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Kolmain

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Everything posted by Kolmain

  1. Alright guys, next friday is our COOP event! Check it out and come play some missions!
  2. I've reinstalled 3 times now- I have STEAM ArmA 2 and BOX DVD Operation Arrowhead. After applying the patches, I get script errors for everything I try to do in ArmA2. For example, if i use the UAV module, it seeks the modules_e.pbo instead of the arma 2 modules.pbo. I have no clue whats going on I've tried it with and without launchers/mods and all but still ArmA2 seeks OA material even though its not running in CO. Any help please?
  3. The 97thRR will be kicking off the 97thRR Omaha Coop Evening once again on DECEMBER 4TH, 2010 STARTING AT 6PM EST (11:00 GMT) We will be starting with the COOP mission Aloft, then we will be hitting the beaches of D-Day, followed by D-Day+1 and the rest of the I44 dev missions with some surprise community. Enlist today!
  4. The 97thRR will be hosting I44 D-Day for a multiplayer coop operation! Check here to sign up and bring your friends! All are welcome and be sure to be on 97th teamspeak at ts3.97thrr.org ! Happy Hunting! COL. Kolmain www.97thrr.org
  5. Kolmain

    97thRR D-Day [@I44]

    The 97thRR will be kicking off the 97thRR Omaha Coop Evening once again on DECEMBER 4TH, 2010 STARTING AT 6PM EST (11:00 GMT) We will be starting with the COOP mission Aloft, then we will be hitting the beaches of D-Day, followed by D-Day+1 and the rest of the I44 dev missions with some surprise community. Enlist today!
  6. The 97hRR is hosting another massive I44 coop event! Contat me for details! Www.97thrr.org
  7. Kolmain

    97thRR D-Day [@I44]

    Were scheduling another for next week, PM me if you're interested, if I can meet withthe devs before we officialize it that'd be great.
  8. Kolmain

    97thRR Opens Doors!

    The 97thRR have opened our A2 ACE 1.3, OA ACE 1.6, & I44 servers! Stay posted on our site for public event info!
  9. Kolmain

    Server Update?

    Windows Server 2007 ---------- Post added at 11:52 AM ---------- Previous post was at 11:44 AM ---------- wiki didnt work either :(
  10. Kolmain

    Server Update?

    remote desktop
  11. Kolmain

    97thRR D-Day [@I44]

    You should still apply or at elast talk to our guys, hey, maybe we can fix it? ---------- Post added at 07:52 PM ---------- Previous post was at 07:43 PM ---------- Didnt realize you got that! Thanks dude! Was a pleasure playing with you guys and we were honored to host an event for you! Keep up the hard work guys, lets do it again sometime?
  12. Would anyone be interested in doing a massive AAS event on either A2 ACE 1.3 Stable or OA ACE 1.6 Stable? Would most likley be a custom map design for about 30 v 30 EDIT: Its supposed to be OA ACE 1.6 :D
  13. Kolmain

    Server Update?

    it tells me its either not installed or corrupt, i uploaded my registry and installed it but still no go
  14. Ive uploaded my ArmA2 Directory for a server so whats the best way to update it? The .exe wont run and i tried running the registry keys and that still didnt work, any ideas? EDIT: This is for A2 not ArmA sorry :(
  15. Kolmain

    97thRR D-Day [@I44]

    Allies capture beachead! This operation was tonight specifically but if you apply we run active operations everynight for multiple mods, not just I44. Check out the site at www.97thrr.org and open an application! We will notify the community when our next public event is up.
  16. Kolmain

    97thRR D-Day [@I44]

    Server is up now but I'm going to start the event about 15 min late sorry but I'm running late at work :P if we have a good time we can make this a regular thing also make sure ou connect via remote! Otherwise teamspeak will not let you connect! Click remote; IP: ts3.97thrr.org Port 2340 any issues please notify us on TS, be sure to connect to TS first then the server, ts3.97thrr.org:9987
  17. Kolmain

    97thRR D-Day [@I44]

    Join up, its going down tomorrow!
  18. The 97thRR will be hosting I44 D-Day for a multiplayer coop operation! Check here to sign up and bring your friends! All are welcome and be sure to be on 97th teamspeak at ts3.97thrr.org ! Happy Hunting! COL. Kolmain www.97thrr.org
  19. the 97thRR have mirrored it, great job! :)
  20. Anyone have an updated Panthera Dominaiton that I can run ACE on? I found one domination for it but its outdated and broken- yes i searched many times so does anyone have one i can de-pbo and play with? Thanks
  21. Heres my code i jsut wrote, cant seem to get it working, the strings are messing me up: ////////////////////////////////////////////////////////////////// // activatecity.sqf // Created by: [97thRR]Kolmain ////////////////////////////////////////////////////////////////// //Define local variables _city = this select 0; _city1 = this select 1; _city2 = this select 2; _fob = this select 3; _side = this select 4; _cityname = this select 5; switch (floor random(4)) do { case 0: { //Create group with the name of whatever _city is defined as and have them patrol in 100M radii str _city = [getMarkerPos _city, EAST, 5] call BIS_fnc_spawnGroup; [group _city, getPos group _city, 100] call bis_fnc_taskPatrol; str _city setCombatMode "RED"; str _city setBehaviour "SAFE"; hint "5 Man East Patrol Spawned"; }; case 1: { //Create group with the name of whatever _city is defined as and have them patrol in 100M radii str _city = [getMarkerPos _city, EAST, 8] call BIS_fnc_spawnGroup; [group _city, getPos group _city, 100] call bis_fnc_taskPatrol; str _city setCombatMode "RED"; str _city setBehaviour "SAFE"; hint "8 Man East Patrol Spawned"; }; case 2: { //Create group with the name of whatever _city defines and add west/east to the end of it (IE: moldovaeast OR moldovawest and set them to attack to each other's position. str _city + east = [getMarkerPos _city1, EAST, 10] call BIS_fnc_spawnGroup; str _city + west = [getMarkerPos _city2, WEST, 10] call BIS_fnc_spawnGroup; str _city + east setCombatMode "RED"; str _city + east setBehaviour "SAFE"; str _city + west setCombatMode "RED"; str _city + west setBehaviour "SAFE"; _attack = str _city + west addWaypoint [GetMarkerPos _city1, 0]; _attack2 = str _city + east addWaypoint [GetMarkerPos _city2, 0]; hint "10 Man Battle Spawned"; }; case 3: { //Create group with the name of whatever _city is defined as and have them patrol in 100M radii str _city = [getMarkerPos _city, EAST, 5] call BIS_fnc_spawnGroup; [group _city, getPos group _city, 100] call bis_fnc_taskPatrol; str _city setCombatMode "RED"; str _city setBehaviour "SAFE"; hint "5 Man East Patrol Spawned"; }; }; //Create a defensive team at _fob variable and name it definition of _city + fob (IE: moldovafob) str _city + fob = [getMarkerPos _fob, _side, 7] call BIS_fnc_spawnGroup; [group str _city + fob, getMarkerPos _fob] call bis_fnc_taskDefend; hint "7 Man East FOB Spawned"; any ideas?
  22. how would i use this with many diffrent cities? thats my issue
  23. how can i check if _grpfob is x meters from s1 and s2 and etc up until s12?
  24. WaitUntil {lopatino == 0}; sleep 180; { deleteVehicle _x } forEach units _grp; { deleteVehicle _x } forEach units _grp1; { deleteVehicle _x } forEach units _grp2; { deleteVehicle _x } forEach units _grpfob; player SideChat "Deactivated; Despawned"; this works WaitUntil {_cityname == 0}; sleep 180; { deleteVehicle _x } forEach units _grp; { deleteVehicle _x } forEach units _grp1; { deleteVehicle _x } forEach units _grp2; { deleteVehicle _x } forEach units _grpfob; player SideChat "Deactivated; Despawned"; this doesnt
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