Kuba
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Everything posted by Kuba
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But now I got a new error   a ModelSpecial error.... but I dont have a clue what addon I miss or who is fucked  Do like I did . Change name your addons directory in main game folder to addons3. Move all addons in res\addons to another folder. Copy from CD default res\addons. Download pappy big pack with all required addons, if you dont did it already. Install it in mod folder. Move to mod folder all bas addons. Start  game with -mod=Y2k3 . If you dont undestand something, ask. Folder = Directory @Pappy There is small bug. Res BMP are crewed with Russians. Its quite easy to fix, i aldredy did it. I dealed with Russian sings on it too. Add to your super config this: Edit: Another idea. Need many work. I propose changing default faces, for this from some facepacks. I thing that this is possible. Are you plaining making JAM version? If yes, i can help you....
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Tested this new sights in mission and after this i can say that they are good. Much easier to aim than before. In my test i noticed that Jam machineguns are little more accurate than default ones. Pappy, what do you thing about incerasing machinegun accuracy to JAM level? That rather doesent radically change game ( like incecrasing Bradley strenght /Joke ), and makes it more realistic. One more thing, americans have newest Bradley, Abrams, and helos. Why they have only M240 machinegun? This rather old weapon, newest one is M249. I know, i know we talked about this , but thing about it again
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No it isn't. Quote on top of the topic is from this thread . Page 6 - 8 i thing, but not sure of it. If you coud send it to me also. Maybe i try finding some FTP... 5maj@wp.pl
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Anybody knows whats going on with this pack? It woud be great, having Russians speaking Russian. It dosent really matter if resistance will still speak speak english...
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Pappy maybe, some new pistols? How about Mk23 from INQ pack as default sidearm? Or any pistol from these new SOF2 WP? And changing Russian Tokarev, with Keg Makarov? About this PK optics, i have to test it in game. For now it looks very good, and realistic but its still quite big
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IMHO Shotguns are nice, but they are useless. OFP AI is to stupid for good combat in cities. There are mainly fights in the open fields. Maybe in OFP 2? Personally i liked most pistols from this pack. After all there is some nice "usual" sidearm for US.
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Maybe you will be surprised, but personally i like this voices It makes mod more originnal, you are feeling like reall Finnish soldier. And their are quite nice recorded. Sorry for OT.
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Well you all have right. Looking forward for updated version. For me Inquistor weapon pack is the best. Especially Paa version.... But VAS dont have any money from it. He gaves credit to Raven Sowtware in readme. There is a thin line between legality and unlegality here....
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Do it before, it wont helps T90 is definitly installed, not sure about T72. Maybe wrong version? M113 gunner are standing on APC, is this correct? I heard someone reported similiar problem with bradley....
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Downloaded. New optics are better than old one, but for me optics in PK are to big. Is there an possibility to make smaller ones? It makes aiming very hard, becouse you dont see enemis. I get crash to desktop when chossing Russian T-80 or any Resistance tank....
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LOL I tried nearly evrything, depbo Rudedog pack,your replacment, and your config 3 times, i was looking closley at every addon that may conflict. But all seemed in order. Finally i moved all addons expect your replace, Rudedog pack and O.Pbo to another folder. And it still wont work! Then i noticed by chance that i have unpacked default Bradley in my main OF directory. And that was the reason of incompalibility Remeber, simple thing are hardest to spot . Looking forward that optics, personally i hate INQ AK47, cant aim with it...
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New problem When i DL updated version of Rudedog bradleys, M2A2 from "replace.pbo" is back BIS Default one. No idea why it happends. Even name is old, M2A2 nor M2A2 ODS. I deleted all "Bradley.pbo" expect your one, and it still dont work. Even tried using this without your config, and wihthout any mod folders - not help....
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Maybe you have to many addons. Are you using command "- nomap"? Or maybe you have damaged version of ECP. Try redownload Here is the link for fixed INQ weapon pack(paa textured instead of laggy JPG]. Maybe JPG version of INQ weapon pack caused problem? Not sure of this. Tell me more about your Flashpoint configuration and ECP and i may be able to help you....
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Maybe you have to many addons. Are you using command "- nomap"? Or maybe you have damaged version of ECP. Try redownload Here is the link for fixed INQ weapon pack(paa textured instead of laggy JPG]. Maybe JPG version of INQ weapon pack caused problem? Not sure of this. Tell me more about your Flashpoint configuration and ECP and i may be able to help you....
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But in heli missions you start as default pilot, not baspilot. Can you do anything about this?
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Done. Thanx for the tip. Click on picture if you want larger screen.
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No problem. I agree with you about this T-90's. Vote for giving them to Russians.
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class T80 : RussianTank { (...) // model="\SIG_T80\SIG_T80UE"         (...) model="\SIG_T80\SIG_T80BV"; (...) When there is "//" before line, game dont care about this command. If you wanna disable something wihout deleting it, you may add this. Modyfing Iine  model="\SIG_T80\SIG_T80BV; " will change russian model becouse it dont have "//" before it.
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Extraction you dont need ICP Weapon pack. This Mk23 pistol is originally from INQ_Weapon pack. ORCS only change its name to ICP_Mk23. In INQ weapon pack you have also silenced version. Class names are INQ_Mk23 for default pistol, and INQ_Mk23SD for silenced version . Mags are INQ_Mk23 and INQ_Mk23SDMag . I also suggest using INQ weapons, not BAS, less stuff to download. More peaple have INQ-s weapons, than LSR Rangers. Here you have Link. This is Paa version, not laggy JPEG version, it runs fine in slow PC-s like mine ( 1.3 Celeron).
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Extraction you dont need ICP Weapon pack. This Mk23 pistol is originally from INQ_Weapon pack. ORCS only change its name to ICP_Mk23. In INQ weapon pack you have also silenced version. Class names are INQ_Mk23 for default pistol, and INQ_Mk23SD for silenced version . Mags are INQ_Mk23 and INQ_Mk23SDMag . I also suggest using INQ weapons, not BAS, less stuff to download. More peaple have INQ-s weapons, than LSR Rangers. Here you have Link. This is Paa version, not laggy JPEG version, it runs fine in slow PC-s like mine ( 1.3 Celeron).
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Already extrakted it, 3 days before. I dont remember any errors. How can i send to you? And great works with compas, res tanks and NV. Any progress about this annoying files.sqs bug, and binocs? And one more thing, do you do anything with this bradley strenght? I know its quite realistic, but it greatly disbalance the game. Look at my post about what happened to me in Retalation champaing, previous page . And same error like with bradley(missing cbt_ifv) appear with Appache. Not a problem I am glad that i can help you.
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Wanna play with WGL goggles, with Pappy mod? You have to modify pappy config.cpp. You have to add wgl_ui.pbo to your addons. Find line "class NVGoggles : Binocular", and replece all conttent of this line with this.
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This is aldredy reported bug. If you relly hate this, you cant do like i - remove all ecp scripts from pappy config (performace over quailinty! ). You get this error only once, arent you?
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What about strenght of this Bradleys? I know that this is realistic, but when i was playing Retaliation champaing 2 bradleys and M1A1 cut my 4 T-80 squad, and 4 bmps into pieces...I dont loose even one T-80, before you face bradleys. This is that mission when you are orderd to clear way for trapped mechanised infantry. There is quite lots of fihghting before facing bradleys.... Thanx for reply. Now i have same problem with cbt_misc I delete all scripts from bradley config, before reading your post, and it solve problem with cbt_m2inf . Do i have put them there back?
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command "-no map" does not work with Flashpointresitance.exe. This is version 1.91. You must have 1.96 to use this command.Even if you have 1.96, you must use it with Flashpointbeta..exe, nor flashpointresitance.exe.