kocrachon
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Everything posted by kocrachon
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What all Aircraft/Vehicles can use the laser ability? I know the harrier with GBUs can and I know that the AH-1 can, but what else in the game can target using the Laser Designator. And By use I mean optimize. Something that gets enhanced targeting from it. Not like how everyone can now see the target. But something that gains a better ability to hit it. PS. I searched for this and found nothing.
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So I am working on a Coop mission where I want it to where only I can see the Radio with the Radio Alpha triggers. How do I set that up? Or if possible even set it up to where the group leader gets it (in the chance that the first group leader dies) Also is there a way for me to make it to where at the start of a mission a player is removed from the group instantly and I become the new leader? I am trying to make a mission where I am a Militia and i have my civs grouped with a blufor who is far far far away. Right now I have him spawning next to a vehicle that gets him killed. But id rather just have it instantly make my guy the group leader and remove the other one. Also is there a way for me to make a trigger removes my captive when I fire a round? I want to make it to where we are no longer in camptive mode the minute we fire?
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Ah thanks alot =) solved all but one question Is it possible to make it so that only one person sees the radio?
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or if possible, how do I make it to where I am no longer a captive if I am armed?
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bump?
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Ghelicopter.sqs (beta-3) or fast-rope
kocrachon replied to Benoist's topic in ARMA - ADDONS & MODS: COMPLETE
yeah right now Im testing hte mission and no rappeling going on.. -
I was wondering how do I make a single trigger that is activated when 6 specific guys, in my mission specifically some Shilkas, die. I am trying to make it to where 6 shilkas in the area need to be destroyed, they are in different areas and are surrounded by tons of enemys. But I want it to be one trigger that requires JUST them being destroyed, not all enemies. What do I write in the condition field? Their names are Target1 Target2, and so forth.
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I think I have may have asked the question wrong. Heres what I am looking for. Are there any aircraft or vehicles that can rely on a laser designator for, what should I say... better targeting? The AV-8b litterally gets the bombs to be pin point. The AH-1 gets the better ability to lock on. And so forth. Any other vehicles get bennifits like that from the LD?
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So I got a few questions 1: How do I make an AI player Laser Designate a specific building. I did this at first <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AIsoldier1 commandtarget 2342553 2342553 is the ID of the building, but that didnt work. Then I gave it a destroy waypoint, that didnt work. Then I put a vehicle inside the building, but that didnt work either. 2: What all Aircraft/Vehicles can use the laser ability? I know the harrier with GBUs can and I know that the AH-1 can, but what else in the game can target using the Laser Designator.
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both of them brought up my post. How do I make just a lazered target?
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Well, back to my focus, is there any way to get an AI player to target a building with a laser designator?
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Specific guys should die...
kocrachon replied to kocrachon's topic in ARMA - MISSION EDITING & SCRIPTING
Well one question. I am having an AV-8B harrier drop bombs on tanks. And some times the tank dies but the guys inside still live. So would the !alive part still work or would I need something else? -
Specific guys should die...
kocrachon replied to kocrachon's topic in ARMA - MISSION EDITING & SCRIPTING
for some reason I keep getting errors with this part hwen I put it in. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">(not (alive Target1) || (GetDamage Target1 > 0.8)) && (not (alive Target2) || (GetDamage Target2 > 0.8)) Something about how the ( and ) are wrong or something. -
Well, let me rephrase that a little bit. What vehicles/aircraft optimize the use of it? Like the AV-8 can drop precision bombs that with out it are dumb bombs. Or the AH-1 can pretty much target beyond visual range with it. Anything else get a perk like this? I haven't been able to play around with the SLA aircraft, does it work with them?
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Trouble with transporting in helicopters.
kocrachon replied to st!gar's topic in ARMA - MISSION EDITING & SCRIPTING
No problem. Really seems odd that they didnt add an easier way to start them in the cargo and not be in the group, but oh well... -
hmm well that was helpful. Is there anyone with some HELPFUL insight? Or perhaps able to point me to an easy script for Fastroping. I want one that doesn't require an add-on.
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does not say one way or another. Just wondering if maybe anyone can see what can be changed in the script to make it MP
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How to make a unit play an animation?
kocrachon replied to tzvetoslav's topic in ARMA - MISSION EDITING & SCRIPTING
soldierOne playMove "Stand" http://community.bistudio.com/wiki/playMove http://community.bistudio.com/wiki/Armed_Assault:_Moves_List -
never mind I solved it myself >.<
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Is there a way to script in the init field of each helicopter where it gives each helicopter unlimited fuel? I have about 10 helicopters I am having spawn in flight and who will be hovering for a while until I complete a specific part of the mission. I want them to start in flight mainly because its the only way I can get them to fly in a perfect formation with perfect timing. But I dont want to risk them running out of fuel. So is there a REALLY easy way to have them have unlimited fuel?
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So right now I am running into an error with my DC-3 from QG. I am having the DC-3 fly over an area and when he hits a waypoint it forces all of a squad to eject. All runs fine until I do it online. It seems that when I add players theres some error, and all of a sudden I have 10 guys in parachutes, but then an extra 10-20 parachutes in the Air. And for some reason The guy lose there parachutes before they touch down and fall to their deaths. Anyone able to explain this? I figured its a scripting issue as well as lag. So another question is, is there an easy way with out adding a bunch of triggers that will make each man eject 1 by 1 with out me having to be the squad leader and saying action eject?
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Trouble with transporting in helicopters.
kocrachon replied to st!gar's topic in ARMA - MISSION EDITING & SCRIPTING
instead of doing in cargo, in the init field of each soldier put this this moveincargo blackhawk1 and they can be in the cargo and not in the squad. -
set their behavior to careless and they wont change what they are doing even if you actually shoot them as well. That should solve the issues.
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Specific guys should die...
kocrachon replied to kocrachon's topic in ARMA - MISSION EDITING & SCRIPTING
um, that sounds a little complicated. Cant I just set it so that the trigger is grouped with the target and have it set to not present? -
So how do I make it to where instead of doing a command for an individual unit,I can do it for the squad/ Such as, instead of <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Soldier1 dofollow Soldier1 I want it to be something like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Group 1 dofollow Soldier1