kocrachon
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Everything posted by kocrachon
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AI no longer crossing bridges with 1.08
kocrachon replied to kocrachon's topic in ARMA - TROUBLESHOOTING
I think its AI, because I walked across the bridge, and out of my squad of 8, 1 guy followed me across, while the other 6 guys just sat there for a minute than walked around. Sometimes they just sat there stuck and not doing anything, not even trying to go around, -
Ever since I got patch 1.08, I cannot get guys to cross bridges most of the time. My own squad mates wont follow me over the bridge, they will walk around the bridge and into the water, or sometime all the way around the bridge. Vehicles will not cross it either, they try to drive around it.
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but how do I get them to follow me over the bridge when I am the leader? Some times the number 2 guy will follow but the rest wills it there like a bunch of headless chickens.
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Right now I am trying to make a trigger where the condition is a group being inside of a vehicle. I cant do it to where I say Soldier1 AND soldier2 blah blah and so forth because its at the end of the mission and I need to make it based on the group since some of them may die and the vehicle wont move unless every unit is alive if I do it that way. So right now it needs to look something like this, the leader of the groups name is Leader1 (Group Leader1 in Stryker1) However I cant do it that way. Anyone able to help me out with this?
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So right now I am trying to set up a trigger that sets up another trigger that is going to be a radio trigger. The trigger is going to be used to set up the radio to call my extraction. I want to have it set up to where the radio wont show up untill they finish the first trigger, which is kill the enemy, so I have the first trigger set as opfor not present, and this is what I have on activation. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">convoy setTriggerArea [20, 20, 0, true]; convoy setTriggerActivation ["BRAVO", "PRESENT", false]; convoy setTriggerType "SWITCH"; convoy synchronizeWaypoint [[Group Stryker, 1]]; convoy is the name of the radio trigger, and the synchronize waypoint is the hold waypoint that the extraction team is at that they will leave when radioed. So right now the issue I am having is the fact that the radio doesn't show on the map when I set off the trigger. The convoy trigger is already on the map, however its at 0,0,0 and its activation is none, its type is none, and has nothing typed in except its name. So what am I doing wrong here? I figure it has something to do with the initial trigger activation string or something.
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All of that is correct, and yet its still not working for some reason...
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2 setradiomsg "NULL" what does the 2 stand for? EDIT: Ok so I added the line into my init.sqs but it didn't work. I am using the BAS script so heres how it looks right now... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">// ==================================================================================== // BAS f - Debug Mode // Version: 0-0-1 (2007-01-03) // Author(s): Fer // WARNING: DO NOT DISABLE THIS COMPONENT if ((Param1 == 99) || (Param2 == 99)) then { f_var_debugMode = 1; }; // ==================================================================================== 2 setRadioMsg "NULL" // ==================================================================================== // BAS f - Local Variables // Version: 0-0-5 (2007-05-21) // Author(s): Fer | Raedor // WARNING: DO NOT DISABLE THIS COMPONENT f_script_setLocalVars = [] execVM "f\common\f_setLocalVars.sqf"; // ====================================================================================
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That is not working either...
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I get the error
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VBS2 has so much content in terms of land mass, AI options, ease of programing, amount of units, and so forth, its understandable it costs almost 2000 dollars and this game only costs 50. In fact if you compared content and amount of stuff VBS2 can do, it should be like 5000 bucks. And then taking into consideration the amount of power a computer would need to run all that info smoothly for the simulations the military runs.
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Infact, anyone up for maybe getting on messenger with me and teaching me some simple radio scripts =P
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Now this radio alpha, how do I make it to where when my guy activates the radio is sets off the trigger, what do I set the condition as? Basically from what I have seen with other scripts that I kind of want to try, is I want to open up my map, activated that little radio I see people have in it, and then have it call the helicopter. I dont want the helicopter leave when I set off the trigger, I want it to leave when I call it on the radio.
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bah this is all so complicated. Anyone able to teach me just how to create a radio =/ for now I will just set it up to where they have to call the helicopter and get to the extraction point, and all I will try to do is set up a hold way point the helicopter will wait at and then have the radio command send it to the way point where t will pick up guys at.
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Along with big ships for each team, I think they need to add large cargo ships, small fishing boats, and so forth. So that way we can do seal operations and clear out boats. Or have them at the docks and clear the docks out of enemy drugs and ammo and then check the ships... that would be cool. Heres some pictures to go with my ideas.
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EDIT: bah need to redo the video, for some reason tis telling me it had an invalid ID.
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I made a couple of videos here part of a series I am gonna make about balance with this game. These two videos show the weakness of each helicopter and the strength, and you guys tell me if this game is Realistic AND Balanced for both teams. Because while realism is a nice thing, they also need to balance it out a bit to make the game fun.
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Exactly, and the part of the game mechanic imbalance in all of this is the fact that the AI Machine gunners aim for the cockpit, not for the center mass. So in the long run this will give the Opfor an unrealistic, unbalanced, unfair advantage in combat. I have no problem with the AH-1 having weaker armor, and that being the cause of the helicopter going down. But when it comes to a game mechanic issue, then it needs to be changed. While the AH-1 does have the Pilot / Gunner combo to make attacking easier and the KA-50 has terrible vision, that doesn't really give reason for them to make the pilot invincible. Plus doesn't anyone else find it odd that this 3rd world country who has outdated Tanks, APCs, Weaponry, and vehicles, has an extremely sophisticated air assets?
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but at the same time my 3rd video shows its not realistic or simulated. The fact that the Ka-50 is invincible. While the other helicopters were sniped through with a freaking 9mm pistol. Which is not real at all either. In real life a KA-50 would take a couple of .50 cals, but then shatter. In real life, a UH-60 and AH-1 can take 7.62 mm rounds and be fine. This game either needs to make the KA-50 able to be easily sniped through or up the armor on all other helicopters. Because its neither realistic nor balanced. Its just BS.
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Well, combat medics generally don't carry an armband though, Because you can't carry a rifle and have the red cross on you. Same reason medevac helicopters with Red Crosses on the bottom don't have guns and have to be escorted. I believe its against the Geneva Convention. This Guy is a combat medic. No signs on him.
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Video 3 in the first post now, with the pistol killing.
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Right now the controlled test is testing the glass structure of the aircraft. and the overall quality of armor on the engine. But I will also do a recording of them shooting me from the bottom and see who lasts how long.
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Ok more on my finds. I walked up to each helicopter and I could shot a 9mm pistol round, 1 shot through the glass and kill the pilots. I will have it up. Now, still think this is realistic or balanced?
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I shot the weak point of each aircraft. And yes the KA-50 can withstand a couple of .50 cal rounds. But it would still show signs of damage, and it would still eventually be shattered. Same thing with Bullet Resistant armor on the Humvee, it can withstand 3-6 7.62 rounds. But after a while the glass will still shatter. Any Bullet Resistant glass will eventually shatter to the round its made to resist. A .50 AP round will go through armor on a M1A2 or a Challenger 2. It only takes so many rounds to finally get through. And that Ka-50 would not be able to take 10-20 rounds of a 50. The glass would eventually give. Anyways I have the video of the different ballistics created, just gotta upload it.
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Well Im not saying the attack helicopters are Unbalanced in terms of fire power, it was merely to show the difference. I feel the AH-1 has the advantage in terms of combat awareness and range since the Gunner can move his head around and can shoot from different angles in a hover. However, what really bothers me is I know for a fact that neither of the Opfor helicopters should have survived that many 50 cal rounds to a single engine. Especially the Mi-17. It should have gone down long before hand. And the Ka-50 should take a few less rounds. And what bothers me the most out of all of that is the Ka-50 pilot can be shot out, period. Unless that glass was 6 feet thick, he should have eventually died. The glass wasn't damaged at all, and in a test with my friend, shooting the glass only does damage to the over all aircraft, so it doesn't even register as glass and a pilot. As long as the pilot can be sniped out of it, I will be happy. And I am going to quickly make a video of me using the M-24 to snipe them out, and I will even try with the SPR. We will see how the glass works on all of these. However I know the 7.62 can go through the UH-60 and the AH-1, because I have been sniped out of my cockpits many times when I go against MGs. And yes sniped out. Because the helo was still operational and landed (took about 75% damage but was still operational while in the air)
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But its not realistic. It would not take 30 some .50 rounds to take down that Mi-17. And the fact that the Pilot is invisible from the right on the Ka-50, and the fact that the glass is bullet proof. No glass, or armor for that matter, can withstand that many .50 rounds. Its not realistic or balanced, its BS right now.