killaalf
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Posts posted by killaalf
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PhysX? Way to go, BI - you just lost me as a customer.
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Updated weapon simulation (chambered rounds etc.)
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Huh? No apology was needed, I did not think your reply was brusque at all. Glad you got it working. Have you tried it with single keys yet, say "U" for flaps up and "D" for flaps down? Maybe this would work with the "pulse" type event, you'd just have to find 2 keys that are not already taken.
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Hmm, have you tried changing the type event to something else than "pulse" yet? Might need a "hold" argument for it to work, or "Press and Release"
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Have you tried setting up the Warthog from within A2 without using T.A.R.G.E.T. at all? Also, ist this Code correct? I must admit that I haven't really tried T.A.R.G.E.T. out yet - I'm using a TM Cougar and have grown quite fond of its programming utility "Foxy" over the years, so I installed T.A.R.G.E.T. only out of curiousity and not because I needed it. Anyway, with Foxy you would use brackets for "R_CTRL + k", so the syntax would look like this = "{R_CTRL + k}"
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Stop watching TV, it'll solve more than just this problem, trust me.
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You should set your shadows to high or more, then the cpu will do the work instead of the gpu.It's actually the other way around, shadows =/>high = GPU, shadows <high = CPU
Yea here you go http://img148.imageshack.us/img148/3208/arma2oa2011042804185723.jpgNo the 9800GTX itself beats the 8800GT by 25-30% the 9800GTX+ SSC beats the 8800GT by atleast 40-50% and I have it overclocked a good amount.. Oh and I even tried running the game at 1680x1050 but still only 500mb of VRAM and not even 2GB of system memory was being used and only half of all 4 cores are being put to use...
Ok, its still too old to expect great framerates at that resolution. Set both interface and 3D resolution to 1680x1050 - this will get rid of the blurryness and should run acceptable.
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9800GTX (=8800GT) + 1920x1080 don't mix, it does not matter that you have 1GB of VRAM, the GPU is just too old/slow to drive this resolution at good framerates.
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Even if you could port Arma to consoles without any compromises and/or limitations, I honestly doubt it would receive a warm welcome there. It's no coincidence that there are no serious simulations available for consoles - the market is just not there, the console demography as a whole is a lot less serious about their gaming than folks on the PC. Sure, there would be some who would appreciate it, but I'd imagine that would be the minority and probably not worth the trouble.
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That wouldn't have been possible - I served my time in '90/91.
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Make sure that both "Texture Preference" and "MipMap Detail Level" are set to "High Detail" in ATT.
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If it were me I'd definitely overclock that Sandybridge as far as it went, why else would you get the "K" model?
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[x] No, please not Steam because...
I like Steam, I really like it a lot - but what I like even better is choices. As *Zipper5* and PuFu said there are some issues with the Steam versions, issues that just are not there for all other versions, so at the moment I do not feel that the Steam version is preferable.
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So here comes my question: Do you seriously need a Joystick to play this? Even in Game Mode?Only if you want to enjoy it.
Sheesh.
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I'd rather play DNF with graphics from 2004 than Crysis 2 (=boring, you got that right).
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If you want to play sims, get a decent joystick or better yet a HOTAS, everything else is just an exercise in frustration.
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Why would you need to host a server to practice flying, just plop down whatever you want to fly in the editor, hit preview and practice, practice, practice.
Your problem is the mission you run on your server (evolution/domination) that unlock vehicles based on points acquired/rank gained.
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Yes, you can - however I'd advise you to get them directly from BIS through Sprocket, their online distribution site.
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But youre wrong in the return to center chactweristic...no aircraft with deactivated autopilot would return to level flight on its own...it would just begin death spiraling with time.You are right in that an aircraft would not return to level flight, but BlackLord is also right in that the game does not seem to recognize the negative axis of a certain input (the returning to center of the stick).
The behaviour of helicopters in Arma is reminiscent to using the trim button in BlackShark - you set a certain aircraft attitude, you press the trim button and return the stick to neutral (center position) and the helicopter will stay in the trimmed attitude.
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Server settings override client settings, don't know if there is a way to overcome this.
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Yes it does.
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ESCape -> Skip
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can everyone who has the problem create DxDiag log and send it to my email ?Done!
ArmA 2 site hacked
in ARMA 2 & OA - GENERAL
Posted
Except that the nvidia drivers prohibit this, though there is a hack - see above post.