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l etranger

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Everything posted by l etranger

  1. On which island did you encounter this? With which mods or addons?
  2. RC 08 work in progress changelog : -Added the ability to use the ambient animals module -Added vts_function library to easiliy create : IED, Hostage, Pickable_Object, Destroyable_Object... (see command line help for information) -Fixed name field for unit, vehicle, empty vehicle, object, the name will return the object for futher manipulation of the GM -Fixed name field for group, the name will return the group for futher manipulation of the gm -Fixed the init field, it should apply to all object and unit of a group
  3. l etranger

    Simple First Aid Module

    How to use PMC Simple First Aid module : 1 - Sync the players to the "Simple First Aid Module" 2 - add this line to the player unit init field "this setVariable ["BIS_allowDamage",true]" 3 - Enjoy
  4. Seam to turn unit in godmode (tested synced on ai)
  5. New version : VTS 3.5 RC 07 RC 07 change log : -Improved Save and/or Load option (this should fix some object not spawning correctly sometime, but Build is a bit longer now) -Improved unit spawning performance again (Please, let me know if you encounter any issue with 2D or 3D spawn) -Improved 3D Spawn (now using the FPS camera) -Improved the 3D Displacer tool (now using the FPS camera) -Added "Land_fire" objects to the object listing scanner
  6. juste rename the filename from .takistan.pbo to lingor.pbo
  7. All kind of Land_Fire object Added for next version :) (this include, barrel, camp fire, land fire...)
  8. New version : VTS 3.5 RC 06 RC 06 change log : -You can now Save and/or Load your mission setup -Improved skill value setup (using a slider now) -Ability to change a group side (ex : East Spetnaz -> West Spetnaz) -Renabled Alice Ambien Civilian (let BIS work populate your mission ;) -Added Engineer class for West & East side (to allow vehicle fixing) -Fixing GM markers not disappearing or not linked to a unit -Added a help screeen with various script help -Improved unit spawning performance
  9. The save and load feature is working but... The format command is limited to 2048 character... wich is reached by something like 10 spawn. It means that the load / save function doesnt work after 10 spawn -_- I need to convert Array to String and String to Code (array) who have more than 2048 chars.. Fixed, Save & Load is now implemented for 2D and 3D Spawn
  10. Yes, but you need to call the script ran by the module via the GM interface. I added a help page with premade command to launch popular user module. Cheer
  11. Hey Boys. BIS gave me heart balsam with their lastest patch which improve Arma experience a lot. So i motivated myself to progress work on rc 06 : -Ability to change a group side (ex : East Spetnaz -> West Spetnaz) -Renabled Alice Ambien Civilian -Added Engineer class for West & East side (to allow vehicle fixing) -Fixing GM markers not disappearing -Save and Load (only for 2D and 3D spawn for now)
  12. Lobby Could we have a chat log in a corner ? InGame The Mic icon is too much in center of the screen when you use the VOIP, could it be aligned to the canal display text ?
  13. Sure thing, Use of Alice is already implemented. Just disabled due to MP incompatibility, i will reenable it. There is no update for now, because i don't have muche time to spare on Arma 2. But i hope to get back on it soon.
  14. I will take a look at the mission quoted above. The issue with saving and restoring, mean a lot of work. Because there is somemuch thing in the mission that can be altered and so much specific case that must be stored (IE like position in building then start in patrol of that building?)
  15. Stuff related to Arrowhead is only on mission.sqm file. There is vehicle object used as placeholded (ex 5m_sphere) for many scripts that are only in arrowhead (vehicle object are used to handle JIP stuff like marker). Modifying the mission.sqm alone would break the JIP but it should still work for your test.
  16. Lastest VTS require ArrowHead (Arrowhead stand alone or Combined arms) You don't have Arrow head?
  17. VTS is mean to be completely dynamic, there is no reference to Arma units nor islands in the mission. So it can work with any island or mods. Units, mods & vehicles are read from the server installation. To use it on chernarus, just rename the .pbo to .chernarus.pbo The norring script in VTS has been modified with thing like the GM don't have to wait much and other little stuff i don't remember.
  18. There is no major bug, just little thing there and there that shouldn't affect the mission runtime.
  19. It should be Arrowhead only or combined arms. Just Gonza that is implementing the same amount of bugs than features when he is editing. I was planning to make the VTS easy to use with WIC. But i didn't get a look at WIC yet.
  20. i added a help interface for the command line option, so we can easily copy paste premade scripts into the commandline. Like adding stuff to all players etc.. If you have script you use often with the commandline, please post them here, i will add it to the help panel, so you can copy paste it for next release.
  21. Hello, I will check the island issues. My though is that thoses island doesn't have any locations referenced. It should be fixed pretty easily (if the island have building put on). The ALICE fuctions aren't compatible with dedicated server environnement. It make unit poping and unpoping. So for now it is disabled. About the BIS advanced healing, it's incompatible with the Arma Respawn. Once a player respawn, it seem it's id changing or something else, making scripts not working correctly if not relaunched on the respawned player. So it's disabled too. About campfire, there are campfire in composition section. I don't remember if the fire is available as simple object (i guess not). It's used by compisition however. The aircraft have 200 meters flying height, will chopper as 150. Maybe in futur version, i will add an advanced panel to change some behaviour, like maxheight per default, landing behaviour (near ground, engine off) etc...
  22. Armaholic mirror: - Virtual TrainingSpace 3.5 - OA Co-105 RC04 New version : VTS 3.5 RC 04 RC 04 change log : -Revamped GMs marker, smoother & faster -GMs can now also see vehicles on map. (yellow = empty vehicles) -Added GMs interface tooltip for all buttons (all functions shall be explain) -Improved GM's interface speed -Fixed restoring GM's interface parameters -Improved populate functions -Added options "Fill roads with land vehicles from the current faction" -Fixed EAST, GUER, CIV respawn when using Revive params -Fixed random patrol exiting the specifided radius -The GM's map now display satellite data -Various fix Know bugs -Markers sometime aren't deleted. (if someone can find why... seem related to overcharge of the GM).
  23. The (very) old version of the VTS was a mission generator. The new version is a live mission editor. The problems with mission generator is that random mission are not as fun as a hand mission made. Implementing such a function would take a lot of time, the result could be not worthly. Incoming RC 04 changelog : -Revamped GMs marker, smoother & faster, GMs can now also see vehicles on map. -Added GMs interface tooltip (all functions shall be explain) -Fixed EAST, GUER, CIV respawn when using Revive params -Fixed random patrol exiting the specifided radius -Various fix
  24. You mean, other side than west had no respawn ? Did you use custom addons on the server ? if yes, could you tell me wich ?
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