KTM_Calle
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Everything posted by KTM_Calle
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Sorry, that project was never finished..never got the energy to finish it off
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Thought this game needed some more VEEEE_EIGHT! :EDIT: Updated pictures
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You must be ironic. Try pushing a barrel down a cliff or why not a set of steps, watch it hit every bump and stone, and if you are a bit lucky you might hit someone down there, they get knocked to the ground by the barrel and mangled as it rolls over them. Then try it in ofp... And if we are talking for example helicopter physics, they helos dont use very much physics in far cry, because they are mostly scripted. Why? They are not controllable by players, so lots o' physics would not be needed. And if you want helo physics, shoot one down from the sky and watch all the bits fly around and hit people in the face.
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Looking wonderful  What kind of boat is it? (Dunno if i missed it or you didn't type it  ) Edit: Aha, "Nasty" Class...silly me
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*Bump* Updated pictures in first post
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Well, idle sound inside and outside the car would be fine. Is it possible to have a separate sound when you start the car?
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Trans Am in the winter?? Don't make me hurt you!
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Looks very good Â
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Im not sure how im gonna do with the lights, can i disable the lights when they are down? I might do the Camaro, if i have the energy for it
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Looking good! Oh, btw - I drive '89 Camaro IROC-Z - very close cousin of this car, I've been thinking about making one of these for OFP... The model is almost complete, unfortunatelly I have no time to finish it PS.: Make sure to 'weld' centerline vertices before releasing the model! Do you have any pictures of the Camaro? Dont worry, the center seam will be gone!
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350/open header would be great!
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Bigger, 427ci (7 liter?)  Pic Engine pic Oh damn, you are really my idol! Thought you had a 3rd gen! Gen 1 is even cooler  It'd be wonderful if you could try to record that sound, nothing is more beautiful than the singing of a big block  427 in a '69, thats an unusual combination, is it not? :edit: nah, Jeeps are not my cup of tea, sorry
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The Frightened Chicken will be there Red and black versions are planned
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Yikes, that sounds terrible at the end.  If it is possible to do w/ a regular mic and get some decent quality, I can record my Camaro exhaust sounds if you want. You have a camaro? You are now my official hero! My ofp got a little fucked a few days ago, so i cant hear sounds in sp, only on online servers  Yes, the vertexes are not merged, i did a fast import from MAX to OFP to get a look of things, and i have gotten rid of most of the "seams" now. By the way Maximus, is it a 350 (5,7 L)? Or a 305(5,0 L)? Or something smaller? :EDIT: The Firebird/Trans Am and the Camaro are both GM F-bodies, and it is only minor differences between them, so it is not impossible that i make a Camaro also :EDIT 2: What the hell, i'll post a newer pic, where i've gotten rid of a few of the seams, and i've put a TEMPORARY texture on, to see how it would look
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I can assure you he did. The source
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Heya, would it be possible to prevent the AI from using the turret of a tank while driving, and even better, is it possible to force them to halt whenever they want to shoot? The tank in question is the Swedish "S-tank", a turretless creation S-tank link This tank cannot fire when moving, it has to come to a complete halt, and then move its whole chassis to aim.
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Sign me up
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Hrmm...correct me if im wrong, but i thought this only belonged in Hollywood movies. If the enemy have a clear shot and misses, i think you will be more eager to shoot back or flee then to start taunting him
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Would it be possible to get a script that detects a vehicles altitude? Like when i get down to +1 m above sea, the script could activate?
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Getting altitude from sea-level?
KTM_Calle replied to KTM_Calle's topic in OFP : MISSION EDITING & SCRIPTING
Thank you -
Heya, would it be possible to  lock the turret of a tank while moving, and even better, is it possible to force the ai to halt whenever they want to shoot? The tank in question is the Swedish "S-tank", a turretless creation S-tank Link This tank cannot fire when moving, it has to come to a complete halt, and then move its whole chassis to aim. Thanks in advance
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Lock tank turret while moving?
KTM_Calle replied to KTM_Calle's topic in OFP : MISSION EDITING & SCRIPTING
Ok, and is there a way to force, say, the driver to turn out? I think you'll need to use "playmove" but, doesn't it look rather strange if the driver pops his head out before the tank fires? The driver-turned-out cant follow a moving turret anyway, so i'll make him turned out but invisible in that case Edit: How do i use playmove on the driver in a tank?? -
Lock tank turret while moving?
KTM_Calle replied to KTM_Calle's topic in OFP : MISSION EDITING & SCRIPTING
Ok, and is there a way to force, say, the driver to turn out? -
Hey I have a few useractions coded into my config.cpp, how do i do to insert a delay of 10 seconds before you can use an action again, after the first time?
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Delay between useraction?
KTM_Calle replied to KTM_Calle's topic in OFP : MISSION EDITING & SCRIPTING
Woah, that was a lot of code for a 10 second-delay Thank you for the help, i'll try it out  Edit: Incredible, it works! Thank you again very much Sgt_Wilson!