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Kolmain

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Everything posted by Kolmain

  1. Not following you, are you talking about the sync of weather?
  2. I've never had a scenario where we ran out of fuel (apart from damage) and was wondering If I could write a script to run through a mission that if a player is in a vehicle it can increase the rate of fuel loss? I know its been done but cant remember where, anyone have any ideas?
  3. Will try tomorrow, thanks!
  4. Yea I saw that, but Im interested in changing it in the mission so when theres 20 people on and its night time we can change it to day time :)
  5. Ah, so it will auto-jamatically grab all base searchlights, brilliant :)
  6. Awesome, thanks mate!
  7. there isnt any respawn code... just BASE respawn
  8. How do you check if the engine is on? and this has to be MP compatible so hm.... EDIT: What if we checked via event handler that the player was driver? the current code woudl decrease it 1% for each player in the vehicle...
  9. will do, but arent there different kinds of searchlights? Like _RU and _USMC?
  10. Nope, doesnt work at all, any other ideas?
  11. i know nothing about nearobjects command, any way you can help me out with it, i can do the rest jsut not detect the searchlight :(
  12. So how would you write a line of code to randomly pick ALICE2 spawned civilians to run the script, know what I mean? I ran this on my MSO and it did spawn IED's and they blew them up, but no detection. How can I add the detection to the player without doing it in each init line (theres about 45) and also reactivate on respawn?
  13. Is there anyway to either integrate this with BIN_taskdefend and/or run it by detecting if theres a searchlight? im trying to spawn a random composition, in a random location then detect if that composition has a searchlight, and if it does add a guy and execut this script on it?
  14. Absoluey loved the missions and instantly through together an event! Only question is how easy would it be to increase player size? Nice job guys!
  15. The 97thRR Presents: A&S ProMode Event 12 vs 12 Complete with AI Support creates one intense battle. Battlefield meets ArmA2. Requirements: ArmA2: Operation Arrowhead TeamSpeak 3 Simply connect to our teamspeak and start playing with a team! Kick off begins at 5PM EST and will be playing all night long. Each A&S ProMode Server will host 12v12 players with bonus spectators and for each full server, another will be opened. Interested? Check out the post on the frontpage of www.97thrr.org! 03MAR2011 @ 5PM EST Join today! TS3 IP: ts3.97thrr.org TS3 Port: 9987
  16. Kolmain

    97thRR Opens Doors!

    The 97thRR Presents: A&S ProMode Event 12 vs 12 Complete with AI Support creates one intense battle. Battlefield meets ArmA2. Requirements: ArmA2: Operation Arrowhead TeamSpeak 3 Simply connect to our teamspeak and start playing with a team! Kick off begins at 5PM EST and will be playing all night long. Each A&S ProMode Server will host 12v12 players with bonus spectators and for each full server, another will be opened. Interested? Check out the post on the frontpage of www.97thrr.org! 03MAR2011 @ 5PM EST Join today! TS3 IP: ts3.97thrr.org TS3 Port: 9987
  17. Kolmain

    Campfires!

    Works like a charm! Thanks! :D
  18. Is there anyway (im spawning composition btw) to tell the AI to turn on their campfires that they are near? Thanks!
  19. Kolmain

    Campfires!

    Right, but they are part of compositions so how can I do that?...
  20. Kolmain

    Campfires!

    Theres no way to light a campfire in a radius? maybe via trigger?
  21. I cant test yet but my script above runs on all the clients, supposedly... so im not sure, any second ideas?
  22. Kolmain

    97thRR Opens Doors!

    And our new BCT students graduated!
  23. Kolmain

    97thRR Opens Doors!

    The 97thRR launched our official dedicated Takistan-in-War Server, and were looking for atleast another squad or team to fill, now we currently have nearly 3 active squads! Let us know if you're interested!
  24. It's a shame no one replied; we had a great time
  25. This Saturday starting about 4-5Pm EST the 97thRR will be hostig our custom "Domi-Replacement", The Battle for Zargabad. The mission features a full scale Assualt of a city split by war complete with TK army supporting the TK militia against guerillas laying IEDs and car bombs. This will require no Addons but Combined Ops. ACRE is highly recommended though! For more info please Contact me here or via ts3. See ya soon! TS3 IP: ts3.97thrr.org Port: 9987
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