Killerwatt
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Everything posted by Killerwatt
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One man's fun is another man's boredom. Enjoy your BF experience.
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Track IR 4 not working by default
Killerwatt replied to Eroglik's topic in ARMA 2 & OA - TROUBLESHOOTING
Go to your TIR and click on updates. In the dropdown menu, select Check for game updates. Restart TIR and you should be fine. I got caught out the same way. I had only checked software updates before. -
It's in there, press "v" key
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ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
Killerwatt replied to Placebo's topic in ARMA 2 & OA - GENERAL
The two funniest quotes I have seen on these forums. 1: "So as you can see I have taken a hit to the head, but it's nothing serious, although I am bleeding badly." 2:"I'm a master pilot helis and jets in BF2, and in this game it just seems impossible.":D -
ArmA2 Demo Release Today - 2PM GMT - 3PM CET - 6:00 AM PST
Killerwatt replied to Placebo's topic in ARMA 2 & OA - GENERAL
From My previous post but is more relevant here. Ive just been running the benchmark mission a few times and thought I would present my findings. First off here are my rig settings. Antec Nine Hundred Two Case, Sapphire Radeon HD 4870 Vapor-X 2GB, Akasa PowerMax 850W Power supply, Asus P6T Motherboard LGA1 366 Intel X58 ATX RAID SA, Intel Core i7-920 D0 Step Processor (8M Cache), Corsair XMS3 3GB (3x1024M B) DDR3 Memory 1600MHz, Noctua NH-U12P CPU Cooler SE1366, LG GH22NP20 22x DVDRW/ RAM, Seagate Barracuda 7200.11 1.5TB Hard Disk Drive 72 (Two), SB Audigy SE OEM Creative Sound Blaster, Windows XP Home Edition. updated to SP3 No overclocking done and everything running at stock speeds but I disabled the soundcard and used the onboard sound. With each different setting I ran the benchmark three times just to be sure as there are minor variations in the action each time. First I set everything to max and distance at 10000m. Results were 16FPs 18FPs 19FPs Next was a more realistic distance of 3500m. Results were 25FPS 25FPS 25FPS Next was a smaller distance of1600m. Results were 26FPS 26FPS 27FPS Next I turned down texture detail to high, AA to normal, Shadows to high. and finally disabled post processing. Results at 10000m were 27FPS 28FPS 27FPS Results at 3500m. were 41FPS 41FPS 41FPS Results at 1600m were 50FPS 51FPS 52FPS Im not going to pass any comments or opinions on the demo. I am only presenting you with a rough guide as to what you can expect with different setups. I hope it helps someone get an idea of how their rig should be performing. -
Ive just been running the benchmark mission a few times and thought I would present my findings. First off here are my rig settings. Antec Nine Hundred Two Case, Sapphire Radeon HD 4870 Vapor-X 2GB, Akasa PowerMax 850W Power supply, Asus P6T Motherboard LGA1 366 Intel X58 ATX RAID SA, Intel Core i7-920 D0 Step Processor (8M Cache), Corsair XMS3 3GB (3x1024M B) DDR3 Memory 1600MHz, Noctua NH-U12P CPU Cooler SE1366, LG GH22NP20 22x DVDRW/ RAM, Seagate Barracuda 7200.11 1.5TB Hard Disk Drive 72 (Two), SB Audigy SE OEM Creative Sound Blaster, Windows XP Home Edition. updated to SP3 No overclocking done and everything running at stock speeds but I disabled the soundcard and used the onboard sound. With each different setting I ran the benchmark three times just to be sure as there are minor variations in the action each time. First I set everything to max and distance at 10000m. Results were 16FPs 18FPs 19FPs Next was a more realistic distance of 3500m. Results were 25FPS 25FPS 25FPS Next was a smaller distance of1600m. Results were 26FPS 26FPS 27FPS Next I turned down texture detail to high, AA to normal, Shadows to high. and finally disabled post processing. Results at 10000m were 27FPS 28FPS 27FPS Results at 3500m. were 41FPS 41FPS 41FPS Results at 1600m were 50FPS 51FPS 52FPS Im not going to pass any comments or opinions on the demo. I am only presenting you with a rough guide as to what you can expect with different setups. I hope it helps someone get an idea of how their rig should be performing.
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There is no Apache in Vanilla ArmA2
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I think the Eastern Eggs may be a real band as they are also mentioned in the credits. Any BI guys want to confirm?
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Ambient Civilians - Overload
Killerwatt replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes it seems that if a door has steps leading up to it then the civs often spawn stuck in the steps. I also found a dead hooker lying with her feet on the step and the rest of her body sticking out into the air level with the step her feet were on. I assume there was a problem when she was spawning and she was killed in the process as there was no one else around that was armed. This was in editor and I was the only soldier on the map. -
[Command Interface] The three button solution
Killerwatt replied to nkenny's topic in ARMA 2 & OA - SUGGESTIONS
+1 for three buttons:) -
LOL Priceless!:D
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For some nice panning views of Chernarus I suggest everyone runs the credits option at least once.:)
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Multiplayer is just one big lagg & horrible to play
Killerwatt replied to Jackdaniels's topic in ARMA 2 & OA - TROUBLESHOOTING
Didn't that get a bit uncomfortable? (not to mention downright smelly?):D -
A total noob
Killerwatt replied to Lewisoldale's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try this. http://www.armaholic.com/page.php?id=4847 Its also for ArmA1 but it will have lots of relevant suff in it and should keep you going till the updated version for ArmA2 is released. -
Ambient Civilian/Civilian Vehicles
Killerwatt replied to Z-Nine's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
After 1.02 modules were moved to F7. @ NuclearDruid: With the civilian vehicles module the civs do get in and drive the vehicles on occasion. I have seen this a few times but it is quite rare. -
I have a problem on the shooting range in boot camp. As soon as the test starts (after I have used the fist magazine) The instructor says I failed as soon as the first target is shot (and hit). He just goes into a loop of offering me to start again. This happens repeatedly and I have even tried restarting the game but it still happens. Anyone else getting this?
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I agree. I am sure they either wanted to do it and came upon a problem or intend to do it sometime down the line.
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That's a great Idea Hoak and I hope that it becomes a reality. Its basicaly what I had advocated here http://forums.bistudio.com/showthread.php?t=74270 But you have put it much better than I did.
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ArmA 2 Buglist - Content related bugs only
Killerwatt replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Minor bug. The pile of logs by the side of the dirt road over Green Mountain aproximately 275 metres north west of the tower is floating in mid air. -
And here was me thinking ArmA was subtropical.
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Do You find ArmA Infinite Land Spooky?
Killerwatt replied to walker's topic in ARMA 2 & OA - GENERAL
The feeling it invoked in me was very similar to the feeling I got the first time I ended up in Witchspace in the game "Elite", many years ago. Total detachement and aloneness. I couldn't help feeling I didn't belong here and I wanted to get back to my own "dimension" as it were. The occasional sight of normality such as a bird or butterlfy only served to reinforce that feeling. -
ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
Killerwatt replied to Placebo's topic in ARMA 2 & OA - GENERAL
Thanks to all you staffers at BI for your dedication in getting this patch out to us. I am very impressed that you all kept going till the patch was released like that. I fully expected to see it emerge on Monday. Many of the larger software companies could learn a thing or two from you with regards to customer care. Top marks to you all, now go get some rest. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
Killerwatt replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
CCL have won many awards for their service. -
Tank shell only fly 50 metres?
Killerwatt replied to S!fkaIaC's topic in ARMA 2 & OA - TROUBLESHOOTING
@callaway, I would remove that order reference if I were you. Some unscrupulous person could perhaps use that in an unauthorised way. -
List of animals i can use in the editor.
Killerwatt replied to darkmatter265's topic in ARMA 2 & OA - GENERAL
No jaguars, but I have seen the the occasional lada!