l etranger
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Everything posted by l etranger
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GET/SET Loadout (saves and loads pretty much everything)
l etranger replied to aeroson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Aerson, I'm not sure if it has been reported. But when calling fnc_getloadout, attachement such as light or laser are turned off. -
VTS3.5 - Live Multiplayer coop mission editor
l etranger replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
You find the trick :). Il need to hotfix some bugs on the beta 06 then I'll release it for A2 too. (Make sure you commented #define vts_arma3) -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
Found a bug on dedicated server , skill seem to be always 1.0 on spawned unit in the GM interface. Well the skill is correctly setup on dedicated. It's just as a client, you can't retrieve the skill value of non local unit :( (Skill is set correctly, displayed skill has GM is not) -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
Beta 06 out. Become stabler and stabler :) http://forums.bistudio.com/showthread.php?147821-VTS-3-5-Live-Multiplayer-Coop-mission-editor-for-A3&p=2316078&viewfull=1#post2316078 Direct link Since I'll be busy for some time, Update will be slower. Cheer -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
I'll add unit count . About autoremove dead X times, you know I'm not fond about auto systemic stuff. I'll think about it -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
A new test version available here Mainly bugfix and some improvements. Changelog -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
-Use standard respawn to disable the VTS revive system. It will then use the BIS standard respawn wich is used by other revive system. -You could merge the mission i guess with other mission but it would drastically improve the size of your mission. If you want to modify any mission I think the MCC would suit better your needs. -
VTS Simple gesture commo rose
l etranger replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok ok.. Since you asked it ! Here you go release 02 : -Now AI react to the commo rose if you are the leader of your group. -Go gesture will sent the group ahead up to ~50 meters. -Cover gesture will switch the group in danger mode. -Come will make the group back in formation. -Freeze will make the group stop in their current motions. -Cease will switch back the group to aware if possible (outside engagement). -Point will make half the group scan the direction you pointed while the other half will cover the flanks and the rear. I have updated the file on my space. -
VTS Simple gesture commo rose
l etranger replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Making the gesture having impact on AI of your group could be implemented yes. Maybe in a future iteration, right now it was buildt for MP environment mainly. -
VTS Simple gesture commo rose
l etranger replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm launching the inbox Arma 3 animations, which can be a bit fast for gesture I agree. I think it could be tweaked a bit by modifying the configs of the anim, but it would mean, that players without the mod would see animations correctly but not with their modified speed. I don't know the current production state of the animation but It could be probable that BIS will refine them when approaching Beta / Release. And Henche improve their timing / readability. -
VTS Simple gesture commo rose
l etranger replied to l etranger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I guess some browsers don't auto complete with http://www. Well link updated then (let me now if there is still an issue). -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
Well the GM would lost the hand on the AI skill then. But In the lastest version I capped a minimum morale & commanding skill. So AI with low skill still react more humanly than headless chicken. -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
Gah, I found a nasty bug in the player initialization, good things is that it should not bother you if you don't toy with the mission.sqm & scripts. Else It can be problematic. But Beta 06 will be bugfix mainly, and shouldn't be far away. What the gesture commo rose look like : It's simple but effective. I'll release it as a mod (well the mod is ready, but it need CBA to be updated). It's mainly for communication without sound in PVP with ACRE. Next version change log: -Fixed firemode changing by itself. -Added a gesture commo rose accessible with the "²" key -Improved Friendly name : raised a bit. -Improved Delete : Now delete gears on the ground. -Fixed : GM units markers was not displaying corpse after turning it off / on. -Fixed : GM interface custom group are now also displayed on faction without group data. -Fixed : Buying a new bag in the show will now destroy the currently equiped bag instead of overloading the ground. -Fixed : Unlocking all weapons in shop now also unlock the custom loadouts even if starting equipement is set to 0 (make more sense). -Fixed : Killed GM now respawn correctly. -Fixed : Remove dead function was sometime removing building & units. -Fixed : Buying loadout will not teleport at bottom of a building/ground, if the shop is on altitude. -Improved shop : Radio are now filtered to avoid multiple radio of the some name (to stop acre radio to overload the shop). -Improved shop : Added a filter to help finding what your looking. -Added shortcut in edit field : Enter & Num Enter now apply the set value. -Improved player id generation. -Improved data loading time. -Improved JIP : spawned building & objects marker are now JIP compatible. -Improved group manager : Should now refresh more accurately when the player is changing group. -
VTS3.5 - Live Multiplayer coop mission editor
l etranger replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
Ok, it's fixed :) Beta 05 out ! Current version : VTS 4.0 Beta 05 For Arrowhead only or Arma 2 Combined operation VTS 4.0 Beta 05 Change log : -Spawning code & Load/Save code improved for more flexbility. -Fixed multi GM spawn conflict when a hosting player is a GM. -Fixed orders not using the correct brush size on unit spawn, on dedicated server environement. -Teleporting player to respawn will now teleport player in the tent when the tent is on water. -Moving the respawn base will now place the base at the top of any object found at the specific position (usefull to move respawn on a carrier or atop a building, but beware the trees). -Teleporting user will now put them atop of any building found at the specific position. -Added an emtpy selection at the end of the shoplist to "fix" a bug where sometime an item would be out of the scrollbar reach. -Players should be less prone to spawn in water. -Spawn base should now work correctly if above water surface. -Improved user teleportation function. -Fixed : Ammoboxes type spawned 2 times. -Fixed : Shop returning to primary weapon panel when changing panel before the weapons were displayed. -Added support for Arma III fog. -Removed usage of Arma III deleted script commands. -Shop is now by default on : All unlocked & Starting Balance 100 M$ -Musics are now JIP sync. -Added an option in the mission param to select the type of respawn / revive "Standard Respawn, Anyone can revive, Only Medic can revive". -Added skill display on the unit mouse overlay. -Fixed Load/Save function : Was sometime not correctly spawning some kind of object or missing object in the array. -Players varname are now automatically assigned (no more need to set unit name when editing the mission in the editor, except for the GM units). -Improved : Shop is now displaying, if any, weapons attachments in the description of an item. -New feature : Allow player to recognize friendly face name nearby ala ACE (adjustable in mission parameters, On by default). -AI Micromanagement function improvement : Alerted AI now engage and spot for on a farer distance. -Improved info panel : Now also displaying information about the currently selected spawn. -New feature : Added a custom group and the ability to add / remove unit of a custom group (they are shared across GMs). -Improved shop : Now also display primary weapon using both primary & secondary slot. -Improved 3D camera / placement / displacement : now working even if the GM is inside a vehicle. -Fixed : Sometime Helicopter were not taking off after issued a new order. -Fixed : Can now buy backpacks on the store. -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
Beta 05 up ! enjoy -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
I have one thing to improve and a new feature to add before I can release the BETA 05. So in the maintime I suggest you to use the test version to bear with the lastest patch. -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
Ok, new test version available here If everything go right it'll become the beta 05. changlog -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
Are you using some mods ? I tried to reproduce what you did a Blue Group vs Red Group, moving with S&D waypoint together before knowing each others. The Blue group got whipped out by the Red somehow. The blue wasn't very agressive but reds were. -
compileFinal is nice but lets improve security even more!
l etranger replied to killzone_kid's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yeah the brackets should be left out of the string. I didn't though about _code = function when i written that. will code transfert still be a problem with compilefinal ?. My point was more forward securing the root first before securing the branch of the tree. -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
Does this happen with group or single unit ? I have no such issue. -
compileFinal is nice but lets improve security even more!
l etranger replied to killzone_kid's topic in ARMA 3 - SERVERS & ADMINISTRATION
_code={player setdamage 1;}; _string ="{player setdamage 1;};"; call _code; call compile _string; Both have the same result. That's why removing code transfert doesn't change much. The only thing BIS can do if they don't want to change Arma 3 architecture (I'm my opinion, they should change it, Alpha is still the time to do) is to remove the integrated local client code receive & execution functions. Which is what they are doing with the remove of the SVI PCI commands. Then people have to make their own for they addons / missions if they need to execute code on remote machine (with all the safety issue it can be). But It will not be inside as basis. -
compileFinal is nice but lets improve security even more!
l etranger replied to killzone_kid's topic in ARMA 3 - SERVERS & ADMINISTRATION
If you want to stop the transfer of codes, you should also stop the transfert of strings. -
VTS 4.0 - Live Multiplayer Mission Creating Tool for A3
l etranger replied to l etranger's topic in ARMA 3 - USER MISSIONS
New test version, compatible with the Dev branch : http://forums.bistudio.com/showthread.php?147821-VTS-3-5-Live-Multiplayer-Coop-mission-editor-for-A3&p=2381260&viewfull=1#post2381260 Test version 2013/04/29 -
Help on script after removal of processInitCommands
l etranger replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was speaking about scripting command on hacker local machine, which has global effect. This is a problem since OFP. It's less vulnerable than executing full script on everyone computer, but still, ruining a game with one script command with global effect is far too easy... -
Help on script after removal of processInitCommands
l etranger replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'do agree with Radioman. You can still run bad code on everyone machine with this : [{player setpos [0,0,1000]},"BIS_fnc_spawn"] spawn BIS_fnc_MP; And even if BIS removed the Bis_fnc_spawn from the library, hacker can still modify memory to run any script on their machine. As you know some script have global effect, like createvehicle, setpos, setdamage etc. So even with the removal of theses commands, someone with the will to ransack a game can do it. From my experience the only things BIS can do to make the game more secure and multiplayer fair, is either to : -Make all the scripts commands having global effect and running only on the host/server (a true client/server architecture). -Make all the scripts commands having only local effect (which is quiet problematic when in multiplayer you want the majority of stuff to be the same on each computer).