kocrachon
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Everything posted by kocrachon
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Can your squad still spot enemies which are clearly not visible ?
kocrachon replied to Moosed's topic in ARMA 2 & OA - GENERAL
This looks like a lot of ranting to me... -
Can your squad still spot enemies which are clearly not visible ?
kocrachon replied to Moosed's topic in ARMA 2 & OA - GENERAL
Actually that is inaccurate. I did have an instance where the AI did visually see (my spotter when I was a sniper) an AI soldier from over 1000 meters away. It was 1.5 meters away. He said "Enemy soldier far" -
The worst part of the score board is I was playing Some PVP, destroyed the treads on a tank, the guys bailed on it, I get in it, its still labeled as an "Enemy" tank, and I get a negative score for killing enemies with it, and I got punished by the server throwing me in "time out" for my negative score... So for some reason using their tanks against them is a bad idea...
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Can your squad still spot enemies which are clearly not visible ?
kocrachon replied to Moosed's topic in ARMA 2 & OA - GENERAL
In the long run, the point is, a patch came out, you apparently havent tried the patch, you came on here with your rant, your still being a spiteful angry person, and you have yet to test it for yourself when he gave you an answer. Yes, it was hearing. BIS even said they could hear a vehicle from across the map, thus why hearing was adjusted. They dont "Hear" the same way an actual person hears, so just because you have some super sound system, doesn't mean you are going to hear what they hear. What they "hear" is simply a string of commands and coding telling them what they hear... -
Can your squad still spot enemies which are clearly not visible ?
kocrachon replied to Moosed's topic in ARMA 2 & OA - GENERAL
Thanks for stating such a fallacy, as well as being such an unhelpful individual to the thread. He answered the question. Super hearing is what made the AI detect things from miles away... -
I must, because when you opened the flap on the ArmA box, it shows soldiers (well, not in game but the guys on the cover) are rappelling out of it, giving the idea that fast roping exists in game as well.
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All forces in the US Military train and use fast roping. While not the most conventional use of insertion in the Iraq war, do to fear of RPGs and so forth, it is still common practice and is in use. Most often it is used in Urban combat situations, when there is no sufficient location to land in an area of operation. Black Hawk Down is a great example of when to use Fast Roping. When you want to land near a specific building with no landing point in a near by and you need to move fast. However, for the most part in Iraq and Afghanistan its not typical because A) Not a lot of airborne insertions into hot zones or combat zones aside from CSARs and Medivacs, B) the missions we have taken part in, in the las 2-3 years of Iraq, don't require such insertions, becuase its now more of a peace keeping missions. However, it is still a common practice and does have some use. Fast Roping is more of an early war use. You use it when entering a city with little present ground support. I love the fast rope add-on that currently exists, but id rather see it add 2 ropes rather than just 1. I was also disappointed how in ArmA 1 it was advertised on the box but was not in game.
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Edit existing map?
kocrachon replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much sir :) ---------- Post added at 02:02 AM ---------- Previous post was at 01:45 AM ---------- new question.... I wanted to make it so that it allows addons again.. anyone know how to disable the disable addon feature? My clan uses a couple of sound mods we wanted to use in our private A2 server... -
Comparing a multi million multi national corporation live activision blizzard is not the same as a small 30 man team from the Czech Republic... Not to mention you are comparing a one time purchase game over a monthly payment game. Id expect more out of a game if I was paying 50 dollars for the game itself, 50 for each expansion, and then another 15 per month which leads to 1080 dollars over the last 6 years of release...
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create infront of me...
kocrachon replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I will post my script once it is all said and done. Saddly, with the limitations of my skills, what I ended up doing is just creating it on the map before hand, because I am also using some one elses IED script to set off the explosion. So I have it set on the map far far away, and using the addaction command initiates a script that moves it where my guy is standing in front of him. With a trigger that I have attached to it via the attachto command. -
Ramp lowering if Waypoint has been reached
kocrachon replied to Black²'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So... how does one get this external script you used ;) -
Fired weapon trigger..
kocrachon replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thank you sir, I shall give this a shot right now. And it works like a charm -
So I am trying to make a trigger that sets off if a unit fires their gun. Anyone have any idea how to set up something like this?
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So true, I had this same issue and I got my track IR on Thursday and now its not an issue anymore...
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Thanks I ended up figuring it out after messing with the css file and seeing that. Thanks for the help though =)
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Honestly i recomend you get it for steam. You can download it as many times as you want as long as you remember your steam name and password... You can download on multiple computers but only play at the one you are logged in at...
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Ok, right now I have my squad.xml setup here.. http://stsquad.com/havocdemon/squad.xml with that everything works perfectly fine, except for the clan picture... I have the XML setup to have my logo.paa there. My logo PAA shows up in game, but how do I make it show up on the site? http://www.aceclan.com.br/arma2/squad.xml I looked at this XML these guys made, and they have it showing up, but when I look at the XML itself, that picture is set up as a .png and not a .paa. It makes it show up on the website, but not on the vehicles. How do I find the median between the two?
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empty parachutes from non-existant units?
kocrachon replied to nichevo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
All I have is a single soldier ejecting from an aircraft and a bunch of parachutes spam out. I really dont want to write a script for a single man to parachute. Is there a way for me to use isserver ina trigger? Or better yet could some one show me a sample script of how to write one with that? Basically me and 4 soldiers on the ground waiting for an informat to jump down to us from a C-130 flying by.. some times those spamming chutes kill him... -
What setting is the biggest fps killer ?
kocrachon replied to RGN07's topic in ARMA 2 & OA - GENERAL
AA will kill your FPS faster than anything else.. -
empty parachutes from non-existant units?
kocrachon replied to nichevo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Question with this... if I am running it on an actual trigger via the in game editor how would I do that? would the condition be this AND isServer with the activation being {null = execvm "MySweetAssScript.sqf"} or do I just put it all in the activation as you wrote it? -
Mission COMPLETLY failing to work...
kocrachon replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But the problem is... I got it to work... but it changes the minute I add players. What I want to know is why does adding players cause this issue? Nothing should be working differently... EDIT: For now I am just using the "Helicopter1 land "GET OUT"" command combined with creating waypoints command after my guys get out. Not the best method I think, for some reason the dostop commands no longer work the way they use to, so I will use this for now.. -
Mission COMPLETLY failing to work...
kocrachon posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I made about 10 missions, I ran them perfectly fine when it was me and the AI... But the minute I start letting players connect, my missions start failing to work.. Triggers don't go off and such. Is there something I am doing wrong that i need to incorperate to make them run well as actual MP matches? Im not running it on a dedicated server at all.. Also note, when I switched to being an opfor player, the bluefor helicopter doesnt land anymore since I am not in it.. an example of a failing trigger is this one... NOT (S1 in bird1) AND NOT(S2 in bird1) AND NOT(S3 in bird1) AND NOT(S4 in bird1) That is the trigger condition for a "switch" trigger. The people get out (via ejection because for some reason the helicopter doesn't land when I'm not the squad leader) and the trigger still never activates. -
Mission COMPLETLY failing to work...
kocrachon replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sweet, it worked like a charm for that... But the problem is, the helicopter still wont land the minute some one other than me is the leader of the squad thats in the helicopter... The minute I throw other players into the mission with me, things start to not work properly... Is there something more I need to do to make it work online other than add a gamelogic named server? -
Mission COMPLETLY failing to work...
kocrachon replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Doesn't that count the crew itself? Because all of the people in Squad1 are just cargo, not actual crew members of it. We are being flown in by AI... -
Mission COMPLETLY failing to work...
kocrachon replied to kocrachon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Tried that and it doesnt seem to work.. the leader of the squad has this as his init.. Squad1 = group this the trigger had this in it, but didn't work at all.. NOT (Squad1 in Bird1) the trigger never activated...