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l etranger

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Everything posted by l etranger

  1. Ok I fixed the long loading... fun that it wasn't happen on A2. It was some abuse of the 0 number. I would be interested by someone interested to test the VTS 4.0. The multi GMing need to be stressed on dedicated server environment.
  2. What do you mean by enemy's shown on the map ? I think I'll update Arma 2 version, to the VTS 4.0 when the A3 will be completed.
  3. -About the loading time, I'm wondering too, I know it come from the Init which is a bit heavy, I'll try to check out in the future. -FPS monitor ? you can have ded. server framerate with #monitor 1. Are you asking for something requesting performance report of all connected player? -I'm not sure if DAC would be compatible (what if you delete dac marker or unit withc special dac script, etc...)
  4. So far so good, implemented feature for the incoming VTS 4.0 : -Allow multiple gamemasters (disabled by default in the mission parameters). -Improved take control. -Commanding live feed console. -Improved 3D object placement. -Fixed IEDs. -Added sabotagable object.
  5. :D Yeah, there's no parachute at the moment in A3 Alpha. But i'm too lazy to disable a function that, technically, work :p
  6. Working on VTS 4.0 now. You can have more than one game master :).
  7. Yet another release, a lot of small things has been fixed and some big new feature added. For more info about what it is and how to use the Headless client slot, check this thread : http://forums.bistudio.com/showthread.php?149412-Arma-3-Headless-Client
  8. For the secondary game master request, since i cleaned the scripts and did a huge overhaul i think it could be possible in a near future, can't promise anything yet.
  9. Yes and it's done ! If you use 3D Creation, displacement or preview from Freecam, they are build on site. Once done you get back to freecam at the (approximatively) same place. Else, theses tools work like usual (click on mini map required) if not in freecam. Next release :)
  10. You mean placing different 3d stuff, without never leaving free cam?
  11. I implemented a headless client slot, so we can unload server from AI computation, for epic spawns battle ! I also ironed an issue with tool sometime not correctly selecting unit. And fixed & improved some small bugs there and there. Beta version should come soon.
  12. Alpha 4 up. I did a huge lifting in the some part of the code, cleaning a lot of old useless and memory / perf code hog. I also written a new revive system that should improve performance and be friendly to use. It's a risky release so please let me now if you encounter any major issue (small one too:). @Baph For now you should respawn with your initial gear when respawning (the revive system will be upgraded later :). @Roll let me now about the new revive system. I didn't take look at A3 class roles. I'll take a look at how it work (did you take the repair soldier in the lobby, or did you buy its gear at the shop?)
  13. Genesis thanks for the head up. It's one parameters i don't handle when setting spawn skill. It will be handled in the next version ! A ton of new feature and bug fix for the next release ... Just having fun ^^
  14. Virtual training space USER GUIDE Table of content A. What is VTS ? B. Installation C. Lobby settings D. Start up E. Game Master interface manual and overview F. Freelook mode G. The shop/money A. What is VTS ? Author's words: VTS allow the Game master to create multiplayer cooperative missions in real time (players connected). with a lot of short cuts to make it quickly You don't need to know anything in scripting or mission editing it's really easy to use and intuitive, you can spawn everything on the map just in 2 clicks You can play in MP or SP (very good to test new islands, vehicles or to use Arma in Role play with friends) B. Installation Extract the .pbo file in MPMissions folder, located inside the main Arma 3 folder. Example: Q:\games\Steam\SteamApps\common\Arma 3\MPMissions C. Lobby settings Once the players are in the game lobby, someone must take the game master role (BLUFOR, Alpha 1-1). Many settings can be changed if you hit the "parameters" button. Here is the explanation for a few of them: Allow class change: the player can choose to spawn inside a different unit. This option is accessed at the base. For example, a player that is playing a rifleman can choose to be a grenadier. Allow group change: the player can switch group. This option is accessed in the communication radio menu. Allow game master switch: When set to "no", if the game master disconnect, nobody can take his slot in the lobby room. It must be the same player, or else the player will be kicked back to the lobby. D. Start up Once the mission is started, each side is spawned randomly next to their base/spawn point on a random location of the island. The GM is spawned next to the BLUFOR base. E. Game Master interface manual and overview The game master can access the Computer (GM interface) in the action menu. You can leave the GM interface at any time by clicking the Exit button or by pressing Escape. 1 Respawn base/shop location 2 Spawn menu 3 Interact menu 4 Players Interaction menu 5 Command line input box 6 Triggers spawn menu 7 Misc1 8 Load/save menu 9 Dices roll 10 Task management menu 11 Forecast menu 12 Destroy/kill commands 13 Effects/music 14 Spawn/End mission 15 Ambiant sounds 16 Set the team account balance 1 Respawn base/shop location Allows you to move the respawn location for each side. Also move the shop. Click on the side you want to move, then click on the map where you want to place the new spawn point 2 Spawn menu Pretty much self explanatory, like in the editor, you can spawn units, groups and objects. Once you have selected wich object you want to spawn, just click on the "2D" button then click on the map where you want to add the object. You can add it in 3D (freelook mode) to be able to place it precisely where you want. Just click on the "3D" button then click on the map, the camera will be teleported where you clicked and you will be able to move the object. -You can choose a special behavior for the spawned unit, in the droplist "1-Not move"(default behavior, standing still). You can tell a unit to patrol in a specific pattern and radius, where you see "Patrol (something*radius)". You can choose the radius on the "< Radius 50 >" by clicking on the brackets. The number is the actual radius. Note that the waypoint computing doesn't check if there is water or not. Keep that in mind when designing your missions. -The init droplist: you can choose a predefined init line that will call a predefined script included in the vts. These are: [object] call vts_isPickable; Can be used on any kind of object, the object will be pickable. If a player pick it up, the GM and players will be notified. [object] call vts_isHostage; Can only be used on Men kind of object, the unit will have a hostage behavior. Be carefull, if enemies spot you close to it, they could kill it. If killed the GM and players are notified. Hostage can follow players.[object] call vts_isPickable; [object] call vts_isIED; Can be used on any kind of object, the object will explose if something too noisy come close. If a player disarm the device, the GM and players will be notified. [object] call vts_isTarget; Can be used on any kind of object, it the object is destroyed, the GM and players will be notified. [object] call vts_isVIP; Can be used on any kind of object. If the object is kill, the GM ands players will be notified. VIP can follow players. [object] call vts_isIED; Can be used on any kind of object, the object will explose if something too noisy come close. If a player disarm the device, the GM and players will be notified. [object] call vts_isTarget; Can be used on any kind of object, it the object is destroyed, the GM and players will be notified. [object] call vts_isVIP; Can be used on any kind of object. If the object is kill, the GM ands players will be notified. VIP can follow players. 3 Interact menu Del: Delete everything in the selected radius (check the spawn menu for radius selection). Just click on Del and click on the map Clone: Clone a group of units. Allow you to quickly create groups and duplicate them. Click on the clone button, then click on the group you want to be cloned (on the map), finally, click on the map where you want the duplicated group to be spawned Join: group 2 units together. Select wich unit you want to enter a group, then select the unit you want the first one to be grouped with. Take control: Allow the GM to take control of the selected unit. Once you have taken control of the unit, you can come back in the actual GM character with the action menu. 4 Players interaction menu Teleport everyone: Teleport every players in the same place, regardless of their sides. Click on the button, then click on the map Teleport: teleport a single unit. Note that next to the player name, you can see the ID of the unit. It can be usefull if you want to execute a command on a specific player, example: You want to kill the player named kibot, you enter in the command line input box(see below): user1 SetDamage 1 Disable / enable markers for GM: Players: Toggle button. Allow the players to see the markers of other players on the map. All: Toggle button. Allow the players to see EVERY markers that the GM can see on the map. Move an object around: Allow the GM to move an object in freelook mode (can even be a player). Click on the button, then click on the object on the map. Fill roads with vehicle from current side: Populate roads with vehicle from the selected side in the spawn menu (top left corner, WEST in the picture, "a" in the picture). Area populated is designated by the radius button, also in the spawn menu. Click on "Roads" then click on the map, on the center of the area you want to populate with cars. Cars will be automaticly placed on roads. They will also patrol on their own. Fill interior with current side (radius): Fill randomly every building in a set radius (see the radius button on the spawn menu) with units of the selected side(see the spawn menu, top left corner, "a" in the picture). Teleport a group and its vehicle: Teleport a group. Click the Teleport button, then click on the group on the map, then click where you want it to be teleported Parachute a group: Not yet implemented in Arma 3 Alpha Apply current side to a group: Allow a group to switch side. First, in the spawn menu, select the side you want to apply to the group ("a" in the picture). Then click on the Change Side button and then click on the group you want to change. Populate with civilians: Populate an area with civilians in a 100m radius. Also spawn traffic. 5 Command line input box: Allow the player to execute commands. A few can be chosen from the droplist just below the input box. Just type the command and then click "Ok" next to "Execute ----" Script: Not working. 6 Triggers spawn menu: Allow to spawn triggers. Pretty much like in the editor. 7 Misc buttons: Acc time: Toggle between timelapse and real time. Timelapse: 1 day will ellapse in 12 minutes Camera: Enter freelook mode. Click on camera button then on the map and you will enter in freelook mode where you clicked on the map God mode: Toggle button. Allow the GM to be invisible to the AI. Doesn't allow to be invincible 8 Load/save menu Clicking this box will allow you to access your VTS activities. It allows you to save(copy to clipboard then paste in a .txt file) most of your VTS activities (done since the beginning of your session and shop-unlocks & balances) and reload them. To load your saved VTS history, copy to clipboard what you want to load, then copy it in the main text box. Then, just click the "Build this" button. 9 Dices roll Allow the GM to roll the dices. Only the GM can see the results. 10 Task management menu Allow the GM to add tasks(objectives) for the desired side (selected in the spawn menu, top left corner, "a" in the picture). First, add a short title in the input box and select the side on the spawn menu wich you want to add a task. Once you've done that, click "Create a new task" and then click on the map. The task will be created and the players will be prompted. Set task succeeded: Make a task accomplished. Click on the button, then click on the task marker on the map. Set task failed: Make a task failed. Click on the button, then click on the task marker on the map. 11 Forecast menu Allow the GM to set the forecast and time of day. Fog and rain: 0 is nice weather, 10 is bad weather. The rest is pretty self explanatory 12 Destroy/kill commands Destroy buildings: Not working yet Kill everything: Kill everything in a set radius (defined with the radius button, in the spawn menu, b). Click on the button, then click on the center of the area on the map where you want to kill everything. 13 Effects/music Lights effects: Allows the GM to add post-process effect. Play music: Alllows the GM to play music. Selecting a track in the droplist will play the track only for the GM. Clicking on "All" button will broadcast the track for every players. 14 Spawn/End mission Players -> to respawn: Teleport all players to their spawn points [END MISSION]Success: End the mission on a "success" state. Screen will fade out with "Victory" written in the middle of the screen. Then the mission ends [END MISSION]Fail: End the mission on a "fail" state. Screen will fade out with "Defeat" written in the middle of the screen. Then the mission ends 15 Ambiant sounds Allows the GM to add ambiant sounds. Select the sound in the droplist, then click the "place" button and then click somewhere on the map. 16 Set the team account balance: Allows the GM to set the account balance for a specific team to use on the shop. First, select the side you want to set the amount of money in the spawn menu (just next to the account balance input box, "a" in the picture), then set the desired amount of money then click "Set". F. Freelook mode Once in the freelook mode, press "H" for help and an overview of the commands G. The shop/money The shop can be accessed usually by every players at their base/spawn point. It allows players to equip themselves with the available equipment pool. Equipement can be made available by 2 ways: the GM can unlock the gear or the player can sell one specific piece of equipement to unlock it at the shop. Note that the money pool the players use to buy equipement is shared across the entire side (BLUFOR, OPFOR, civilian, ...).
  15. Alpha 02 released. Yeah if somebody is feeling nice to write a manual (there's a lot of stuff that can be do with the VTS), to explain the basic and other thing that can be done. For example the Shop : -You can start with the mission parameter "All unlock" which mean all item will be displayed to player and can be buy if they have enough money. Else -You can start normally and has the GM, unlock the items per hand so you are sure of the items avaible to your players -At the end of a mission if they sell salvaged item to the store it unlock them. You can then use the Save/Load function, to retrieve Missions status. And later Strip the missions status to keep only the store unlock if you want to use them in a another sessions.
  16. Just use the change side button on yourself and find a nice uniform.
  17. 1 - You can change the number of life in parameter 2 - Wait for the vts alpha 2 : I've update the shop to be able to buy all the arma 3 stuff 3 - They can't hop in. But if you they want to be squad leader of AI, just create a group, then use the join buton on the group to make it join your mate team.
  18. @Kryptik : For how long it freeze? @KamiSama : It was asked already, i took a look at it but the main architecture of the scripts is a lot globlal variable and server listening to them, to ensure multiplayer synchronization. It would be like to redo all the VTS to support another game master and avoid conflictual issues :(
  19. This version is no more updated moving over Arma 3 > here.
  20. Hey, I just finished porting VTS to Arma III 0.5 Still debugging and testing and i will let it rolls out.
  21. Hello Anyone know how to mix Addons & Missions together in one .pbo ? So the server can also send addons included in the missions file to the clients.
  22. Side Shop is doable, but it would weight the shop interface for DM with a (3 more unlock button, one per side) As for the VTS max players, it's more up to arma than the vts i think. I fixed a lot of JIP bugs. sometime user name aren't refreshed for GM. Disabling Player Marker Renabling them, fix it
  23. -Slow Motion and Accelleration are only in SP mode. You can use the command line tool to set them. But you must run the mission as a single player mission then. -I'm not sure the revive script is AI comaptible.
  24. l etranger

    Hacking is getting worse

    A good way would be to suppress locality, and put all script and mechanic handling on the host.
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