Kapyong
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Everything posted by Kapyong
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Serb paramilitary fighters v1.0
Kapyong replied to EUROFIGHTERX's topic in ARMA - ADDONS & MODS: COMPLETE
Good to see more serb addons appearing in ArmA -
After teaching myself the basic of modeling a human character and texturing, i have come up with theese WIPs of some Serb CAJ Special Forces Operators in the Black-Urban uniform. Theese are still Beta WIP's and are still being worked on. Picture One Picture Two Picture Three Plans For Update: Removal of 'Black' Textures and introduction of 'Black Fabric' to look like actual Clothing. Additional modules of webbing added to the Tactical Vest. Additional Clothing/Equipment options, such as Sunglasses, Goggles, Balaclavas. Currant Status: Wound Textures Shadows Beta Textures Beta Model Load Bearing Vest Tactical Black Steel Helmet Plans for Future Releases: Camoflauge (M82 and BDU Uniforms) Additional Units (Sniper, Heavy Weapons, Bomb Disposal) Comments and Responces: I would appriciate that all slander about the previous acts of the Serbian Military that has damaged Human Right Laws within Eastern Europe be excluded from this topic. This is an addon about the Modern Serbian Military, not the acts and wrong doings of the past. All CONSTRUCTIVE comments welcome as iam still learning about to model/texture myself. Ps. I am aware the Serbian Flag is upside down on the Arm Patch  Sheildsy
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Serb Army/Police Special Forces
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: DISCUSSION
After some more work, i have some images of my 25th Battalion Units. Extra-Massive credit goes to Radnik for the Textures, they are grade A Serb Goodness Theese are the Recon Units that contain so far: Bush/Boonie Hat 6 Magazine Kalashnikov Chest Rig Plans for Update include: Balaclava Scarf/Shemagh Gloves Sunglasses Further Additions to kit/Webbing. 25 Operator 25 Operator Two 25 Operator Three Enjoy As always, any comment is appriciated as it will only help this work speed up. -
Serb Army/Police Special Forces
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: DISCUSSION
Without much further delay i am releasing two units of the JSO/CAJ Project. This minipack contains: Serb CAJ Assault Operator (MP5) Serb CAJ Marksman (SVD) They are only using BIS weapons at this point, but in the future i intend on developing a Serb Weapons pack once i find some induviduals to help me with the Weapon making. Bugs: The Shemagh and Helmet/Goggles may appear glitchy due to my poor modeling, i just didnt have the time to refine the models to make them flawless, if you feel you could do it better contact me and share your ideas CAJ Assault CAJ Marksman CAJ Marksman 2 CAJ Unit Download Armaholic Mirror- THANKS GUYS ArmA.info Mirror- THANKS GUYS Readme: I do not take responcibility if theese addons: Blow up your PC Deflower your sister Contaminate your files on your harddrive. Credits: JB For inspiring me to take up modeling and allowing help with the BI Example Models, and for answering all my stupid questions. HYK for the use of the textures of his goggles, i did not hear back from him so if he would like to contact me in any way shape or form i would be happy to communicate with him You can contact myself on lcpl_sheilds@hotmail.com if there are any further questions or comments. Sheildsy -
Serb Army/Police Special Forces
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: DISCUSSION
Ahoy there mengs Been updating the modelings again. Changelog: Added- Black and White Shemagh face wrap Added- Goggles (Textures from HYK, Permission Pending, if not i will just have to spend more time texturing them) CAJ Operator 1 CAJ Operator 2 As always, any feedback is always welcome. -
will be fine, works great, thanks mate
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Anyone about to help me out with a basic AT Launcher Config?
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another issue i have encountered is that my face and hands do not show up (custom face and hands) it us just the evil BIS shade of white. Advice?
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edit: not to worry, all fixed
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Hit another snag with model editing, not sure if anyone has hit this yet in O2 modeling. i seem to have an issue with a 'floating hat'. that is an ingame shot. yet that is a shot of the same unit in Bulldozer/as it appears in O2. Any advice fellas?
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Thanks JB, worked very well
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Mate that did the trick, thank you very much for your help
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G'day, just been experimenting with O2 and it seems i have forgot the config for a basic object (such as a tent) in ArmA, after i have been modeling weapons for many an eaon. Any help to help this old modler out?
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i seem to be having the infamous "body int he ground" issue with my model. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class test_soldat { units[]={"test_soldat"}; weapons[]={}; requiredVersion = 1.05; requiredAddons[]={}; }; }; class CfgVehicleClasses { class test_soldat { displayName="test_soldat"; }; }; //=============================== class CfgSkeletons { class Default; class Head { isDiscrete = 0; skeletonInherit = ""; skeletonBones[] ={"neck","","neck1","neck","head","neck1","lBrow","head","mBrow","head","rBrow","head","lMouth","head","mMouth","head","rMouth","head","eyelids","head","LLip","head"}; }; class test_BISkeleton { isDiscrete = 0; skeletonInherit = "Head"; skeletonBones[] = {"weapon","","launcher","","Camera","","Spine","","Spine1","","Spine2","","Spine3","","Pelvis","","LeftShoulder","","LeftArm","","LeftArmRoll","","LeftForeArm","","LeftForeArmRoll","","LeftHand","", "LeftHandRing","","LeftHandRing1","","LeftHandRing2","","LeftHandRing3","","LeftHandPinky1","","LeftHandPinky2","","LeftHandPinky3","","LeftHandMiddle1","","LeftHandMiddle2","", "LeftHandMiddle3","","LeftHandIndex1","","LeftHandIndex2","","LeftHandIndex3","","LeftHandThumb1","","LeftHandThumb2","","LeftHandThumb3","","RightShoulder","","RightArm","", "RightArmRoll","","RightForeArm","","RightForeArmRoll","","RightHand","","RightHandRing","","RightHandRing1","","RightHandRing2","","RightHandRing3","","RightHandPinky1","", "RightHandPinky2","","RightHandPinky3","","RightHandMiddle1","","RightHandMiddle2","","RightHandMiddle3","","RightHandIndex1","","RightHandIndex2","","RightHandIndex3","", "RightHandThumb1","","RightHandThumb2","","RightHandThumb3","","LeftUpLeg","","LeftUpLegRoll","","LeftLeg","","LeftLegRoll","","LeftFoot","","LeftToeBase","","RightUpLeg","", "RightUpLegRoll","","RightLeg","","RightLegRoll","","RightFoot","","RightToeBase",""}; }; class Flag: Default {}; class FlagCarrier: Default { skeletonInherit = "Default"; skeletonBones[] = {"stozar","","vlajka",""}; }; }; class CfgMovesMaleSdr; class test_PeopleMoves : CfgMovesMaleSdr { skeletonName = "test_BISkeleton"; collisionVertexPattern[] = {"1a", "2a", "3a", "4a", "5a", "6a", "7a", "8a", "1c", "2c", "3c", "4c", "5c", "6c", "7c", "8c", "1f", "2f", "3f", "4f", "5f", "6f", "7f", "8f"}; collisionGeomCompPattern[] = {1, 3, 6}; }; class CfgModels { class Default; class flag_vojak : Default { sections[] = {"latka"}; }; class Head: Default { skeletonName = "Head"; sections[] = {"swap_hhl","hide_eyewear"}; sectionsInherit=""; }; class test_soldat: Default { skeletonName = "test_BISkeleton"; sectionsInherit="Head"; sections[] = {"weapon","","launcher","","Camera","","Spine","","Spine1","","Spine2","","Spine3","","Pelvis","","LeftShoulder","","LeftArm","","LeftArmRoll","","LeftForeArm","","LeftForeArmRoll","","LeftHand","", "LeftHandRing","","LeftHandRing1","","LeftHandRing2","","LeftHandRing3","","LeftHandPinky1","","LeftHandPinky2","","LeftHandPinky3","","LeftHandMiddle1","","LeftHandMiddle2","", "LeftHandMiddle3","","LeftHandIndex1","","LeftHandIndex2","","LeftHandIndex3","","LeftHandThumb1","","LeftHandThumb2","","LeftHandThumb3","","RightShoulder","","RightArm","", "RightArmRoll","","RightForeArm","","RightForeArmRoll","","RightHand","","RightHandRing","","RightHandRing1","","RightHandRing2","","RightHandRing3","","RightHandPinky1","", "RightHandPinky2","","RightHandPinky3","","RightHandMiddle1","","RightHandMiddle2","","RightHandMiddle3","","RightHandIndex1","","RightHandIndex2","","RightHandIndex3","", "RightHandThumb1","","RightHandThumb2","","RightHandThumb3","","LeftUpLeg","","LeftUpLegRoll","","LeftLeg","","LeftLegRoll","","LeftFoot","","LeftToeBase","","RightUpLeg","", "RightUpLegRoll","","RightLeg","","RightLegRoll","","RightFoot","","RightToeBase",""}; }; class test_BISkeleton: test_soldat{}; }; //=============================== class CfgVehicles { class Land; class Man: Land { class ViewPilot; }; class CAManBase; class SoldierWB; class test_soldat: SoldierWB { model="\abg_nam\BIsoldier.p3d"; moves="test_PeopleMoves"; accuracy=5; displayName= "Rifleman 1"; nameSound = "specNas"; picture = "\Ca\characters\data\Ico\i_SF_CA.paa"; Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {AK74,"Throw","Put",}; magazines[] = {"30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK", "30Rnd_545x39_AK", "30Rnd_545x39_AK","30Rnd_545x39_AK","HandGrenade","HandGrenade"}; camouflage=0.5; vehicleClass = "test_soldat"; threat[] = {1, 0.1, 0.1}; class Wounds{ tex[]={}; mat[] = {"bimodels\bisoldier\data\us_molle_webbings.rvmat", "ca\characters\data\np_hhl_wound2.rvmat", "bimodels\bisoldier\data\us_soldier_body.rvmat", "bimodels\bisoldier\data\us_soldier_equip.rvmat", "ca\characters\data\np_soldier_b_body_wound2.rvmat","bimodels\bisoldier\data\us_soldier_equip.rvmat","bimodels\bisoldier\data\us_hhl.rvmat"}; }; }; }; that is my config, any advice please? dont mean to beat a dead mule
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The Australian Defence Force Armoury
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
As our friend nephilim stated, lets get back on topic. -
The Australian Defence Force Armoury
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
getting a bit off topic, but ok... the parts that made the F88 the F88 were designed in Australia with the orignal model/idea orginated in Austria Good to see so much interest in F88's and Steyrs worldwide -
The Australian Defence Force Armoury
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
I think he was asking about the origins of the Steyr from the Steyr works in Austria, and if the F88 was of Austrian design, not Australian. If you are reffering to Soldier X's work he is not apart from the ADF-A as he is part of the very talented mod group "Australian At War" who are focusing on mainly on the Australian involvment in the Vietnam War. No SLR (L1A1) has been made by the ADF-A @Madcap: Thanks for the info mate, we were aware of the problems after the release as the models we ere using where imported from OFP and edited by us (hense the texture over the ejector) Will keep ypu posted -
The Australian Defence Force Armoury
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
The F88 Austeyr is a varient with it's roots coming from the Steyr AUG produced in Austria by the "Steyr Works" Company. The F88 was designed and manufactured in Australia. -
The Australian Defence Force Armoury
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
cheers for the kinds words mate. If u PM me thier names iw ill gladly throw em in the credits, but i think to date i have edited the models more than seen in theese screens (ArmA dont like OFP weapons much ) -
The Australian Defence Force Armoury
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
i will keep that in mind mate. Also, i have done some research and the texutres on the M4 have been cleared for use by SUCH marines -
The Australian Defence Force Armoury
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
The only textures have been used from OFP. Texture include the F88 Plastic Camo and the lenses of the Elcan. Only model used is the F88 Mag (originally from the BIS OFP Steyr) and the forward front grip on the F88 (From ADF mod, OFP) I have cleared it with [ADF] Rico, however, if you would like to disagree with the use of the textures, you are welcome to bring it up at any time and i will change them accordingly -
The Australian Defence Force Armoury
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
G'day all! I have been working hard on the ADF-A F88 Austeyr Pack. Due to the fact i cannot config worth a damn ( ) i have not been able to fashion up a working M203 F88 despite the fact i have one modeled and ready to go. If anyone wants to give an old codger (i am actualy 26) a hand with M203 configs, i would appriciate it So here are some screenshots for all you mengs! F88 Scoped F88 Aimpoint Optics F88 Carbine Elcan F88 Aimpoint Peace out -
The Australian Defence Force Armoury
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
G'day all. I have been taking some time off from ADF-A for a while working on some other projects. Here are some screenshots of a Civilan Weapons pack iam working on mainly for the release of the Crime City Modification. M14-1 M14-2 M25-1 M25-2 PSG-1 I plan to release a taster soonish of the Civilian Rifles Pack. Â Â Peace Out -
The Australian Defence Force Armoury
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
you need to be specific, what is the issue? -
The Australian Defence Force Armoury
Kapyong replied to Kapyong's topic in ARMA - ADDONS & MODS: COMPLETE
Commando Pack One is released! Contains 4 weapons: M4-Elcan M4-Aimpoint SPW- Ironsights SPW- Aimpoint This is just to ensure all models and textures are running smoothly. Commando Pack One *Requires F89 ELCAN Enjoy!