Kuba
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Everything posted by Kuba
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@mojo Maybe you dont have Dynamic Range sound addon?
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I have a question. Is there any thing new in VBS, that we dont have already in OF? I dont see any sense in paying 500 dollars for something that i already have.....
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I have a question. Is there any thing new in VBS, that we dont have already in OF? I dont see any sense in paying 500 dollars for something that i already have.....
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Need native russian - ukranian speakers!
Kuba replied to desantnik's topic in ADDONS & MODS: DISCUSSION
Dammit exams, i will have that stuff next year to Are you able to find more peaple? I will propably manage to get Red hammer russian voices to resitance, but i cant be sure anything 100% at this moment. -
Look There They are alredy inpleted. You "only" have to dowload 300mb
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sry, my mistake . You need unpbo in version 1.3. I cant provide the link right now, sry:( But i will search for it....
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link Sometimes when you unpack config.bin you will get some orrers, like number 42162346 istead of -360, but there is no other choice
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No, it isnt. At least in my version. There are 2 files "config.bin" and "config.cpp". If there is an "cpp" file game automaticilly ignores "bin" i think. Just in case i am Quoting my humr cpp:
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You mean this ? You have to unpack "humr.pbo". It is in your default res directory
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Download newest Pappy Boygton super config, there are ones link
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Agree with it, tested myself but i suggest not proposing anything until Pappy have some sleep  He deserve it @Resev You have to open y2k3.cpp find and fine line "class Cobra : Helicopter" there shoud be somethig like that Change "something" to "\BOHJSDF3\ah1s_sp\BOHah1_s" (dont forget about quotes).  After that use cpp to bin to pack y2k3.cpp to y2k3.bin. Change name to config.bin and place it instead of Pappys config.bin. If you dont understand something - ask. Pappy i suggest adding some tutorial how to personalize your config, becouse peaple will propably flame you with questions
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Well, sleep well Hey, i have new outstanding idea, you HAVE to do add it to your config!!!/ joke Â
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But why dont using zil trucks? They look much better than Ural, and, they are more common in russian army than Ural after all. because the resistance and civilians are using the zil trucks. if i give it to the russians too. then you will have blowin up have your reserve army before you realize that they have the same trucks. for the same reason russian and resistances tanks are different. West - 5t Russ - Ural Resis - Zil Civil - Zil Well you are right, but dont you think that Russian trucks are used more often than Civs and Res ones? Zils trucks are definitly better than CSLA ones. If something is good, why use it rarely? And they are russian cars after all... I proposoe: Zil131 (tent) - default russian truck Zil 131 (white tent) - russian ammo truck Zil 130 (repair) - russian repair truck Zil 130(fuel) - russian fuel truck ? Becouse of using CSLA already: CSLA Tatra (smaller one) - res default truck CSLa Tatra( ammo version) - res ammo truck CSLA PSV5 - default Civ Truck BTW i managed to give ZILs random plates. You have to add: If you add this to ZIL config you will have working random plates.
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Well, i only noticed this bug with pistol anims. Evrything else is ok. Main advantage of this, is that you dont have waste your time for making huhe bin for each small change. Its really good for beta-testing. But why dont using zil trucks? They look much better than Ural, and, they are more common in russian army than Ural after all.
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Need native russian - ukranian speakers!
Kuba replied to desantnik's topic in ADDONS & MODS: DISCUSSION
Looking forward to that idea. Always annoeyd me Russians speaking english. BTW, Desatnk did you managed to use default RH voices as resistance? -
Pappy there are some another bugs! Maybe they dosent really matter, but they prevent game from starting if you change name ofp2k3 to config.cpp, and try to start game with it. Yes, you dont have use bin file, cpp works fine. The only problem with is pistol animation are not working, but for bug testing this is exelent. Anyway, aldredy fined reason for this, there is encrypted config.bin in o.pbo wchich is responsible for pistols. It seems that when you are using cpp version as default config, not bin, this is automaticly decrtypted. And if something is decrypted from be, the bugs are occuring. Â Back to topic. First of all: Ural have 2 times "hidden selections" declared. Secondly, T80 have models declared twice times: Next: BMPres problem fixed! There is ";" missing after "}". Finally: Thats all . Aldredy fixed for myself. If you want, i may send it to you.... Edit: One more thing. Ural still have some white parts. I know that installing CSLA will solve problem, but dont you think, that downloading 300mb is little stupid, for one truck? You already use exellent Nashe Ourije Zil pack, why dont you use something from them? Edit2: Some gramatic mistakes
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Pappy are you sure, you want realese it tommorow? We have time. There still can some bugs appear. Why dont wait a week or 2? More time for beta testing = less bugs in final version
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I dont thing this is verry good idea. Bas site are often down. And there are some incompaltibilets beetween some bas addons. Can you pack all BAS addons in one pack and host in your page? I want show your mod to my cousin who dont like OFP, and it woud great to have all addons in one, or 2 packs. I know that there is an list, but i want to show him that he dont need spending many weeks of downloading thing to make "this crappy" game better. Are you sure you remove this "&qout" thing? It works really fine for me. Coud you add in next version hidden selections in resbmp, even dont working? I woud like to see them. Actually i dont remove them, i add // Â before them . Â This works fine, even with missions with voices.... Dammit time zones Often when you write "i just waked up" there is 2 Am in my country
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Tried adding this hidden selections? They works for me fine, BMP have no sings..... Edit i cant quote "cccp" properly. It automaticly adds """.. Just ignore it Edit2: Another bug to report. When using COC artillery whith your config i get "cant finded sound_hum"(or something like that) error. Edit3: Removing this lines shoud solve problem.
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Pappy what do you thing about changing global units categories in editor? For expamle, not only "air" but "air - planes", and "air - choppers"; same thing with armored, "armored - tanks" ; armored - APCs" etc... It coud help with maintaining order with many addons. I do this for me, and it works very fine. You only have to change global vehicle class. Example: Default: Changed:
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Ok then. But as player, aiming with PK is quite hard isnt it? Computer seems dont have any problems with it.... Strange. It works for me without any sings. I will check out your new config, then we will see...
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Need help converting bin to cpp
Kuba replied to desantnik's topic in OFP : MISSION EDITING & SCRIPTING
Try CPPBIN to CPP => BIN. To BIN => CPP Use PBO Decryptor, version 1,3. Currently i dont have direct link, but i may send it to you... -
One more thing, you shoud add "ak47cz" to magazines, if you dont person from the movie wont shoot Dammit i forgot to send my edited post To solve the problem remove "burst" from class ak47cz . Good: Bad:
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Having same problem. Open mission in editor, and i discoverd that this is error have something to do with weapon "Kozlice". When i removed it evrything was ok. Propalby addoing some commands in Pappy config shoud solve problem. But i dont know wchich commands Edit: Kolzice have 2 type of ammo. If you are using "ball" there shoudnt be any problems. Problems occurs only with "sheels". So if you wanna watch move just delete 2 soldiers with kozlice.... Edit2: Forget it. Kozlice is ok, there must some other reason. Edit3 : Ok, now i am sure. There is unit with an initialization field "this addweapon"ak47cz";this addmagazine"ak47cz". This is the reason of problem. Kozlice is OK Edit 4 Peaces are coming together Remember when Pappy said that he remove burst from AK to make it more realistic? THIS is the reason, ha!
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Here comes new toys for our computer soldiers. Russian addonmaker VAS did a good conversion job. Weapons are really great and they "fit" OFP. I just dont like an new sound for AK. Sad that there is no new Ak74 Grenade Launcher. There is an nice innovation  - shells are not dissapearing! Grab it from this link. Content of the pack: Rifles: - Ak-74 - Ak-74 with the bayonet - Colt M4 Carbine - Colt M4 Carbine with M203       - MSG90A1 - OICW - M3A Greese Gun - Mossberg M590 - Usas-12 Machineguns: - RPD - M60 Pistols: - Colt M1911A1 - US SOCOM - Mk23 Mod.0 - Silenced US SOCOM - Mk23 Mod.0 - Micro Uzi - And new MM -1 grenadelancher Â