players -Improvement : Added more editor object in the Object selector spawner -Improvement : Spawning objects in 3D should be more gentle for the surrounding environement -Change : Spectator mode now only show units from the same side -Improvement : Change GM object marker color to Yellow for better visibility -Change : Logistic object also spawn a GM Marker -Change : GM - Disabling Players marker also disable VTS Death message for GMs -Improvement : "Weapon on back" now keep weapon on back, use "Weapon in Hand" to get it back. -New features : vts_ShowObjectsOwner for GM to know multiplayer ownership of mission objects -New function : vts_setbasepos to allow a base to be moved to an object or a position (usefull to move a base inside a building) -New features : vts_IsMovable to enable logistic behavior on objects (that can be moved by players and loaded into vehicles) -New function : vts_EnableGM to enable GM UI on any player mid-game -Improvement : Updated command line examples to display usefull functions -Change : Replaced order UPS ambush by UPS Hold Area
  12. Sure thing, I'm using the old but effective eliteness when I need to check pbo. for compressing pbo; the old pbomaker from kegetys
  13. l etranger

    VTS Simple weapon resting

    For crash : do you start a new mission or resume one ? You should check the rtp to find the issue I think @dogjones : The mod check for collision, so if an object have collision issue after a command. It's more a BIS issue
  14. Where did you get the file from?
  15. The bases can't manipulated except moved
  16. You may have a corrupt PBO try redownloading it.
  17. l etranger

    @A3CS - ArmA 3 Combat System

    Good stuff in there :)
  18. B31 up. Should fix a few thing and improve other one. Not much left to fix :bounce3:
  19. l etranger

    A storm is coming (Arma 3 Zeus DLC)

    Is weather & time finally perfectly MP sync and JIP ?
  20. @Trixie : VTS is fully dynamic oriented for compatibility wise and evolution of Engine and addons. Having this kind of feature would be redundant with other addon if this kind and may cause incompatibility issue if one is also present in VTS. While using a fine set of external addons, you ensure a great control and good compatibility over your game experience. I would say currently for the best HALO experience, use the FSF chest pack and the MV22/AirAltis_pack. Gear your group, get in da choppa, ask a pilot to fly you out very high, wait for him to give you the green light to jump on your HALO zone, jump ... Enjoy :)
  21. I would stay we are stuck with, they anim tree seems to be broke since the last patch, it's worth if try to swim dive, sometime you just find yourself stuck with only up and down navigation...
  22. @Trixie : Thanks for your kind word. -About the units it's a bug from BIS you have the same issue with safe patrol waypoint in the mission editor. -x39 may have change the items type of the items or I may have screw the partioning; I'll take a look. Xmedsys beta 2 edit : I did forget a check for items list partitioning
  23. l etranger

    VTS Duck Hunt

    I would say it's up to Massi to use long range param on his weapons configs or BIS to redesign the way AI know when to use weapon because currently it's only on the weapon and it does only make half sense. We should be able to increase/Reduce the range (via skill, or script command maybe with ratio...). Massi could make a optionnal pbo that increase the weapon range for AI on his config, but it takes time and effort.
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