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Kolmain

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Everything posted by Kolmain

  1. Kolmain

    (Co30) Evolution-A3

    Yep, support will be after 1.0. Sounds good, if you want points for capturing the officer you have to bring him back to HQ. Thanks for the tips. I'm aware about the weather error, but not sure what it is. Did an update break it? As for the buildAmmoCrate, it's also called in the init.sqf. is that what you mean? I'm confused as to why it would be an issue for rejoiners...
  2. Kolmain

    (Co30) Evolution-A3

    Glad to hear people are playing! Thanks, it's great to hear you're enjoying it. I tried to code in as much variety as I could so you never truly know what the OPFOR is doing. Vehicles are a pain in the arse but you can deal with them ;) I think I'm going to increase the default infantry values for 1.0, seems a bit easy no? As for the officer, I'll change it so that all players get the points, not just the leader. But the group that turns him in will get extra points (in v1.0). We're close! Stay tuned for 1.0 this week :cool: Love it! Keep up the good work and try and make varieties of the same prefab. Like, this roadblock can be recreated without any statics, with some, different, auto... etc. Thanks for the help! ---------- Post added at 11:27 ---------- Previous post was at 11:26 ---------- EDIT: The officer capture already gives all players 5 points?...
  3. Kolmain

    (Co30) Evolution-A3

    Thanks for catching that! I've commited a fix. Sounds like you know your stuff, if you're interested in helping you can add fixes to GitHub! Thanks for the heads up on vehicle checks, I'll keep that in mind!
  4. The variables are each defined on the client before calling briefing.sqf.
  5. Hi ArmA Editing Pros, I'm working on my Evolution mission and ran into a bit of a snag with two problems. The two scripts I'm referencing are fn_deployMplayer and fn_deployEplayer, both do more or less the same thing... [color="#FF8040"][color="#000000"]_pos[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]getPos[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//Land_Medevac_house_V1_F[/i][/color] [color="#000000"]player[/color] [color="#191970"][b]playMove[/b][/color] [color="#7A7A7A"]"Acts_carFixingWheel"[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#191970"][b]isNil[/b][/color] [color="#7A7A7A"]"playerStructures"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]deleteVehicle[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] playerStructures[color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_msg[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Your previous MASH has been removed."[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"deployed"[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"MASH REMOVED"[/color][color="#8B3E2F"][b],[/b][/color] [color="#1874CD"]_msg[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_showNotification[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#191970"][b]isNil[/b][/color] [color="#7A7A7A"]"playerRespawnPoint"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#006400"][i]//playerRespawnPoint call BIS_fnc_removeRespawnPosition;[/i][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]waitUntil[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#191970"][b]animationState[/b][/color] [color="#000000"]player[/color] [color="#8B3E2F"][b]![/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#7A7A7A"]"Acts_carFixingWheel"[/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#191970"][b]alive[/b][/color] [color="#000000"]player[/color] [color="#8B3E2F"][b]|[/b][/color][color="#8B3E2F"][b]|[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]distance[/b][/color] [color="#000000"]_pos[/color] [color="#8B3E2F"][b]>[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]exitWith[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#000000"]_pos[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_pos[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isServer[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_nearMen[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_mash[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]nearestObject[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#000000"]_pos[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Land_Medevac_house_V1_F"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]while[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#191970"][b]alive[/b][/color] [color="#1874CD"]_mash[/color][color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]do[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]alive[/b][/color] [color="#000000"]_x[/color] [color="#8B3E2F"][b]&[/b][/color][color="#8B3E2F"][b]&[/b][/color] [color="#191970"][b]side[/b][/color] [color="#000000"]_x[/color] [color="#8B3E2F"][b]=[/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#000000"]west[/color] [color="#8B3E2F"][b]&[/b][/color][color="#8B3E2F"][b]&[/b][/color] [color="#191970"][b]damage[/b][/color] [color="#000000"]_x[/color] [color="#8B3E2F"][b]![/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_damage[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]damage[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_damage[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#1874CD"]_damage[/color] [color="#8B3E2F"][b]-[/b][/color] [color="#FF0000"]0.01[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#1874CD"]_damage[/color] [color="#8B3E2F"][b]<[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_damage[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]setDamage[/b][/color] [color="#1874CD"]_damage[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] [color="#1874CD"]_obj[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]nearEntities[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Man"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#1874CD"]_radius[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"BIS_fnc_spawn"[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_MP[color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_mark[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]format[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"%1mash"[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]name[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]deleteMarker[/b][/color] [color="#1874CD"]_mark[/color][color="#8B3E2F"][b];[/b][/color] playerStructures [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getDir[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Comps\mash.sqf"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]compile[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]preprocessFileLineNumbers[/b][/color] [color="#7A7A7A"]"scripts\otl7_Mapper.sqf"[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//playerRespawnPoint = [(group player), (getPos player)] spawn BIS_fnc_addRespawnPosition;[/i][/color] [color="#1874CD"]_mssg[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]format[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"%1's MASH"[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]name[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]createMarker[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_mark[/color][color="#8B3E2F"][b],[/b][/color] [color="#191970"][b]getPos[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#191970"][b]setMarkerShape[/b][/color] [color="#7A7A7A"]"ICON"[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#191970"][b]setMarkerType[/b][/color] [color="#7A7A7A"]"b_med"[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#191970"][b]setMarkerColor[/b][/color] [color="#7A7A7A"]"ColorBlue"[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#191970"][b]setMarkerText[/b][/color] [color="#1874CD"]_mssg[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#191970"][b]setMarkerSize[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]1[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_msg[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Your MASH has been deployed at map grid %1."[/color][color="#8B3E2F"][b],[/b][/color] [color="#191970"][b]mapGridPosition[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"deployed"[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"MASH DEPLOYED"[/color][color="#8B3E2F"][b],[/b][/color] [color="#1874CD"]_msg[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_showNotification[color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter [color="#FF8040"][color="#1874CD"]_truck[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]nearestObject[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#000000"]player[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"B_Truck_01_Repair_F"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isNil[/b][/color] [color="#7A7A7A"]"_truck"[/color] [color="#8B3E2F"][b]|[/b][/color][color="#8B3E2F"][b]|[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]player[/color] [color="#191970"][b]distance[/b][/color] [color="#1874CD"]_truck[/color] [color="#8B3E2F"][b]>[/b][/color] [color="#FF0000"]25[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]exitWith[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_msg[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"You can't deploy a FARP without a Repair Truck."[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"deployed"[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"FARP NOT DEPLOYED"[/color][color="#8B3E2F"][b],[/b][/color] [color="#1874CD"]_msg[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_showNotification[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_pos[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]getPos[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_h[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]nearestObject[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#000000"]_pos[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Land_HelipadSquare_F"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_h[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_h[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]_this[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isServer[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_nearVehicles[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]while[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#191970"][b]alive[/b][/color] [color="#1874CD"]_h[/color][color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]do[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]call[/b][/color] EVO_fnc_rearm[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] [color="#1874CD"]_h[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]nearEntities[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Car"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Tank"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Helicopter"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]sleep[/b][/color] [color="#FF0000"]2[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"BIS_fnc_spawn"[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b],[/b][/color][color="#000000"]true[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_MP[color="#8B3E2F"][b];[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]playMove[/b][/color] [color="#7A7A7A"]"Acts_carFixingWheel"[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#191970"][b]isNil[/b][/color] [color="#7A7A7A"]"playerStructures"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]deleteVehicle[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] playerStructures[color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_msg[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Your previous FARP has been removed."[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"deployed"[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"FARP REMOVED"[/color][color="#8B3E2F"][b],[/b][/color] [color="#1874CD"]_msg[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_showNotification[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#191970"][b]isNil[/b][/color] [color="#7A7A7A"]"playerRespawnPoint"[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#006400"][i]//playerRespawnPoint call BIS_fnc_removeRespawnPosition;[/i][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]waitUntil[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#191970"][b]animationState[/b][/color] [color="#000000"]player[/color] [color="#8B3E2F"][b]![/b][/color][color="#8B3E2F"][b]=[/b][/color] [color="#7A7A7A"]"Acts_carFixingWheel"[/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#8B3E2F"][b]![/b][/color][color="#191970"][b]alive[/b][/color] [color="#000000"]player[/color] [color="#8B3E2F"][b]|[/b][/color][color="#8B3E2F"][b]|[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]distance[/b][/color] [color="#000000"]_pos[/color] [color="#8B3E2F"][b]>[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]exitWith[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_mark[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]format[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"%1FARP"[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]name[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]deleteMarker[/b][/color] [color="#1874CD"]_mark[/color][color="#8B3E2F"][b];[/b][/color] playerStructures [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getPos[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]getDir[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Comps\farp.sqf"[/color][color="#8B3E2F"][b],[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]compile[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]preprocessFileLineNumbers[/b][/color] [color="#7A7A7A"]"scripts\otl7_Mapper.sqf"[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//playerRespawnPoint = [(group player), (getPos player)] spawn BIS_fnc_addRespawnPosition;[/i][/color] [color="#1874CD"]_mssg[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]format[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"%1's FARP"[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b]([/b][/color][color="#191970"][b]name[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]createMarker[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#1874CD"]_mark[/color][color="#8B3E2F"][b],[/b][/color] [color="#191970"][b]getPos[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#191970"][b]setMarkerShape[/b][/color] [color="#7A7A7A"]"ICON"[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#191970"][b]setMarkerType[/b][/color] [color="#7A7A7A"]"b_med"[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#191970"][b]setMarkerColor[/b][/color] [color="#7A7A7A"]"ColorBlue"[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#191970"][b]setMarkerText[/b][/color] [color="#1874CD"]_mssg[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_medmark[/color] [color="#191970"][b]setMarkerSize[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]1[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_msg[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]format[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Your FARP has been deployed at map grid %1."[/color][color="#8B3E2F"][b],[/b][/color] [color="#191970"][b]mapGridPosition[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"deployed"[/color][color="#8B3E2F"][b],[/b][/color][color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"FARP DEPLOYED"[/color][color="#8B3E2F"][b],[/b][/color] [color="#1874CD"]_msg[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_showNotification[color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter The problem is I can't get the respawn points to remove. The script is run clientside, as you can see it references player but I can't get it to remove the respawn point. Does the server need to remove it? I've tried saving the return of the respawn function to a setVariable on the player, but that didn't work either. Any ideas?
  6. Kolmain

    (Co30) Evolution-A3

    I couldn't find the radio tower in the editor either, but everything is in Zeus. Start with a sandbag or cone or something for that one.
  7. Kolmain

    (Co30) Evolution-A3

    Yep, don't make the radio tower prefab too big. But it needs some sandbags and maybe a 50cal/something?
  8. Kolmain

    (Co30) Evolution-A3

    The MHQ's marker should(?) be MHQ, not HQ. HQ is for the staging base. Regardless, I've removed CHHQ and will proceed forward without it.
  9. Kolmain

    (Co30) Evolution-A3

    Sorry I don't know what an "icon label" is?...
  10. Kolmain

    (Co30) Evolution-A3

    Zues is under modules (F7?). ---------- Post added at 14:41 ---------- Previous post was at 14:39 ---------- For those of you asking for an RHS version. I can complete this after 1.0, but to speed up the process it would be great if you could gather the classnames of the weapons and items in the mod. They need to be arranged as seen bellow: [color="#FF8040"]rank1vehicles [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"B_Truck_01_Repair_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"B_Truck_01_ammo_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"B_Truck_01_fuel_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"B_Truck_01_medical_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_mrap_01_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"nonsteerable_parachute_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"steerable_parachute_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_boat_transport_01_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_g_boat_transport_01_f"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank2vehicles [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"b_heli_light_01_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_sdv_01_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_mrap_01_hmg_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_truck_01_covered_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_truck_01_mover_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_truck_01_box_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_truck_01_transport_f"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank3vehicles [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"b_heli_light_01_armed_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_heli_transport_01_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_heli_transport_01_camo_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_mrap_01_gmg_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_apc_wheeled_01_cannon_f"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank4vehicles [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"b_apc_tracked_01_rcws_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_apc_tracked_01_crv_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_boat_armed_01_minigun_f"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank5vehicles [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"b_apc_tracked_01_aa_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_mbt_01_cannon_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_mbt_01_tusk_f"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank6vehicles [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"b_heli_attack_01_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_mbt_01_arty_f"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"b_mbt_01_mlrs_f"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank7vehicles [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"b_plane_cas_01_f"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank1weapons [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"arifle_MX_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"launch_NLAW_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"launch_RPG32_F"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank1items [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"optic_Aco"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_ACO_grn"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"acc_flashlight"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank2weapons [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"launch_B_Titan_short_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"launch_B_Titan_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"hgun_ACPC2_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_MXC_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_MX_GL_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_MX_SW_F"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank2items [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"optic_Hamr"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_Hamr"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_Aco_smg"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_ACO_grn_smg"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_Holosight"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_Holosight_smg"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"bipod_01_F_snd"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"bipod_01_F_blk"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"bipod_01_F_mtp"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank3weapons [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"arifle_MXM_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_Mk20C_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_Mk20C_plain_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_Mk20_GL_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"hgun_Pistol_heavy_02_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"LMG_Mk200_F"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank3items [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"B_UavTerminal"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"Laserdesignator"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"acc_pointer_IR"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_MRCO"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"NVGoggles"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank4weapons [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"hgun_ACPC2_snds_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_MXM_Black_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_TRG21_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_TRG21_GL_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_TRG20_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"SMG_01_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_MX_GL_Black_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"arifle_MX_SW_Black_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"hgun_PDW2000_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"SMG_01_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"SMG_02_F"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank4items [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"muzzle_snds_H"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"muzzle_snds_L"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"muzzle_snds_M"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"muzzle_snds_B"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"muzzle_snds_H_MG"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"muzzle_snds_H_SW"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"muzzle_snds_acp"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"muzzle_snds_338_black"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"muzzle_snds_338_green"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"muzzle_snds_338_sand"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"muzzle_snds_93mmg"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"muzzle_snds_93mmg_tan"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank5weapons [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"srifle_EBR_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_DMR_02_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_DMR_02_camo_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_DMR_02_sniper_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_DMR_03_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_DMR_03_khaki_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_DMR_03_tan_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_DMR_03_multicam_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_DMR_03_woodland_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_DMR_06_camo_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_DMR_06_olive_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_DMR_06_camo_khs_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"MMG_02_camo_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"MMG_02_black_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"MMG_02_sand_F"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank5items [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"optic_SOS"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_NVS"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_Nightstalker"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_tws"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_tws_mg"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_Yorris"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_MRD"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_DMS"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_LRPS"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank6weapons [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"srifle_LRR_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_GM6_F"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"srifle_LRR_camo_F"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank6items [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"optic_AMS"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_AMS_khk"[/color][color="#8B3E2F"][b],[/b][/color][color="#7A7A7A"]"optic_AMS_snd"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] rank7weapons [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] availableHeadgear [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#7A7A7A"]"H_HelmetB"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_HelmetB_camo"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_HelmetB_paint"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_HelmetB_light"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_HelmetSpecB"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Booniehat_mcamo"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Booniehat_khk_hs"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_MilCap_mcamo"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Cap_tan_specops_US"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Cap_khaki_specops_UK"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Cap_headphones"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Bandanna_mcamo"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Bandanna_khk_hs"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Shemag_khk"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_ShemagOpen_khk"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Watchcap_blk"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_PilotHelmetHeli_B"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_CrewHelmetHeli_B"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_PilotHelmetFighter_B"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_HelmetCrew_B"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Cap_marshal"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Watchcap_sgg"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Watchcap_camo"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Watchcap_khk"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Watchcap_cbr"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_Beret_02"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_BandMask_demon"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_BandMask_reaper"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"H_HelmetB_light_snakeskin"[/color] [color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] availableGoggles [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#7A7A7A"]"G_Combat"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"G_Lowprofile"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"G_Shades_Black"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"G_Shades_Blue"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"G_Shades_Green"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"G_Shades_Red"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"G_Sport_Blackred"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"G_Sport_Blackyellow"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"G_Squares_Tinted"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"G_Tactical_Black"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"G_Tactical_Clear"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"G_Bandanna_blk"[/color] [color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] availableUniforms [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#7A7A7A"]"U_B_CombatUniform_mcam"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"U_B_CombatUniform_mcam_tshirt"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"U_B_CombatUniform_mcam_vest"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"U_B_HeliPilotCoveralls"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"U_B_CTRG_1"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"U_B_CTRG_2"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"U_B_CTRG_3"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_PlateCarrierIAGL_oli"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_PlateCarrierSpec_mtp"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_PlateCarrierSpec_blk"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_PlateCarrierGL_mtp"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_PlateCarrierGL_blk"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"U_B_FullGhillie_ard"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"U_B_FullGhillie_sard"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"U_B_FullGhillie_lsh"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"U_BG_Guerilla2_1"[/color] [color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] availableVests [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#7A7A7A"]"V_BandollierB_khk"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_BandollierB_blk"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_PlateCarrier1_rgr"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_PlateCarrier2_rgr"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_PlateCarrierGL_rgr"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_PlateCarrierSpec_rgr"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_PlateCarrierL_CTRG"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"V_PlateCarrierH_CTRG"[/color] [color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] availableItems [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#7A7A7A"]"ItemWatch"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"ItemCompass"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"ItemGPS"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"ItemRadio"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"ItemMap"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"MineDetector"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Binocular"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"NVGoggles"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"FirstAidKit"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"Medikit"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"ToolKit"[/color] [color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] availableBackpacks [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color] [color="#7A7A7A"]"B_AssaultPack_rgr"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"B_AssaultPack_mcamo"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"B_Kitbag_rgr"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"B_Kitbag_mcamo"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"B_TacticalPack_blk"[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"B_TacticalPack_mcamo"[/color] [color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter You don't have to worry about magazines, I dynamically generate all usable magazines.
  11. Kolmain

    UPSMON Updated to ArmaIII

    nul = [this, (["alpha","bravo","papa","tango","charlie"] call BIS_fnc_selectRandom),"STEALTH","LINE",â€LIMITEDâ€] execVM "scripts\UPSMON.sqf"; Will work too!
  12. Kolmain

    (Co30) Evolution-A3

    Its been so long idk who to get for hosting anymore. If you're going to put up a server try and make sure you can get a headless client with it. It runs much better. You can still host and play though!
  13. No, you need to run it on each client. So you could run it from your init.sqf: if (!isDedicated) then { //run your code here };
  14. There's actually a third parameter. I hunted around for it in the config: playerRespawnPoint = [(group player), (getPos player), "NAME OF RESPAWN POINT"] callBIS_fnc_addRespawnPosition;
  15. Kolmain

    (Co30) Evolution-A3

    Ok- start out by placing yourself, and name whatever unit you are p1. Place Zeus down and set the owner to p1. Synchronize the Zeus module with your player unit. Place the center of what you want to make in the editor. For example: if you're making a mortar fortification, place the mortar. Name this unit (empty unit) center. Now "preview" the mission. Press "insert" on your keyboard to go into Zeus/3D Editor. Place and build your composition. Do not include any alive units. Only place objects and empty vehicles. You can place static weapon defenses. When done building, press "escape" on your keyboard and in the debug console on your screen, paste this: copyToClipboard([getPos center, 100, true] call BIS_fnc_objectsGrabber); Now press "execute locally". The composition will copy to your clipboard, and now you can simply paste (Control-V) here in a CODE tag and I can recreate it in Evolution! Be sure not to close your mission until your sure you have the code saved! ---------- Post added at 12:18 ---------- Previous post was at 11:54 ---------- Latest commit includes basic EVO_MHQ implementation and removed CHHQ.
  16. Kolmain

    (Co30) Evolution-A3

    Thanks :o As far as your comp goes, I had similar issues. A month ago I wiped it clean and installed the Win10 tech preview, I got an easy 15% boost in ArmA. Not sure if Win10 is just more optimized or if my system was bogged down but I love it! Sounds like its time for you to reinstall too. Try and join us on Saturday! Ok, sounds like something with the MHQ script (CHHQ). I'll look into it today/tomorrow. I might just scrap CHHQ and write my own MHQ script. I may just remove any space checks like I did for MASH/FARP so you can deploy anywhere except in the base... hmm let me think on it... On a separate note I need some help putting together some compositions for an overwatch position, a roadblock, mortar fortifications and radio towers. This entails placing objects (could by via Zues) in the Virtual Reality map to build a composition and saving it using a function. Is anyone interested in helping out with these? I can post instructions if so.
  17. Kolmain

    (Co30) Evolution-A3

    So you can deploy it, but its not used as a respawn point and you can't teleport to it?
  18. Kolmain

    (Co30) Evolution-A3

    Hi Phil, I'll be working on those as well as soon as 1.0 is out. If you'd like to help, please collaborate on GitHub. Fork my work, then create a pull request and I'll create separate branches for each mod pack. So the bug fix didn't work form before? :confused: Was wondering where you went! What kind of PC issues you having? I'm going to do a playtest of 1.0 this saturday with TacticalGamer, any and all welcome!
  19. Kolmain

    (Co30) Evolution-A3

    I'm working on that now. :) ---------- Post added at 19:42 ---------- Previous post was at 18:49 ---------- RC10, all bugs fixed! Tell me if its ready for 1.0! :cool: [NEW] Players now have their rank insignia displayed on themselves. [NEW] OPFOR Wheeled assets may be delivered to AO via slingload. [NEW] You can now decide how many AO's you need to clear before mission ends. [bUGFIX] FARPs/MASHs now spawn correctly with group respawn points. [bUGFIX] "a"/"an" differences working in hints and notifications. [bUGFIX] MASHs now heal WEST men over time. [bUGFIX] FARPs/MASHs now have virtual arsenal local to each player on the ammobox in the composition. [bUGFIX] When you disable ranked weapons, you can now recruit all types of AI up to 12. [bUGFIX] OPREP displays again. [bUGFIX] Offroad Vehicles and Unarmed Hunters respawn properly [bUGFIX] MHQ respawns with MHQ capabilities [bUGFIX] Visible Kill notifications no longer only display friendly fire. https://github.com/Kolmain/Evolution-A3/releases
  20. That fixed it, but how does one set the name of a respawn point?
  21. Kolmain

    (Co30) Evolution-A3

    Good, I'll add that to the 1.0 changelog. Thanks for your help! PM sent.
  22. Kolmain

    (Co30) Evolution-A3

    Okay this confirms it, that fix is for MHQs. I'll look into persistence but for now I'm leaving it disabled. I'm assuming its because it saves to the user profile each second.
  23. Kolmain

    (Co30) Evolution-A3

    Right. That's correct, only the unarmed hunter and offroads respawn at 100%. Check above for fix, let me know what it does.
  24. Kolmain

    (Co30) Evolution-A3

    Okay, so it respawns once but not again? Do any other vehicles respawn more than once? ---------- Post added at 14:25 ---------- Previous post was at 14:17 ---------- Well derp, the respawn didn't readd itself to the new vehicle. Check here for the fix: https://github.com/Kolmain/Evolution-A3/commit/8a49a017705fd3e9e34c3ca1b76b26469dcc725e
  25. Kolmain

    (Co30) Evolution-A3

    That's odd. I'll look over the code now and compile/test tonight. ---------- Post added at 13:30 ---------- Previous post was at 13:28 ---------- Hi Griffz, I'm confused, all I see is UPSMON errors. Where/when was this RPT taken? What was going on? What is this "micro-freeze"? The persistent feature is disabled by default. Are you saying you enabled it and experienced the freezing? ---------- Post added at 13:35 ---------- Previous post was at 13:30 ---------- I just commited a potential fix for the MHQ respawn. If you know how to edit mission files you can try it out.
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