l etranger
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Everything posted by l etranger
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http://arma.bigames.info/photo.php?img=914 Is that a motorbike?
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That teaser was made on a pre Invex version.
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Actually, you are able to run and even sprint while firing in OFP since the game is released, unless you are using some nice mods disabling the fire possibility during a sprint. But making a direct hit on a target when firing during a run/sprint is another matter Right ! And you can also shoot your feet OFP haven't been egaled.
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If you play multiplayer, the server has to load the entire map data to not do any inaccurate computing.
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You can configure key for something called "bulldozer" wich allow many transformation like vertex manipulation (one key for each transformation). For me it seem very likely, because how would they have done their multilevel city in slope without terrain glitch (you can see that the terrain is perfectly matched with buildings) ?
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It seem there is also Editing option ingame, that allow you to setup vertex manually etc...
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They have a post GDC version : http://www.czechgamer.com/clanek.php?sekce=mix&id_clanku=155 http://www.czechgamer.com/gallery...._02.jpg Blood wasn't in GDC version.
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I hope BIS will now increase the distance at wich the details texture disappear (to avoid the ground to get blur too close. But not too much or the texture will look repeated).
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If the game is good you will buy it right ? so why you care about starforce ? Also Starforce = No reverse engineering on game code = no hack, no hook, no cheat.
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With a scoreboard, what ever gamemode it is, players will see his score and other people scores. It will result in competition because the player will want to have a better score than another player. Cooperative is not about score, it's about teamplay. That's why i always been against scoreboard also in adversial game where teams are figthing each other. Scoreboard is just good for deathmatch. If you play team deathmatch then play for your team, not for you score. Nowadays Devs don't do much player psychology, that's why current games are under level from the past game. Developpers mainly think about "how it would look cool ?", "how it would pwn ?". They don't think anymore about "what will they be able to do with this ?" "And if this happen ?". It's very important to know how players will react to what the game do.
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Arma Bandwith is like ofp, depending from the mission. Arma also got alot of Elite optimizations, so there is chance that bandwith usage should be a bit lower than ofp.
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Arma Bandwith is like ofp, depending from the mission. Arma also got alot of Elite optimizations, so there is chance that bandwith usage should be a bit lower than ofp.
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Don't you find the terrain texture level of detail (LOD) to be too close ? The terrain look sharp and detailed but only on 10 meters. After that it become very blurry. http://armedassault.pl/image.php?src=galeria/beta/abt_20.jpg http://pix.nofrag.com/0e/d4/9dc0510026d23766cc8b66ffae01.html The texture lod was made to avoid the (ulgy) repeat effect of the textures at distance. http://www.tothegame.com/sshotfeat.asp?screen=5816&pic=2 But now the LOD is a bit too present, i hope BIS will tweak it a bit more. I think it would look better with 50 more meters before downscaling texture, without too much repeat effect.
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The more the better (for both side with equal material)
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Multiplayer AI Helicopter unloading players?
l etranger posted a topic in OFP : MISSION EDITING & SCRIPTING
Hello I can't find a workaround in multiplayer to make my ai helicopter to land, unload the players and take off. It work perfect in single player, but not on my dedicated server. On the server the AI land then directly take altitude, and players have to eject. What i did : -Put a H invisible -Made a waypoint with init : chopper Land "land" -Made a trigger unassignvehicle players units -Made a trigger not (units in chopper) to activate fly off checkpoint -
Editor one too : http://www.nofrag.com/fichiers/armedassault/videos/1259/
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hmm it didnt start very well "Armed Assault aka Opération Flashpoint 2" maybe the game is worth being the sequel
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It is a middle (low) config now.
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clouds (sky one) have shadow in ArmA
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The most important thing for now is for them to add ironsight for grenade launchers. You can't aim with them if you turn off crosshair.
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Smoke effects don't have shadows (for now so far)
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If you look at the official website you can see Woodland camo on the dynamic headers.
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I like the Llauma one but as you know 80% of sells are made on the shelves, so here is something that should catch people eyes (instead of the common black box)
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Could we have any news about the other soldiers models (visual) ? Like the Special forces, pilots, medics, crews etc...
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I don't think it would take more than 30 minutes to add a difficult option that remove Kill indicators / Scoreboard.