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KingN

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Everything posted by KingN

  1. KingN

    CiA co-op night

    Sorry a bit late, just remembered I took one screenshot in the last mission. Sniper giving some cover while the rest of the team assaults the enemys stronghold. All of us got wasted to the last man after the enemy got reinforcements.
  2. KingN

    CiA co-op night

    Jarf looking all mean Fighting an enemy chopper Our defencive position Preparing to advance *snickering*
  3. KingN

    CiA co-op night

    Last night's session was great! Thanks to all. Albert don't seem to like his mg From the first mission
  4. KingN

    CiA co-op night

    Thanks to all for the games last night Joint action Albert sniping Fire support is being set up while the second group is advancing lol? Regrouping EDIT: 400 posts, yay
  5. KingN

    Operation Black Mamba - UPDATED!

    So... Where can I download this mission? The site is in german and all I manage to find is few trailers of the mission.
  6. KingN

    CiA co-op night

    Yeah that's it. I actually remeber playing once that but the mission itself didn't work so well that time. I think A&D would be better choice when we're playing with a huge mass of players but if you guys don't prefer that mode even in this case, I'm ok with the normal coop missions.
  7. KingN

    CiA co-op night

    I've had an idea too for few days already. I think a little change to the typical coop modes could be refreshing. I've thought of a new coop mode. This kind of mode would be especially for the nights when there are 20+ of people playing. I know you like only coops, don't worry, this idea should be still worth implementing. This is the idea: We should start making missions where are 2 teams (or actually forces), the russians and the finnish. Both forces have their own goals. Here's a simple example mission: The finnish force has to prepare to defend Hill 101 against the Russian force which is planning to take over this hill during the night. The finnish could have few heavy weapons and the russians a mi24 and a couple bmp's to use. This kind of coop mode would be coop playing at it's best imo because instead of blind, deaf and stupid AIs for us to kill there are human players hatching evil plans against each other. Only bad thing in this is that the games will be fairly short as there are not much to kill per mission. Does this sound interesting at all to anyone? Â
  8. KingN

    CiA co-op night

    It's a pitty that we didn't get the special group pic we prepared so well for. Thanks for the games last night. I've got some heavily edited screenshots this time... Group inserted Watch that AA fire! Observing From the mission "Bush's Nightmare" From the last mission
  9. KingN

    CiA co-op night

    Special forces on the move Just a push of a button and... Wheres my rabbit posing on the rock Silhouettes in the sunrise
  10. KingN

    CiA co-op night

    I really should stop taking this many screenies per night... Rooftop fighter Area secure Searching for the last terrorists Bals giving some nice hot lead for the russians Aaaaawww... Looting
  11. KingN

    CiA co-op night

    Crew eliminated Preparing for a motorized march All in? "So this is the plan..." Uuumpf! MrZig takes a lethal bullet
  12. KingN

    CiA co-op night

    Took quite a few shots last night... Had to resize 2 pics as they were over 100kb Spec ops taking out a road block Camp B Bombarding an enemy stronghold Everyone had bad desync in that mission at the end Yay, goodies! Boom!
  13. KingN

    CiA co-op night

    Few shots I took from last night. That mortar shell ripped a T72 to pieces Checking through a heavily shelled enemy position Assaulting another enemy position, Llauma leading in the front Directing mortar fire... ...then slowly engaging after the concentrated fire Casulties of Mother Russia
  14. KingN

    CiA co-op night

    The last two pics: Enemy convoy in bits and pieces, sir Bals looking all excited
  15. KingN

    CiA co-op night

    My first screenshots set from CiA coop night: CiA co-op night 08/05/05 Lenin and Balschoiw taking a look on what's left of the enemy after a fierce fight Getting into positions Regrouping after a victorious fight After Llaumas tragic death Lenin takes command and we continue cleaning out the village of Travidja Scouting an enemy base
  16. KingN

    Revolt 1998 - Tonal Campaign

    Screenshots anyone? Taken from the Intro of the Campaign Pic1, Pic2 Ready for some whoop-ass, boys? Illegal weapons marketing, eh? We'll take care of this one... Saved by the bell, the Rangers are ordered to help the government forces in the village of Kimbe. Operation Thunder Snake, "refreshingly moist" weather that day... Pic1, Pic2, Pic3 That's all for now. If you wish I'll give some more later.
  17. KingN

    Revolt 1998 - Tonal Campaign

    If it's only about the config.cpp isn't it only up to the player wether to use the updates or not? the updated .cpp file cannot be required by the campaign. I'm not completely sure about it though. I'll look into the beta testing thingie. I think I could make use of one more beta tester...
  18. KingN

    Revolt 1998 - Tonal Campaign

    I've replaced the BAS Deltas/Rangers pack with the new Laser's Delta/Rangers Pack 2.0, so you'll be enjoying these fresh rangers units in the campaign. The needed addons section in the first post is updated too. Hope you're happy now, folks.
  19. KingN

    CiA co-op night

    This is not necessary is it? Othewise I'm familiar with the commands' meanings.
  20. KingN

    CiA co-op night

    looks good. make sure mouth, eyes and nose is at the right spot, Hardrock for example looks pretty strange from the sides. Can you show a larger screenshot of it? Well this is as big as it gets. I don't have any other pics of it at the moment but you'll see it more properly next sunday.
  21. KingN

    CiA co-op night

    mkay how do you like my King Connery face (see avatar)? Just made it with psp7 and google. Â
  22. KingN

    CiA co-op night

    That's me in the last pic near albert in the first page. Hmm should I make a custom face since we don't use cadet mode anymore? Haven't made any before.
  23. KingN

    Revolt 1998 - Tonal Campaign

    Ok, now I need your opinion! Do you want me to add the new Laser's deltas/rangers to the campaign? If yes, do you want to keep the BAS rangers' weapons (ie M4A1 ACOG, Master key...) which are imo more realistic, especially the silenced ones, or do you want me to completely replace the BAS rangers to Laser's units and weapons? My opinion is that the BAS units are good enough. Though if many of you want the Laser's unit models to the campaign I could gladly make a mix of both BAS and Laser addons: Laser's unit models and Laser's/BAS weapons. This would of course need both addons to be dled though. What do you think, folks?
  24. KingN

    Theme song

    Megadeth - Holy Wars Metallica - Disposable Heroes Merle Haggard's vietnam era music is also fun to listen to while playing ofp but for a theme song, I don't know...
  25. KingN

    Revolt 1998 - Tonal Campaign

    All needed voice actors have been "recruited" and new section "Voice Actors" has been added to the first post. Thank you one more time to all who have volunteered! @marcusjm, Of course I've not served in the rangers regiment but i think the missions are more or less realistic. Playability is what i aim for in my campaign but I realism is of course important too so the campaign is balanced between these two elements... but it depends on mission too. Often I try to make missions as realistic as possible though. What comes to massive battles afaik the rangers operates more often just alone. Tactical strikes are more what these mission in this campaign is all about but there are also at least 2 large scale conflicts.
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