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kocrachon

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Everything posted by kocrachon

  1. kocrachon

    Creat-A-Medic

    Easier said then done, thats more complicated then I was expecting. So theres no command that literally just gives him the medic ability?
  2. kocrachon

    Radio Activated Movement

    i know this is going to sound crazy... but did you include the command showradio
  3. Actually they can but I dont want them to. How do I make it so that the AI players cannot go prone, but can still move around? Or worst come to worst I can make them have to stand there and not be able to go prone or move but at least fight back for them selves.
  4. So I have a vehicle with 2 Independents and a civilian who arent grouped together getting out of a vehicle. To make it work right I have the get out waypoint. However the Civilian doesnt get out. I use the dogetout command and he gets out but goes back in, I use the command get out waypoint and he gets back in. I give him a getout waypoint and he sits in there... what am I doing wrong? I dont want him grouped to the Independent...
  5. kocrachon

    arg, don't go back in.

    but that still involves putting the civilian inside of the independents group, and I dont want to group them together. I want them too remain separate. Basically I want to find out why the civilian gets out of the vehicle, and then gets RIGHt back in. And how come he doesn't get kicked out when I give the vehicle a transport unload waypoint.
  6. kocrachon

    arg, don't go back in.

    Well whats happening is, is the two independents are driving a civilian informant to a location, they get out of the vehicle and stand guard and protect the informant by sitting outside the building. If I do the dismiss, wont it make them leave their combat state and formations?
  7. So for the story sake of a game I need an AI AH-1 to shoot down some vehicles. Saddly the vehicles tend to shoot it down first because instead of sitting back and firing hellfires, the AH-1 likes to get close and personal with rockets. So how can I tell the AI to not target the AH-1, ever? I know its not realistic but watching a T-72s commander snipe the Pilot out of an AH-1 with a full auto rifle has just annoyed me to the final straw.
  8. kocrachon

    Stop shooting me!

    That might actually help. I wouldn't need to make the enemys not fire if it wasnt for the fact that my AH-1s hover above them.
  9. Ok so I am making a mission where my units extract by vehicle. The condition I have for the vehicle to move is (Soldier1 in HV1) AND (Soldier2 in HV1). However if Soldier 2 dies, and I get in the humvee, it wont leave. How do I make it leave even if one of the soldiers in my group dies? EDIT: Would it be possible for me to just give the group a name like Group1, and then just say (Group1 in HV1)? And if so, how on earth do I name a group? I have been trying to figure this all out for a while.
  10. kocrachon

    Humvee wont leave.

    Actually I found out something that takes ALOT less effort.. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">({ (not (_x in Humvee1)) and (alive _x) } count (units (group player))) == 0;
  11. kocrachon

    Humvee wont leave.

    But what I am still getting hung up on in the first place is what is the name of my group? Say in the editor I create a squad of 8 guys. How do I give them a name as a group and not individual soldiers? Also that big ol script you posted. I hardly even understand what its trying to tell me what to do to make it work.
  12. So I want to make some of my guys walk to a waypoint and start moving around, preferably some sort of body motion to make it look like they are building something. how do I go about doing that? Just give them bodily actions.
  13. kocrachon

    Humvee wont leave.

    Ok so some one told me to try this script <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{alive _X && !(_X in crew VehicleName)} count units team1 <= 0 But for some reason the Humvee still doesn't move at all. Am I naming my group the wrong way?
  14. kocrachon

    QG United Sahrani

    As well as the bridges are fixed so that they AI will go over them.. However a PATCH should make this standard on the normal map as well...
  15. kocrachon

    Humvee wont leave.

    now the only other question is, how do I make it so that the humvee will leave when team1 (as I named the group) is in the vehicle? is it just <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Condition: Team1 in HV1 Activation: (Group HV1) setcurrentwaypoint [group HV1, 4] EDIT: Actually I know that doesn't work because once the game starts I get this error Im not a coding genius so I have no clue wht that means.
  16. kocrachon

    Humvee wont leave.

    Unfortunately that doesn't work, it gives me this error <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> This |#| join soldier1 Error join: Type Object, expected arra It does that also if I put join team1, which is what I named the group.
  17. So I am trying to make a mission where I am driving down the road and there are a bunch of recently destroyed vehicles. Now how do I make it to where they stay on fire or at least smoking? Right now I have their life at 0 so the second the mission starts they explode. I just need to know a way to make them stay on fire since its about 15 minutes till I even get close to them.
  18. with the gate being up. I am trying to spawn a gate and I cannot get it to be started down. What command do I do to make the gates start down or at least go down when the missions starts?
  19. - Never mind figured it out-
  20. Yeah I asked this a little while ago as well, hopefully somebody can help us out.
  21. kocrachon

    It burns, it BURNS!!!

    erm, seems very complicated. I dont even know how to apply those or what to put all of that information.
  22. Seriously, I am trying to make a URAL transport filled with guns run through gunfire. However when it starts taking fire it stops, all of the guys get out, and crawl around and shoot. How do I make it so that the URAL will just run right through with out caring? Would this be a part of the allowfleeing or would this be something else?
  23. So I have been making missions for a little while now. But I have yet to learn intros and outros. So how do I go about making these? Are there any good tutorials?
  24. kocrachon

    Radio name?

    wow that was so amazingly simple >.< thanks
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