KTM_Calle
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Everything posted by KTM_Calle
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No need to go wild Frandsen, i said no forests, i meant almost no forests (compared to Sweden and Finland that is), and if you read my post again you see that i say you have MORE farmlands (and not NO farmlands as you read it, might have put it in a confusing way though)  And yes, i have been in Denmark, i am from Sweden myeslf  Yes, thats what i meant, you can't make an "universal" scandinavian map
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Denmark looks a lot different; , almost completely flat, no forests, farmlands and more farmlands...Denmark and Finland looks alot different i must say, while Finland has forests and lots and lots of lakes. I think Sweden and Finland would work, and a bit of Norway, but not Denmark, unfortunatley
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Hey I'm making an anti-tank portable launcher, and i need a little help with adjusting the sight on it. The scope on the gun is supposed to be 3x, how and where do i define this in the config? And when the 3x zoom is done, how do i "shrink" or "enlarge" the scope to hit where the range markings are? Thanks in advance
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@Hurlothrumbo, Jamesia, Harnu Read the first page, all that has already been discussed and settled
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Yup, it can be done, you just make a animation for the tree wich loops, the downside will be that it will probably eat your CPU alive if there's a hundred trees waving around at the same time on the screen, not to mention a whole island of them...
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No thanks, but thank you for asking Â
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Simple, we cant. Because you have not released it yet. Â
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Not meaning to sound rude but there are a thousand m4's out there. In the same time, there are a thousand U.S weapons you could make, yet everyone chooses the m4 in all its variants. Personally i cant see much difference between this m4 and the BIS m16 (wich i can see it's based on), but as i know how hard it is to make addons, i say good job, keep up the good work, but try to be a bit more unique
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Operation White Nights Rb 56 (Robot 56) BILL! (Work in progress) Edit: THis is a anti-tank two-man portable rocket launcher, wich fires a missile that explodes OVER the target and sends its load right down its roof, where the armour is very thin. Resembles the MILAN AT launcher for example And the real thing
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Here's a picture of the Rbs 17 (Hellfire), this is the one i am making alongside my other projects for OWN And here's the Rbs 15 PS: I said before the Rbs 15 and 17 is basically the same except the mounting, it is not, i have no idea what that came from
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I was talking about the bug which removed the ammo of the weapon if it was loaded, and you picked it up, or something similiar, remember we had a bit trouble in mp with this bug, but we sorted it out after a while  It might be hard to implent the rb15 missile launcher on a car class vehicle though, if you dont script it like some kind of scud missile   Or am i completely off? We dont use IRC very regularly, good idea btw... /Calle  Edit: Was dreaming/sleeping/anything, error changed
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We are thinking about it, for example FDF's portable weapons have a few bug issues with thier ammo, if anyone can solve those problems, we would be happy to make it portable (With Fdf's allowance ofcourse, if we should use thier script)
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Swedish translation of Missile
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The AT 3 IS the Sagger... http://www.fas.org/man/dod-101/sys/land/row/at3sagger.htm
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16 years old, Sweden, technical program in high-school with media-concentration, riding motocross and doing models for ofp on my spare time And my real name is Carl
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Hey! Does anýone know how i adjust my weapon to hit where the range markings are? So when i line up the target with the "100 metres" line, i'll hit the target if it's 100 metres away? Thanks in advance
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Just a question: I thought it was impossible to add more than 1 type of real "missiles" to a vehicle in ofp, but here you have 3 different? I thought the others would have to behave like bombs or rockets? How did you get around this problem? Great plane
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I had a similiar problem with my Carl Gustaf addon, and that was because i had slowed down some kind of velocity-thingie for the gun in the config (thought it was the grenade's flight-speed, it wasnt), and the ai kept pointing it up in the sky Edit: Think it was "initspeed" that caused it...
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Horses, or especially cows and sheep, should be implented. Ever noticed all the farms around the islands are kind of dead Perhaps not to ride on, but as non-static scenery... And if you're gonna do a horse, dont forget to make a moose
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I think the OFP 1 installer was kind of nice, with some music and bla bla in the background, maybe some fancy screenshots from the game would be nice though
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I doubt it is possible to simulate advanced SAM systems to that degree in Ofp...the closest you get is target, fire, boom...
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Lets imagine my mod team (Operation White Night) has a Howitzer that we would like to use with CoC UA, how do we get it implented? Do you have to code in the units name in the UA source code, or can we "add it" with an external script? If WE alter the source code to implent our howitzer, will it still work with the original UA release, or will it give "differing version" errors? Thanks in advance
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Words cannot describe the greatness of this addon! Â I have an idea for thos addon though: In one of the demo missions included, there is an enemy "battlefield radar" that can localize your own artillery units and call in artillery at them. In real life, it is also possible to localize radio signals, such as the ones used by artillery spotters, wich basically means that if you stand still too long after chatting with the dudes back at base, you wont see next sunrise :P Would this be possible, perhaps the ability to turn this option on and off via the init field, kind of like "artyshellspotter=true" ps: If this has been mentioned before, i apologize, didn't want to read through 11 pages of text Â
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Got any pictures?
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Really? Are we talking BIS or h4xX0rz here? You dont need to tell me who it is, not even give me a clue, im just curious wether its BIS or someone else  Edit: That is, if you knowÂ