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Kolmain

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Everything posted by Kolmain

  1. Kolmain

    random player model

    Interesting, so one could actually change their model in real time?
  2. Kolmain

    random player model

    So how can you use that to change a player model and is it dedicated compatable?
  3. Sure throw me PMs and try to catch me on Skype, when will you be on?
  4. Kolmain

    Guerilla Module

    Alright, then there must be some wrong syntax in there, can anyone catch it?
  5. Kolmain

    Guerilla Module

    But does that check if it is true or just retrieve the value? Confused on running this check, anyone have any ideas?
  6. How can I use the f_playersinside function used in the enemypop module to reverse it and waitUntil a player is within the radius of a cityCenter? Ive been missing you again wollfy lol, made alot of progress though but im not sure if i should continue because I have a feeling im going to finish this great mod of MSO and then youll have 3.4 out lol
  7. Kolmain

    Guerilla Module

    Waiting on feedback on the syntax to continue...
  8. Kolmain

    Guerilla Module

    while {(alive_bomber) AND (_bombergetVariable "undercover"} do { is that correct?
  9. Kolmain

    Guerilla Module

    My issue is that I need the script for MP use and that is a global variable defined, im going to see if i cant tweak it to get it to work ;) EDIT: nope :( _bomber[size=2][color=#000000] = [/color][/size][size=2][color=#ff0000][size=2][color=#ff0000]player[/color][/size][/color][/size][size=2][color=#000000];[/color] [/size][size=2][color=#808080][size=2][color=#808080]_radius[/color][/size][/color][/size][size=2][color=#000000] = 150;[/color] [/size][size=2][color=#808080][size=2][color=#808080]_getaway[/color][/size][/color][/size][size=2][color=#000000] = 300;[/color] [/size][size=2][color=#808080][size=2][color=#808080]_side[/color][/size][/color][/size][size=2][color=#000000] = [[/color][/size][size=2][color=#ff0000][size=2][color=#ff0000]WEST[/color][/size][/color][/size][size=2][color=#000000],[/color][/size][size=2][color=#ff0000][size=2][color=#ff0000]EAST[/color][/size][/color][/size][size=2][color=#000000]];[/color] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2][color=#000000] [/color][/size][size=2][color=#ff0000][size=2][color=#ff0000]addEventHandler[/color][/size][/color][/size][size=2][color=#000000] ["Fired", {[/color][/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2][color=#000000] [/color][/size][size=2][color=#ff0000][size=2][color=#ff0000]setVariable[/color][/size][/color][/size][size=2][color=#000000] ["shot", [/color][/size][size=2][color=#0000ff][size=2][color=#0000ff]true[/color][/size][/color][/size][size=2][color=#000000]];}];[/color] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2][color=#000000] [/color][/size][size=2][color=#ff0000][size=2][color=#ff0000]setVariable[/color][/size][/color][/size][size=2][color=#000000] ["shot", [/color][/size][size=2][color=#0000ff][size=2][color=#0000ff]false[/color][/size][/color][/size][size=2][color=#000000]];[/color] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2][color=#000000] [/color][/size][size=2][color=#ff0000][size=2][color=#ff0000]setVariable[/color][/size][/color][/size][size=2][color=#000000] ["undercover", [/color][/size][size=2][color=#0000ff][size=2][color=#0000ff]true[/color][/size][/color][/size][size=2][color=#000000]];[/color] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2][color=#000000] [/color][/size][size=2][color=#ff0000][size=2][color=#ff0000]setVariable[/color][/size][/color][/size][size=2][color=#000000] ["caught", [/color][/size][size=2][color=#0000ff][size=2][color=#0000ff]false[/color][/size][/color][/size][size=2][color=#000000]];[/color] [/size][size=2][color=#ff0000][size=2][color=#ff0000]sleep[/color][/size][/color][/size][size=2][color=#000000] 1;[/color] [/size][size=2][color=#0000ff][size=2][color=#0000ff]while[/color][/size][/color][/size][size=2] {([/size][size=2][color=#ff0000][size=2][color=#ff0000]alive[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2]) [/size][size=2][color=#0000ff][size=2][color=#0000ff]AND[/color][/size][/color][/size][size=2] ([/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]getVariable[/color][/size][/color][/size][size=2] "undercover"} [/size][size=2][color=#0000ff][size=2][color=#0000ff]do[/color][/size][/color][/size][size=2] { [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]setVariable[/color][/size][/color][/size][size=2] ["shot", [/size][size=2][color=#0000ff][size=2][color=#0000ff]false[/color][/size][/color][/size][size=2]]; [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]setCaptive[/color][/size][/color][/size][size=2] [/size][size=2][color=#0000ff][size=2][color=#0000ff]true[/color][/size][/color][/size][size=2]; [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]setVariable[/color][/size][/color][/size][size=2] ["caught", [/size][size=2][color=#0000ff][size=2][color=#0000ff]false[/color][/size][/color][/size][size=2]]; [/size][size=2][color=#ff0000][size=2][color=#ff0000]sleep[/color][/size][/color][/size][size=2] 2; [/size][size=2][color=#0000ff][size=2][color=#0000ff]while[/color][/size][/color][/size][size=2] {[/size][size=2][color=#ff0000][size=2][color=#ff0000]primaryWeapon[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#0000ff][size=2][color=#0000ff]![/color][/size][/color][/size][size=2]= ""} [/size][size=2][color=#0000ff][size=2][color=#0000ff]do[/color][/size][/color][/size][size=2] { [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]setCaptive[/color][/size][/color][/size][size=2] [/size][size=2][color=#0000ff][size=2][color=#0000ff]false[/color][/size][/color][/size][size=2]; [/size][size=2][color=#ff0000][size=2][color=#ff0000]hintSilent[/color][/size][/color][/size][size=2] "You carry a weapon!"; [/size][size=2][color=#ff0000][size=2][color=#ff0000]sleep[/color][/size][/color][/size][size=2] 3; }; [/size][size=2][color=#808080][size=2][color=#808080]_nearestunits[/color][/size][/color][/size][size=2] = [/size][size=2][color=#ff0000][size=2][color=#ff0000]nearestObjects[/color][/size][/color][/size][size=2] [[/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2],["Man","Car","Tank"],[/size][size=2][color=#808080][size=2][color=#808080]_radius[/color][/size][/color][/size][size=2]]; [/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] = []; [/size][size=2][color=#0000ff][size=2][color=#0000ff]if[/color][/size][/color][/size][size=2]([/size][size=2][color=#808080][size=2][color=#808080]_side[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]countSide[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_nearestunits[/color][/size][/color][/size][size=2] > 0) [/size][size=2][color=#0000ff][size=2][color=#0000ff]then[/color][/size][/color][/size][size=2]{ { [/size][size=2][color=#808080][size=2][color=#808080]_unit[/color][/size][/color][/size][size=2] = [/size][size=2][color=#808080][size=2][color=#808080]_x[/color][/size][/color][/size][size=2]; [/size][size=2][color=#0000ff][size=2][color=#0000ff]if[/color][/size][/color][/size][size=2]([/size][size=2][color=#ff0000][size=2][color=#ff0000]side[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_unit[/color][/size][/color][/size][size=2] == [/size][size=2][color=#808080][size=2][color=#808080]_side[/color][/size][/color][/size][size=2]) [/size][size=2][color=#0000ff][size=2][color=#0000ff]then[/color][/size][/color][/size][size=2]{[/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] = [/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] + [[/size][size=2][color=#808080][size=2][color=#808080]_unit[/color][/size][/color][/size][size=2]]}; } [/size][size=2][color=#0000ff][size=2][color=#0000ff]foreach[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_nearestunits[/color][/size][/color][/size][size=2];   [/size][size=2][color=#0000ff][size=2][color=#0000ff]if[/color][/size][/color][/size][size=2] (([/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]getVariable[/color][/size][/color][/size][size=2] "shot") [/size][size=2][color=#0000ff][size=2][color=#0000ff]AND[/color][/size][/color][/size][size=2] ([/size][size=2][color=#ff0000][size=2][color=#ff0000]count[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] [/size][size=2][color=#0000ff][size=2][color=#0000ff]![/color][/size][/color][/size][size=2]= 0) [/size][size=2][color=#0000ff][size=2][color=#0000ff]AND[/color][/size][/color][/size][size=2] (([/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 0) [/size][size=2][color=#ff0000][size=2][color=#ff0000]distance[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] < [/size][size=2][color=#808080][size=2][color=#808080]_getaway[/color][/size][/color][/size][size=2] - 50) ) [/size][size=2][color=#0000ff][size=2][color=#0000ff]then[/color][/size][/color][/size][size=2] { [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]setVariable[/color][/size][/color][/size][size=2] ["caught", [/size][size=2][color=#0000ff][size=2][color=#0000ff]true[/color][/size][/color][/size][size=2]]; [/size][size=2][color=#ff0000][size=2][color=#ff0000]hint[/color][/size][/color][/size][size=2] "Someone must have heard the shot!"; [/size][size=2][color=#ff0000][size=2][color=#ff0000]sleep[/color][/size][/color][/size][size=2] 4; [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]setCaptive[/color][/size][/color][/size][size=2] [/size][size=2][color=#0000ff][size=2][color=#0000ff]false[/color][/size][/color][/size][size=2]; ([/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 0) [/size][size=2][color=#ff0000][size=2][color=#ff0000]domove[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]position[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2]; }; [/size][size=2][color=#0000ff][size=2][color=#0000ff]if[/color][/size][/color][/size][size=2](([/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 0) [/size][size=2][color=#ff0000][size=2][color=#ff0000]distance[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] < 20) [/size][size=2][color=#0000ff][size=2][color=#0000ff]then[/color][/size][/color][/size][size=2] { [/size][size=2][color=#ff0000][size=2][color=#ff0000]sleep[/color][/size][/color][/size][size=2] 4; [/size][size=2][color=#0000ff][size=2][color=#0000ff]if[/color][/size][/color][/size][size=2](([/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 0) [/size][size=2][color=#ff0000][size=2][color=#ff0000]distance[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] < 20 ) [/size][size=2][color=#0000ff][size=2][color=#0000ff]then[/color][/size][/color][/size][size=2] { [/size][size=2][color=#808080][size=2][color=#808080]_random[/color][/size][/color][/size][size=2] = [/size][size=2][color=#ff0000][size=2][color=#ff0000]floor[/color][/size][/color][/size][size=2]([/size][size=2][color=#ff0000][size=2][color=#ff0000]random[/color][/size][/color][/size][size=2] 3); [/size][size=2][color=#808080][size=2][color=#808080]_alertmessage[/color][/size][/color][/size][size=2] = ["Watch Out!", "Keep Distance!", "Someone´s watching us", "They notice you!"] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_random[/color][/size][/color][/size][size=2]; [/size][size=2][color=#ff0000][size=2][color=#ff0000]call[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]compile[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]format[/color][/size][/color][/size][size=2] ["hint '[/size][size=2][color=#0000ff][size=2][color=#0000ff]%[/color][/size][/color][/size][size=2]1';", [/size][size=2][color=#808080][size=2][color=#808080]_alertmessage[/color][/size][/color][/size][size=2]]; [/size][size=2][color=#ff0000][size=2][color=#ff0000]sleep[/color][/size][/color][/size][size=2] 8; [/size][size=2][color=#0000ff][size=2][color=#0000ff]if[/color][/size][/color][/size][size=2](([/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 0) [/size][size=2][color=#ff0000][size=2][color=#ff0000]distance[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] < 14 ) [/size][size=2][color=#0000ff][size=2][color=#0000ff]then[/color][/size][/color][/size][size=2] { [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]setVariable[/color][/size][/color][/size][size=2] ["caught", [/size][size=2][color=#0000ff][size=2][color=#0000ff]true[/color][/size][/color][/size][size=2]]; [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]setCaptive[/color][/size][/color][/size][size=2] [/size][size=2][color=#0000ff][size=2][color=#0000ff]false[/color][/size][/color][/size][size=2]; [/size][size=2][color=#ff0000][size=2][color=#ff0000]hint[/color][/size][/color][/size][size=2] "THEY HAVE FOUND YOU"; [/size][size=2][color=#ff0000][size=2][color=#ff0000]sleep[/color][/size][/color][/size][size=2] 4; ([/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 0) [/size][size=2][color=#ff0000][size=2][color=#ff0000]glanceAt[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2]; ([/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 0) [/size][size=2][color=#ff0000][size=2][color=#ff0000]reveal[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2]; [/size][size=2][color=#ff0000][size=2][color=#ff0000]sleep[/color][/size][/color][/size][size=2] 7; }; }; }; }; [/size][size=2][color=#0000ff][size=2][color=#0000ff]while[/color][/size][/color][/size][size=2] {([/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]getVariable[/color][/size][/color][/size][size=2] "undercover")} [/size][size=2][color=#0000ff][size=2][color=#0000ff]do[/color][/size][/color][/size][size=2] { [/size][size=2][color=#808080][size=2][color=#808080]_nearestunits[/color][/size][/color][/size][size=2] = [/size][size=2][color=#ff0000][size=2][color=#ff0000]nearestObjects[/color][/size][/color][/size][size=2] [[/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2],["Man","Car","Tank"],[/size][size=2][color=#808080][size=2][color=#808080]_radius[/color][/size][/color][/size][size=2]]; [/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] = []; [/size][size=2][color=#0000ff][size=2][color=#0000ff]if[/color][/size][/color][/size][size=2]([/size][size=2][color=#808080][size=2][color=#808080]_side[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]countSide[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_nearestunits[/color][/size][/color][/size][size=2] > 0) [/size][size=2][color=#0000ff][size=2][color=#0000ff]then[/color][/size][/color][/size][size=2]{ { [/size][size=2][color=#808080][size=2][color=#808080]_unit[/color][/size][/color][/size][size=2] = [/size][size=2][color=#808080][size=2][color=#808080]_x[/color][/size][/color][/size][size=2]; [/size][size=2][color=#0000ff][size=2][color=#0000ff]if[/color][/size][/color][/size][size=2]([/size][size=2][color=#ff0000][size=2][color=#ff0000]side[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_unit[/color][/size][/color][/size][size=2] == [/size][size=2][color=#808080][size=2][color=#808080]_side[/color][/size][/color][/size][size=2]) [/size][size=2][color=#0000ff][size=2][color=#0000ff]then[/color][/size][/color][/size][size=2]{[/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] = [/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] + [[/size][size=2][color=#808080][size=2][color=#808080]_unit[/color][/size][/color][/size][size=2]]}; } [/size][size=2][color=#0000ff][size=2][color=#0000ff]foreach[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_nearestunits[/color][/size][/color][/size][size=2]; [/size][size=2][color=#ff0000][size=2][color=#ff0000]hintSilent[/color][/size][/color][/size][size=2] "Get Away"; [/size][size=2][color=#ff0000][size=2][color=#ff0000]sleep[/color][/size][/color][/size][size=2] 4; [/size][size=2][color=#0000ff][size=2][color=#0000ff]if[/color][/size][/color][/size][size=2]((([/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 0) [/size][size=2][color=#ff0000][size=2][color=#ff0000]distance[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] > [/size][size=2][color=#808080][size=2][color=#808080]_getaway[/color][/size][/color][/size][size=2]) [/size][size=2][color=#0000ff][size=2][color=#0000ff]OR[/color][/size][/color][/size][size=2] (([/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 0) [/size][size=2][color=#ff0000][size=2][color=#ff0000]knowsAbout[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] < 1.4) [/size][size=2][color=#0000ff][size=2][color=#0000ff]OR[/color][/size][/color][/size][size=2] ([/size][size=2][color=#ff0000][size=2][color=#ff0000]count[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_nearestunitofside[/color][/size][/color][/size][size=2] == 0)) [/size][size=2][color=#0000ff][size=2][color=#0000ff]then[/color][/size][/color][/size][size=2] { [/size][size=2][color=#ff0000][size=2][color=#ff0000]hint[/color][/size][/color][/size][size=2] "You should be safe now"; [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]setVariable[/color][/size][/color][/size][size=2] ["caught", [/size][size=2][color=#0000ff][size=2][color=#0000ff]false[/color][/size][/color][/size][size=2]]; [/size][size=2][color=#808080][size=2][color=#808080]_bomber[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]setVariable[/color][/size][/color][/size][size=2] ["caught", [/size][size=2][color=#0000ff][size=2][color=#0000ff]false[/color][/size][/color][/size][size=2]]; }; }; }; }; [/size]
  10. playMove doesnt do anything for me and tried switchMove :( and also neither does attachTo
  11. So in this Guerilla style mission there's a few things I need help with, first bring the "MHQ" 1) Being an MHQ, I should be able to script a deploy and undeploy option, by setting the vehicle to a far off position when deployed and replacing it with a static object. My question is how can I attach two things, first, the respawn_resistance marker needs to follow the MHQ and switch to the deployed MHQ once it is deployed, what's the best method for this? Next, I need to attach a trigger for ZORA to the MHQ and deployed HQ, so ZORA won't constantly attack the base? 2) Can somone Provide me with an example of using the FindSafepos function given the position of an object, commented so I know which parameters run what? I know i have more questions but when they come up I'll ask :) Thanks! Oh and all scripting is meant for dedicated use :)
  12. Zora isnt moving the zone, its static :(
  13. Kolmain

    97thRR Opens Doors!

    BAF The Battle For Zargabad @ /7PM GMT-0/ The 97thRR will be hosting our first GMT/European event! Featuring our new quad-core dedicated server, we will be hosting a re-rolled version of the Battle For Zargabad utilizing BAF units and vehicles! APRIL 4th @ 7PM GMT-0 TeamSpeak 3: ts3.97thrr.org Game Server: [97thRR] Official #1
  14. Kolmain

    UK Coop Event

    BAF The Battle For Zargabad @ /7PM GMT-0/ The 97thRR will be hosting our first GMT/European event! Featuring our new quad-core dedicated server, we will be hosting a re-rolled version of the Battle For Zargabad utilizing BAF units and vehicles! APRIL 4th @ 7PM GMT-0 TeamSpeak 3: ts3.97thrr.org Game Server: [97thRR] Official #1
  15. Any chance I can ge a link to the newest build? I can provide much info as it is all my guys play :) /w ACE/ACRE :)
  16. Is there a way to check an array of objects and return the closest one? If so could I see the code snippet?
  17. And how would I use that? How do I check what is returned if I use it as a function? Sorry I'm new to fnc's :)
  18. Wheres the VTS merge? Mine keeps crashing out :(
  19. Quote: Originally Posted by Wolffy.au As for your AI problem, I haven't seen that happening myself, hopefully someone else here has. Are you using Vanilla MSO? Do you run server side Zeus AI or the like? yup me too, big conga line :P And after playing for awhile civies like to group up and cluster like crazy.
  20. Kolmain

    97thRR Opens Doors!

    We need you! Were still looking to fill up squads! Our specialized awards and ribbons system helps you learn the tactics backed by real world scenarios! Our MSO Server has been a nonstop work in progess, constantly adding new features that need people like you to use them! Interested in forming something? Have leadership capabilities? What about looking for a good team? Take a look today and become a ranger!
  21. Is there any way to include JTD Building Search script to get some urban scenarios? Maybe if Opfor is within a town, exectue the script on them? And for me it seems like the camps are undergaurded and never manned correctly, any ideas?
  22. Is there anyway to add an IED weapon or something that can be detectable on the unit using ACE2? Thinking you should be able to search people for it, maybe make the triggerman stay 10m from west units if not suicide?
  23. Is it possible to use addon groups with Zora? I tried using sut the addon's faction names but it shows the faction name in debug but doesnt spawn anything and the group name is empty :(
  24. Anyone have any luck so far?
  25. Im trying to add a script that will forward the time of the server by 3 hours, for all players, and the server. Everything ive done so far just forwards it for just the player that used it, and then this script runs (because this is an MSO mission) and returns it to the server's time. private[size=2] ["_x0", "_y0", "_x1", "_y1", "_t0", "_t1"]; [/size][size=2][color=#808080][size=2][color=#808080]_x0[/color][/size][/color][/size][size=2] = [/size][size=2][color=#0000ff][size=2][color=#0000ff]_this[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 0; [/size][size=2][color=#808080][size=2][color=#808080]_y0[/color][/size][/color][/size][size=2] = [/size][size=2][color=#0000ff][size=2][color=#0000ff]_this[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 1; [/size][size=2][color=#808080][size=2][color=#808080]_x1[/color][/size][/color][/size][size=2] = ([/size][size=2][color=#0000ff][size=2][color=#0000ff]_this[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 2) [/size][size=2][color=#ff0000][size=2][color=#ff0000]max[/color][/size][/color][/size][size=2] 0.01; [/size][size=2][color=#808080][size=2][color=#808080]_y1[/color][/size][/color][/size][size=2] = ([/size][size=2][color=#0000ff][size=2][color=#0000ff]_this[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 3) [/size][size=2][color=#ff0000][size=2][color=#ff0000]max[/color][/size][/color][/size][size=2] 0.01; [/size][size=2][color=#808080][size=2][color=#808080]_t0[/color][/size][/color][/size][size=2] = [/size][size=2][color=#0000ff][size=2][color=#0000ff]_this[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 4; [/size][size=2][color=#808080][size=2][color=#808080]_t1[/color][/size][/color][/size][size=2] = ([/size][size=2][color=#0000ff][size=2][color=#0000ff]_this[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 5) [/size][size=2][color=#ff0000][size=2][color=#ff0000]max[/color][/size][/color][/size][size=2] 3600; [/size][size=2][color=#ff0000][size=2][color=#ff0000]diag_log[/color][/size][/color][/size][size=2] [/size][size=2][color=#ff0000][size=2][color=#ff0000]format[/color][/size][/color][/size][size=2]["MSO-[/size][size=2][color=#0000ff][size=2][color=#0000ff]%[/color][/size][/color][/size][size=2]1 Weather Sync: x0=[/size][size=2][color=#0000ff][size=2][color=#0000ff]%[/color][/size][/color][/size][size=2]2 y0=[/size][size=2][color=#0000ff][size=2][color=#0000ff]%[/color][/size][/color][/size][size=2]3 x1=[/size][size=2][color=#0000ff][size=2][color=#0000ff]%[/color][/size][/color][/size][size=2]4 y1=[/size][size=2][color=#0000ff][size=2][color=#0000ff]%[/color][/size][/color][/size][size=2]5 t0=[/size][size=2][color=#0000ff][size=2][color=#0000ff]%[/color][/size][/color][/size][size=2]6 t1=[/size][size=2][color=#0000ff][size=2][color=#0000ff]%[/color][/size][/color][/size][size=2]7", [/size][size=2][color=#ff0000][size=2][color=#ff0000]time[/color][/size][/color][/size][size=2], [/size][size=2][color=#808080][size=2][color=#808080]_x0[/color][/size][/color][/size][size=2], [/size][size=2][color=#808080][size=2][color=#808080]_y0[/color][/size][/color][/size][size=2], [/size][size=2][color=#808080][size=2][color=#808080]_x1[/color][/size][/color][/size][size=2], [/size][size=2][color=#808080][size=2][color=#808080]_y1[/color][/size][/color][/size][size=2], [/size][size=2][color=#808080][size=2][color=#808080]_t0[/color][/size][/color][/size][size=2], [/size][size=2][color=#808080][size=2][color=#808080]_t1[/color][/size][/color][/size][size=2]]; [/size][size=2][color=#008000][size=2][color=#008000]//Linear interpolation [/color][/size][/color][/size][size=2]0 [/size][size=2][color=#ff0000][size=2][color=#ff0000]setovercast[/color][/size][/color][/size][size=2] ([/size][size=2][color=#808080][size=2][color=#808080]_x0[/color][/size][/color][/size][size=2] + ([/size][size=2][color=#ff0000][size=2][color=#ff0000]time[/color][/size][/color][/size][size=2] - [/size][size=2][color=#808080][size=2][color=#808080]_t0[/color][/size][/color][/size][size=2]) * (([/size][size=2][color=#808080][size=2][color=#808080]_x1[/color][/size][/color][/size][size=2] - [/size][size=2][color=#808080][size=2][color=#808080]_x0[/color][/size][/color][/size][size=2])/([/size][size=2][color=#808080][size=2][color=#808080]_t1[/color][/size][/color][/size][size=2] - [/size][size=2][color=#808080][size=2][color=#808080]_t0[/color][/size][/color][/size][size=2]))); 0 [/size][size=2][color=#ff0000][size=2][color=#ff0000]setfog[/color][/size][/color][/size][size=2] ([/size][size=2][color=#808080][size=2][color=#808080]_y0[/color][/size][/color][/size][size=2] + ([/size][size=2][color=#ff0000][size=2][color=#ff0000]time[/color][/size][/color][/size][size=2] - [/size][size=2][color=#808080][size=2][color=#808080]_t0[/color][/size][/color][/size][size=2]) * (([/size][size=2][color=#808080][size=2][color=#808080]_y1[/color][/size][/color][/size][size=2] - [/size][size=2][color=#808080][size=2][color=#808080]_y0[/color][/size][/color][/size][size=2])/([/size][size=2][color=#808080][size=2][color=#808080]_t1[/color][/size][/color][/size][size=2] - [/size][size=2][color=#808080][size=2][color=#808080]_t0[/color][/size][/color][/size][size=2]))); ([/size][size=2][color=#808080][size=2][color=#808080]_t1[/color][/size][/color][/size][size=2] - [/size][size=2][color=#ff0000][size=2][color=#ff0000]time[/color][/size][/color][/size][size=2]) [/size][size=2][color=#ff0000][size=2][color=#ff0000]setovercast[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_x1[/color][/size][/color][/size][size=2]; [/size][size=2][color=#008000][size=2][color=#008000]//temp until BIS lift their game, no transition of fog //0 setfog _y1; [/color][/size][/color][/size][size=2]([/size][size=2][color=#808080][size=2][color=#808080]_t1[/color][/size][/color][/size][size=2] - [/size][size=2][color=#ff0000][size=2][color=#ff0000]time[/color][/size][/color][/size][size=2]) [/size][size=2][color=#ff0000][size=2][color=#ff0000]setfog[/color][/size][/color][/size][size=2] [/size][size=2][color=#808080][size=2][color=#808080]_y1[/color][/size][/color][/size][size=2]; my skipTime.sqf skipTime[size=2] 3; RMM_w = [ [/size][size=2][color=#ff0000][size=2][color=#ff0000]overcast[/color][/size][/color][/size][size=2], [/size][size=2][color=#008000][size=2][color=#008000]//oldovercast% (0-1) [/color][/size][/color][/size][size=2][/size][size=2][color=#ff0000][size=2][color=#ff0000]fog[/color][/size][/color][/size][size=2], [/size][size=2][color=#008000][size=2][color=#008000]//old fog% (0-1) [/color][/size][/color][/size][size=2][/size][size=2][color=#ff0000][size=2][color=#ff0000]overcast[/color][/size][/color][/size][size=2], [/size][size=2][color=#008000][size=2][color=#008000]//new overcast% (0-1) [/color][/size][/color][/size][size=2][/size][size=2][color=#ff0000][size=2][color=#ff0000]fog[/color][/size][/color][/size][size=2], [/size][size=2][color=#008000][size=2][color=#008000]//new fog% (0-1) [/color][/size][/color][/size][size=2][/size][size=2][color=#ff0000][size=2][color=#ff0000]time[/color][/size][/color][/size][size=2], [/size][size=2][color=#008000][size=2][color=#008000]// start [/color][/size][/color][/size][size=2][/size][size=2][color=#ff0000][size=2][color=#ff0000]time[/color][/size][/color][/size][size=2] [/size][size=2][color=#008000][size=2][color=#008000]// finish [/color][/size][/color][/size][size=2]]; RMM_w = [RMM_w [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 2, RMM_w [/size][size=2][color=#ff0000][size=2][color=#ff0000]select[/color][/size][/color][/size][size=2] 3, [/size][size=2][color=#ff0000][size=2][color=#ff0000]random[/color][/size][/color][/size][size=2] 1, (([/size][size=2][color=#ff0000][size=2][color=#ff0000]random[/color][/size][/color][/size][size=2] 1) - ([/size][size=2][color=#ff0000][size=2][color=#ff0000]random[/color][/size][/color][/size][size=2] 1)) [/size][size=2][color=#ff0000][size=2][color=#ff0000]max[/color][/size][/color][/size][size=2] 0, [/size][size=2][color=#ff0000][size=2][color=#ff0000]time[/color][/size][/color][/size][size=2], [/size][size=2][color=#ff0000][size=2][color=#ff0000]time[/color][/size][/color][/size][size=2] + 3600]; RMM_w [/size][size=2][color=#ff0000][size=2][color=#ff0000]call[/color][/size][/color][/size][size=2] weather_fnc_sync; [/size][size=2][color=#ff0000][size=2][color=#ff0000]hint[/color][/size][/color][/size][size=2] "Time Skip 3 Hours - Synchronizing Time"; [/size] Any ideas? [/size]
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