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kocrachon

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Everything posted by kocrachon

  1. kocrachon

    Laser designator?

    What all Aircraft/Vehicles can use the laser ability? I know the harrier with GBUs can and I know that the AH-1 can, but what else in the game can target using the Laser Designator. And By use I mean optimize. Something that gets enhanced targeting from it. Not like how everyone can now see the target. But something that gains a better ability to hit it. PS. I searched for this and found nothing.
  2. So I am working on a Coop mission where I want it to where only I can see the Radio with the Radio Alpha triggers. How do I set that up? Or if possible even set it up to where the group leader gets it (in the chance that the first group leader dies) Also is there a way for me to make it to where at the start of a mission a player is removed from the group instantly and I become the new leader? I am trying to make a mission where I am a Militia and i have my civs grouped with a blufor who is far far far away. Right now I have him spawning next to a vehicle that gets him killed. But id rather just have it instantly make my guy the group leader and remove the other one. Also is there a way for me to make a trigger removes my captive when I fire a round? I want to make it to where we are no longer in camptive mode the minute we fire?
  3. kocrachon

    Me and only me

    Ah thanks alot =) solved all but one question Is it possible to make it so that only one person sees the radio?
  4. kocrachon

    Me and only me

    or if possible, how do I make it to where I am no longer a captive if I am armed?
  5. yeah right now Im testing hte mission and no rappeling going on..
  6. I was wondering how do I make a single trigger that is activated when 6 specific guys, in my mission specifically some Shilkas, die. I am trying to make it to where 6 shilkas in the area need to be destroyed, they are in different areas and are surrounded by tons of enemys. But I want it to be one trigger that requires JUST them being destroyed, not all enemies. What do I write in the condition field? Their names are Target1 Target2, and so forth.
  7. kocrachon

    Laser designator?

    I think I have may have asked the question wrong. Heres what I am looking for. Are there any aircraft or vehicles that can rely on a laser designator for, what should I say... better targeting? The AV-8b litterally gets the bombs to be pin point. The AH-1 gets the better ability to lock on. And so forth. Any other vehicles get bennifits like that from the LD?
  8. So I got a few questions 1: How do I make an AI player Laser Designate a specific building. I did this at first <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AIsoldier1 commandtarget 2342553 2342553 is the ID of the building, but that didnt work. Then I gave it a destroy waypoint, that didnt work. Then I put a vehicle inside the building, but that didnt work either. 2: What all Aircraft/Vehicles can use the laser ability? I know the harrier with GBUs can and I know that the AH-1 can, but what else in the game can target using the Laser Designator.
  9. kocrachon

    Laser designator?

    both of them brought up my post. How do I make just a lazered target?
  10. kocrachon

    Laser designator?

    Well, back to my focus, is there any way to get an AI player to target a building with a laser designator?
  11. kocrachon

    Specific guys should die...

    Well one question. I am having an AV-8B harrier drop bombs on tanks. And some times the tank dies but the guys inside still live. So would the !alive part still work or would I need something else?
  12. kocrachon

    Specific guys should die...

    for some reason I keep getting errors with this part hwen I put it in. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">(not (alive Target1) || (GetDamage Target1 > 0.8)) && (not (alive Target2) || (GetDamage Target2 > 0.8)) Something about how the ( and ) are wrong or something.
  13. kocrachon

    Laser designator?

    Well, let me rephrase that a little bit. What vehicles/aircraft optimize the use of it? Like the AV-8 can drop precision bombs that with out it are dumb bombs. Or the AH-1 can pretty much target beyond visual range with it. Anything else get a perk like this? I haven't been able to play around with the SLA aircraft, does it work with them?
  14. No problem. Really seems odd that they didnt add an easier way to start them in the cargo and not be in the group, but oh well...
  15. kocrachon

    Fast rope issue

    hmm well that was helpful. Is there anyone with some HELPFUL insight? Or perhaps able to point me to an easy script for Fastroping. I want one that doesn't require an add-on.
  16. kocrachon

    Fast rope issue

    does not say one way or another. Just wondering if maybe anyone can see what can be changed in the script to make it MP
  17. soldierOne playMove "Stand" http://community.bistudio.com/wiki/playMove http://community.bistudio.com/wiki/Armed_Assault:_Moves_List
  18. kocrachon

    Unlimited fuel?

    never mind I solved it myself >.<
  19. Is there a way to script in the init field of each helicopter where it gives each helicopter unlimited fuel? I have about 10 helicopters I am having spawn in flight and who will be hovering for a while until I complete a specific part of the mission. I want them to start in flight mainly because its the only way I can get them to fly in a perfect formation with perfect timing. But I dont want to risk them running out of fuel. So is there a REALLY easy way to have them have unlimited fuel?
  20. So right now I am running into an error with my DC-3 from QG. I am having the DC-3 fly over an area and when he hits a waypoint it forces all of a squad to eject. All runs fine until I do it online. It seems that when I add players theres some error, and all of a sudden I have 10 guys in parachutes, but then an extra 10-20 parachutes in the Air. And for some reason The guy lose there parachutes before they touch down and fall to their deaths. Anyone able to explain this? I figured its a scripting issue as well as lag. So another question is, is there an easy way with out adding a bunch of triggers that will make each man eject 1 by 1 with out me having to be the squad leader and saying action eject?
  21. instead of doing in cargo, in the init field of each soldier put this this moveincargo blackhawk1 and they can be in the cargo and not in the squad.
  22. kocrachon

    Cowards

    set their behavior to careless and they wont change what they are doing even if you actually shoot them as well. That should solve the issues.
  23. kocrachon

    Specific guys should die...

    um, that sounds a little complicated. Cant I just set it so that the trigger is grouped with the target and have it set to not present?
  24. kocrachon

    Grouping?

    So how do I make it to where instead of doing a command for an individual unit,I can do it for the squad/ Such as, instead of <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Soldier1 dofollow Soldier1 I want it to be something like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Group 1 dofollow Soldier1
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