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kingnl

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Posts posted by kingnl


  1. Destroying ports will stop the island from contributing to the supply chain.

    So as long the port is destroyed, e.g. a mining island will not give resources. You can do this if you don't want to conquer an island.

    Destroying a radar installation will lower the telemetry range of the enemy's ai units. This means they will still attack you, but they cannot chase you very far off. Patrols also won't be ably to travel as far as before.


  2. Do you mean http://www.carriercommand.com/feedback/ ?

    Well, no. Seems like I need another login there; BI store/forum credentials do not work there.

    - Waypoints [numbers n>1] can not be set unless the Mantas are completely undocked.

    - Pathfinding of assisting Mantas horrible, if the Manta, which they are have to assist, is behind a mountain.

    The assisting Mantas somewhat get stuck at hills, completely braindead. The same behaviour as in B2 I think. I've already seen the assistant hitting a hill.

    That's because you have to register for the bug tracker.

    Just make a new account and start reporting bugs!

    The bug tracker is the only place the devs will look for bug reports.

    The two bugs I have reported during beta1 and 2, are both fixed in this beta3.


  3. I'm glad they added the tooltips and freelook.

    It's now also possible to produce items when you don't have the full amount of credits yet.

    For the pathfinding, let's hope they will figure something out for that. The idea of using tracks instead of wheels sounds like an intriguing idea.

    Timewarp. Timewarp is better for performance. I haven't an option yet to activate timewarp when you want to wait for something to build, but with the continuous production even when you don't have enough resources, production goes way quicker now. So I don't know if I still want a timewarp for skipping time.


  4. Yeah, it's really sucks there is no official resposne or whatsoever from BIS. Not even a sticky with a response telling us what's going on with CC:GM or a BIS response within a topic. It's like BIS employees working on CC:GM are forbidden to talk with us. A single message from BIS could make things much more clearer for everybody.

    Although, I have enjoyed playing the current state of CC:GM released to us.


  5. This thread is bullshit, even by the low standard of some of the threads here. The anims look really good. If you think it was too different (which is basically what you are saying), add some headbob. Or whatever.

    You complain the current Arma 2 anims are too clunky, then when they become more fluent, you say it's odd. I mean; What do you people want?

    This.

    Also people seem to forget that arma is configurable! So They probably have set floating zone and headblob to zero, to make presenting easier. Just like the recruit difficulty third person crosshair. This is also a WIP in alpha state. Everything Will be fine tuned and alpha Will give us the chance to even fine tune it further.


  6. Did anyone try the new adaptive vsync yet? It's a god's blessing for me. I normally have around 45 to 50 fps, but it doesn't feel fluently. This is because the frame rate can go between 30 and 80 fps for me, making the game feel choppy.

    With adaptive vsync you have the option to lock it to half fps. So vsync with 30 fps. This means no frame rate continuously changing between 30 and 80 fps making the game feel choppy, but constantly a smooth 30 fps.


  7. 1) That picture on amazon is a genuine Ps3Eye.

    2) Yes it can deliver 120fps but only on a resolution of 320x240. I would advise you to use the 640x480 resolution on 60 fps. That's fast enough.

    3) The program has no noticeable impact for me, but I use a intel core i7 processor (Quad Core). So that is to be expected.

    I also happen to use a ps3eye with facetracking :P

    It works really well, but it is a pain to correctly configure the software. But it can properly track my face and the inbuilt microphone is also of a SUPERIOR quality. Seriously!

    You also want to check out the facetracknoir Arma topic.

    http://forums.bistudio.com/showthread.php?100530-Update-FaceTrackNoIR&highlight=ps3eye+facetrack

    If you used the search button, you had found that topic.


  8. I hop BIS will implement VBS2 style of aiming. It's a perfect system. Long distance shots will take a couple seconds longer, because you have to hold your breath and line up your shot. And close quarters will still be the same. since the weapon sway is not noticable at that range. This should also stop the 300 meter laser shots with iron sights.


  9. This post has definitely made my day...:p

    What a bunch of nonsense...

    Get over it man, just because there are improvements in certain areas doesn't mean they are copying other games, or trying to attract certain players. I'm loving the new features including those you mentioned, does that make me a BF3 lover? Even if I never played it? C'mon...

    If you think it's getting "worse" like you say, just move on, play Arma 2 with ACE2.

    Then you'll also like the new trees BIS are copying from BF3.

    (check from 0:30 in the video)

    I don't think BIS is copying from BF3. They are just implementing new additions that are standard for the industry now. Every game has ragdolls nowadays. The floating camera is probably just a toned down setting of headblob. It's still WIP and i'm sure we can choose our own sensitivity for headblob again. The lightning system is much better then in BF3. You dont even have a sun in BF3. It's just part of the skybox, just like the clouds are part of the skybox. BIS lightning is nothing like BF3 lightning. BIS lightning is much better.

    I think the new lightning system in arma3 is amazing. How the light really changes depending on the weather condition or whether the sun is hiding behind an actual volumetric cloud.

    OT: I still enjoy playing ARMA2CO vanilla. You read that correctly, vanilla. The game is good enough for me in vanilla and I'm sure that with all the additions A3 will get, A3 vanilla will be enjoyable to. It feels authentic, it is fun to play and I don't really miss something. They have added enough for ARMA2CO to be fun to play.


  10. Thank you for making this great mod Jarhead!

    The game is so immersive with this sound mod!

    Especially when playing online. Actually hearing the rest having fire fights. Those fire fights sound so much better now. I can just sit still and listen to the great sounds.

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