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l etranger

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Everything posted by l etranger

  1. I'll be away for a long time too :p, so I'll release it ASAP.
  2. Just a sneak peak about the new "object property" function in the very close Beta 10: Will be accessible by either 2xClick + Ctrl or the Param button.
  3. I have no issue with the < arrows, what is size of your interface ? did you try UI scaling ?
  4. Dev version have a falling animation already, for when you fall from small height (then above 100, its the freefall anim which is payed)
  5. Which version are you using (this seems related to not up to date mission version) ?
  6. Hey, you mean before the briefing appear (or briefing freeze) ? On Stratis ? (I have no such issue, but recently some JIP issued appeared when I used spawned bridge on VTS DEV)
  7. l etranger

    submarine invisible helipad equivlant?

    Can't you put a invisible helipad under water?
  8. Something like that in the command line I guess. You better take look at the wiki for some other command to use them ingame ! {if !(isplayer _x) then {_x unassignitem "nvgoggles"};} foreach allunits
  9. VTS 4.0 beta 09 for Arma 2 is out : Version beta 09: -Added character visualization to the change class function (like the shop) -Added a Min & Max button for easier "item unlocking/locking" on the GM shop interface. -Added a "R2D" spawn button, to allow randomized spawn in a position inside the brush. -Disabling "All units markers" now disable mouse over info on map (so a GM can also play its mission without being spoiled) -Added a rename button to allow "Persistent equipment slots" to be renamed. -Modified the way "players markers" are created on GM side to try to improve their reliability over time. -Replace Revive "Last stand" by "Revive - No Respawn" so you can now specify amount of life available (player bleeding to death in no Respawn will still die definitely). -Added a new button on the GM interface "Scale interface" to either scale the interface to the screen or use the game interface size. -Implemented an UI editor to smooth up gm interface update. -Change side function will now give a boost in rating so player doing friendly fire while in change side doesn't turn renegade. -Changing class when in a group should now keep squad leader as leader. -Merged Dice buttons into 1 combolist. -Updated interface layout to regroup functions of the same family together. -Added a fill Cargo function, that create a group inside vehicles cargo of the same side, with the current selected faction infantries (useful for fast convoy / air support creation). -Improved "Initial spawn on base" & "Players > to Base" to be more accurate (and reduce spawn in water probability again) -Added a command script to spawn the Arma 2 LHD if detected in the loaded data. -Fixed Delete function not deleting spawned target type objects. -Added A3 parachute (Beta) item to fix the "Parachute a group" function now to work on A3. (AI handling parachute seems to crash A3 a lot) -Added a command to activate some kind of N2O for vehicles (more for fun & stunt). -Now filtering work is available for all type of listing in the GM interface -Shop update : the balance must now be set in the shop instead of the GM interface -Shop update : Shops are now specific to each side (items counts & balance) and does not share the same equipment availability. -Shop update : Added button to Fill all or unfill all items from a shop for GM. -Shop update : You can now create custom shop with "vts_isshop" function (can be used to simulate weapons box / vehicles garage etc with specific content). -Fixed : In the shop, was able to sell some items without them to be removed from the inventory. -Added buttons to access all shops on the GM interface. -Fixed: Land & Transport unload should now work with group with multiple vehicles -Improved : Starting with no equipment will now remove head gear / vest & pockets items (maps etc...) -Added units count per side on the GM interface -A3 specific : Replaced resistance placeholder by A3 Beta green units. -Fixed "player killed" log not displayed in Log on Dedicated environment. -Hopefully fixed the random Task manager issues. -Destroy terrain improvement : Now work on A3 buildings too, and should be better sync to JIP players. -Fixed : Change class function was listing faction with no men available (ex : if you AiA with CO content disable, or for custom addons factions with no infantry) -Improved Revive system : Dying on water nearer than 1KM of the shore will wash you on the ground nearby instead of respawn/immediate death. -Improved Revive system : Dying on a spawned building should let you be revived at the spot you died, although your ragdoll crossed through (BIS bug)
  10. Actually you can. I'm not sure if this is documented on the Wiki. Just look at the pbos, one to remove (disable A3 content) one to move to the correct folder to enable it (disable CO content)
  11. It's more a bug of Arma 3 I think (it work on some and no other, on Arma 2 it's more reliable) , manually doing CTRL + C to copy & CTRL + V to paste should handle this issue ---------- Post added at 13:40 ---------- Previous post was at 13:27 ---------- -Problem 1 : Item are already loaded, but display a listening in the listbox can be long if filter is activated (especially if there is a lot of object to filter). Last selected item should be set back on the GM interface on close / open. Be sure to valid your filter when emptyed it to faster the process. I'm not sure how to improve filtering time (string comparison is ultra long to process), but there is an old issue about restoring selected item sometime, this Will try to look on. -Problem 2 : Never experienced the issue, object always are in direction by the power of 5° or 15° (starting from 0 to 360) so they should always be able to be in the same direction if the mode is correctly exported. (Make sure you press the left shift, right shift isn't supported right now, will look into this).
  12. -It's up to the players to prepare their gear prior to a parachuting (like from a plane), only AI backpack are handled by the script. -By spawning a group on a building they will populate it for the fill building function can do it too.
  13. Well not really. just -nosplah
  14. I have a strange issue, my Arma 3 Beta is still using "Arma 3 Alpha" profile path, while all my friends are now using "Arma 3" profile with the Beta. This is not a big issue, but I'm asking if somebody have this one too, I just want to be sure that it would not spawn stranges problems in the future. I tryed to remove my "Arma 3 Alpha" folder but Arma 3 recreated it instead of the "Arma 3" of the BetA.
  15. Next beta change log : -Fixed loading loadout on a shop with some item not in store would bug sometime (should now correctly item from the loadout not available in the shop). -Brush should now be able to select plane & ship up to 5000 meters of altitude / depth . -Delete should now be able to delete plane & ship up to 5000 meters of altitude / depth. -Take control should now be able to take control up to 5000 meters of altitude / depth. -Improved mouse over: When an unit in a group is a player, its name is displayed instead of the classname (better to track player groups). -Fixed : Right Shift now also work for 3D Spawning & 3D displacement (to reduce rotation & height speed). -Improved GM interface opening process : Opening GM UI should be faster, better and stronger. -Revive fix : Workaround to stop people able to get up or reload even after behind injured. -Fixed Tasks manager : Tasks updating would bug if a player changed class or GM used take control. -AI Micro management improved : Not moving AI units will now cover & better hold territory when alerted. -AI Micro management improved : AI units doing small distance patrols (under 150m of travel) will now cover & hold territory when alerted. -Improved Fill cargo function : Will now create a driver of another group from the cargo group, if the vehicle is empty. -Fixed Plane spawn : Maned Plane would not get the right velocity on spawn -Improved Transport unload : Now paradrop AI vehicle cargo if it's an Aerial vehicle flying above 125 meters. -Fixed : Shop content of Resistance side & Civilian sides were not sync between GM & Players -Fixed : Spectating camera not aiming at the correct height when a unit is not on the same height as ground. -Improved : Payers > respawn, should now also teleport inside the base , if the base is in different height than the ground (eg : on a building) -Fixed : sometime in 3d spawning, object where jumping before beeing spawned -New feature : Unit properties (which can also be applyed to the unit group) allow to change damage, ammo, fuel, stance etc of specific units . -Improved : Saving loadout & loadout name, now also save profile next to avoid potential lose due to game crash. -Fixed : Dead & Unconcious players could be able to open shop or change class in base. -Fixed: Deads player were able to get up in certain circumstances. -Fixed : Shops are no more accessible before the game data are loaded. -Modified shortcut : Del, now only remove dead objects under the brush. (to avoid miss usage) -New shortcut : Shift + Del & Ctrl + Del, now delete all objects under the brush. (more secure) -Improved : When using Respawn and have no life left, if ACRE is used player will be swaped in spectator. -Improved : Unit spawn selection listing is now sorted on alphabetical order -Improved : Shops now display your class special ability
  16. They do work, what is your script / dialog control ?
  17. Yeah ! Beta 09 up ! (see first page) Change Log: -Added character visualization to the change class function (like the shop) -Added a Min & Max button for easier "item unlocking/locking" on the GM shop interface. -Added a "R2D" spawn button, to allow randomized spawn in a position inside the brush. -Disabling "All units markers" now disable mouse over info on map (so a GM can also play its mission without being spoiled) -Added a rename button to allow "Persistent equipment slots" to be renamed. -Modified the way "players markers" are created on GM side to try to improve their reliability over time. -Replace Revive "Last stand" by "Revive - No Respawn" so you can now specify amount of life available (player bleeding to death in no Respawn will still die definitely). -Added a new button on the GM interface "Scale interface" to either scale the interface to the screen or use the game interface size. -Implemented an UI editor to smooth up gm interface update. -Change side function will now give a boost in rating so player doing friendly fire while in change side doesn't turn renegade. -Changing class when in a group should now keep squad leader as leader. -Merged Dice buttons into 1 combolist. -Updated interface layout to regroup functions of the same family together. -Added a fill Cargo function, that create a group inside vehicles cargo of the same side, with the current selected faction infantries (useful for fast convoy / air support creation). -Improved "Initial spawn on base" & "Players > to Base" to be more accurate (and reduce spawn in water probability again) -Added a command script to spawn the Arma 2 LHD if detected in the loaded data. -Fixed Delete function not deleting spawned target type objects. -Added A3 parachute (Beta) item to fix the "Parachute a group" function now to work on A3. (AI handling parachute seems to crash A3 a lot) -Added a command to activate some kind of N2O for vehicles (more for fun & stunt). -Now filtering work is available for all type of listing in the GM interface -Shop update : the balance must now be set in the shop instead of the GM interface -Shop update : Shops are now specific to each side (items counts & balance) and does not share the same equipment availability. -Shop update : Added button to Fill all or unfill all items from a shop for GM. -Shop update : You can now create custom shop with "vts_isshop" function (can be used to simulate weapons box / vehicles garage etc with specific content). -Fixed : In the shop, was able to sell some items without them to be removed from the inventory. -Added buttons to access all shops on the GM interface. -Fixed: Land & Transport unload should now work with group with multiple vehicles -Improved : Starting with no equipment will now remove head gear / vest & pockets items (maps etc...) -Added units count per side on the GM interface -A3 specific : Replaced resistance placeholder by A3 Beta green units. -Fixed "player killed" log not displayed in Log on Dedicated environment. -Hopefully fixed the random Task manager issues -Destroy terrain improvement : Now work on A3 buildings too, and should be better sync to JIP players. -Fixed : Change class function was listing faction with no men available (ex : if you AiA with CO content disable, or for custom addons factions with no infantry) -Improved Revive system : Dying on water nearer than 1KM of the shore will wash you on the ground nearby instead of respawn/immediate death. -Improved Revive system : Dying on a spawned building should let you be revived at the spot you died, although your ragdoll crossed through (BIS bug) ---------- Post added at 14:20 ---------- Previous post was at 14:18 ---------- -IED is doing it the same way yeah (on death too). -3D place & spawn, are not visible to other, only 3D displacement. (3D arrows are always invisible to other peoples)
  18. Only if you turn assistant GM on or GM for all. Brush is only visible to its GM owner everything is local to him until he spawn stuff. Maybe, but I'm not sure of the interest of it.
  19. Pre beta 09 : DL Please let me know if you encounter any issue in a dedicated environment.
  20. Hello Kju, It seems this is still not fixed in 24 version : Cheer
  21. l etranger

    civilians with weapons?

    Everybody is friendly to civilian, but civilian is enemy to everyone.
  22. Test version, beta ready (+ all last change in test) DL
  23. l etranger

    VTS Simple weapon resting

    Once beta is out and CBA_A3 updated the addons will work fine :)
  24. l etranger

    VTS Ballistic

    Once beta is out and CBA_A3 updated the addons will work fine :)
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