kocrachon
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Everything posted by kocrachon
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Hello, I am currently working on a mission where I want to have an AI pilot flying around the area and killing any target that is laser designated. Now, is there a way for me to command the AI aircraft to only attack laser designated aircraft with out it being in my party? When ever I let it fly around it does bombing runs to attack the target with out me laser designating it. I am trying to make a coop mission, and a few of the other methods I tried seem to work for single player only. Thanks for the help.
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If not, is there a way to where I can call in an aircraft and it will strike what I have designated, or even, a trigger where what ever I have lasered, after I trigger the radio command a bomb just drops on it?
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So I use a few addons that seem to revolve around the player. One such add-on is the USEC C-130 where it requires the player to be in the aircraft to drop the cargo, even if the AI is flying. Another Add-on requires the player to perform activations. So is there a way, with out editing the pbo/addon so that I can make it to where the AI or another player in the coop server can activate it?
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The two add-ons I am mainly looking at are the UAV controller and the USEC C-130. The USEC C-130, even if you script it to drop cargo, it says that player has to be in it for it to drop the cargo. The UAV, a seconday player on the server can access the UAV controlls, but the UAV wont respond to anyone but the player/server host.
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So I am trying to set a trigger to see when a specific unit is in the specific driver/gunner possition. I am still a n00b to this, I thought it would be something like Soldier1 in driver Car1 didn't work. Anyone able to help me out?
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So, one concern I have, is that this game has gone Pure USMC and Dropped the US Army completely? Does this mean that I no longer have my strykers, my M4A1s, and so forth? Not to make a big deal about it, but I liked the Joint Operations that ArmA 1 had, especially being retired army. So I sure hope they didn't remove all Army completely...
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Ok, so I got an Add-on where an aircraft has an option to open its ramp, now, is this possible to do via the _aircraft action ["Open Ramp", _aircraft] command, or is there something else I may have to pull off?
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Custom Scripts for Add-ons?
kocrachon replied to kocrachon's topic in ARMA - MISSION EDITING & SCRIPTING
Thank you both VERY much, worked like a charm.Thanks for that tool kronkzy, took me a sec to figure out how to get the blue text to show up but I figured it out. Thanks again! -
Custom Scripts for Add-ons?
kocrachon replied to kocrachon's topic in ARMA - MISSION EDITING & SCRIPTING
Ok, thanks gents, I think I may have got it, I will update once I get it or stumped.. -
Thanks for the fuel help, Anyone able to help on the helicopter taking off with out me issue? I know I can just load on first, but at times I like to provide security while my men get on...
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Ok, so I got two questions. First is a troubleshooting question. I am currently using this command string <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">({ (not (_x in BlackHawk1)) and (alive _x) } count (units (group player))) == 0; I am using it so that when all of my alive group members get in the vehicle, it then movies out. However... it will move out if all of them are in it, and NOT me.. So I have to board before they do. Is there a way to make sure it doesn't leave with out me? I even put in "AND Soldier1 in Blackhawk1" and it still didn't fix that... Two, How do I script to make it so that it checks to see how much fuel a helicopter has so that I can tell it to add more? I want to give my helicopter unlimited fuel so that way it can loiter around till the mission is over with out it running out.. Thanks for the help.
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There has rarely been a military conflict where only 1 branch of the military has performed. And even more so, the military is becoming 1 giant joint unit. More reason to incorporate all 3. All 3 branches of the military server major different roles. The Navy does a good job of trying to be both airforce and army, but it still lacks in man power, and for the most part, the Army and the Airforce both have the newer and greater technoligy and funding (simply because Navy has to use its budget on Air, AND Ground, AND Ships, stretching it thin). I think all military games need to stop forcing a 1 branch deal and make all games Joint Task Force games. THAT is realism. Also, the first to respond, would be the 82nd Airborne Division, even on a country that was in a Gulf (Iraq), The 82nd Airborne landed on the border of Iraq and Turkey before the Marines touched dirt in Iraq. An Airplane from Florida can reach anywhere in the world faster than a Ship can.... for the most part
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Hello Everyone, I am currently trying to make a mission where my special operation forces team is moving into a town to capture an enemy office. The way I want to do this, is to make it to where he could be in 1 of 5 locations. Now, the way I currently thought about doing it, is I have him in 5 locations, and I would use the possibility of presence slider to help me make it to where only one of the 5 spawns. My question now is, how do I put into the condition field to where Office CLone 2 only spawns of Office Clone 1 is not present, and so forth? Thanks for the help.
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Ah, thank you wolle, works great.
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So I just reinstalled the game after not playing for about 3 months. and i am making a mission where my SF team inserts on a MH-6 and a ranger squad is on a blackhawk. However, the blackhawk is blowing the MH6 out of the water. Even it set at full speed waypoint and the blackhawk at normal, the blackhawk blows it out of the water, by quite a bit. Is there a chance there me be an issue on my end. I mean, it even seems like the MH6 isnt even trying to go full speed. I even did a race test to see on another mission I made to test the location, same thing.
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Works great, now my only question is, he is going to be inside of buildings, will this work with the setunitpos and all of that if each building is of a different elevation or a different floor I want him on?
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So, I was adding a bunch of addons today and I noticed on armaholic some of them are signed and says keys included. What exactly are these keys and what do they do?
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So, I was adding a bunch of addons today and I noticed on armaholic some of them are signed and says keys included. What exactly are these keys and what do they do?
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How do I create an sqf file? Also, is there a way where I can just say "Hit this target" such as, a car in the middle of the town, or are coordinates the only way to do it? EDIT: I have found out that if I open up the mission sqf file, it actually tells me the cordinates when I go to the actual unit... how easy... man I feel dumb.
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So I am trying to use This Scud. However, even after a year or so of making arma missions I am still a super noob. My question is, how do I find out the POS for something? I know the GetPOS command, but how do I find out the actual number? For example, my mission is to prevent a scud from hitting a town. I was figuring I could stand in that town, use the get POS command to tell me what the numbers of that exact location is. Anyone able to help me understand all of this better?
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Ok so more or less its just an anti cheat thing? The only reason I ask, is because I do coop with a bunch of friends, and I downloaded a bunch recently and I usually just deleted the bikey things... will they still be able to play my missions with my? My guess is yes for the most part..
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Ok so more or less its just an anti cheat thing? The only reason I ask, is because I do coop with a bunch of friends, and I downloaded a bunch recently and I usually just deleted the bikey things... will they still be able to play my missions with my? My guess is yes for the most part..
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Wait, what speeds does the game run on? Hopefully not knots, because the UH-60 has a do-not-pass speed of 193. Wow, so they really drug down the helicopters in the game. Was that at full speed or normal speed? And as for the maximum speed field, since these are coop missions, will that cause any problems with the people playing missions with me?
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So I want to test the speed of a couple of vehicles. To see exactly at what speed they are moving at. So I have two tests I want to test. First how do I make it so that when a vehicle reaches a trigger it tells me its speed. Second, how can I make a trigger activate when the vehicle reaches the requested speed?
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How do I script that? One method I thought of was every 10 knots each helicopter would say " At 10 knots" "at 20 knots" etc etc. But I have no idea how to script something like that...