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KaRRiLLioN

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Everything posted by KaRRiLLioN

  1. KaRRiLLioN

    Rts-3 released

    UPDATE: Beta Version 0.3c is out. Check the first page of this thread to find the download links. All I did was update the briefing, so let me know what you think of it. I'll try to get up a website soon with similar info on it as well, but until then, let me know if this explains everything well enough. I massively re-did the RTS-2 briefing for RTS-3 which was originally done my Nagual. Many thanks to him for that great briefing and framework to create this one from.
  2. KaRRiLLioN

    Rts-3 released

    *sigh* Read page 5 of this thread. I have debugging code in the mission so when it is activated I can quickly and easily build a base and test things out. I explained it in depth on that page. Since then I have re-written the debug code anyway.
  3. In 1.9 you can use CreateVehicle to make explosions, so if the mission is for MP, everyone can see the explosions. Depending upon how large the area of operation is, you can simply place an object somewhere in the middle. Name it Center or something like that. Now use something like this in a script. Exec it using exec "bombs.sqs". BTW put a game logic in your map named Server. ?!(Local Server) : Exit _unit = _this Select 0 #Start _wait = Random 5 ~_wait _num = Random 1 _pos = getPos _unit _dir = getDir _unit #Position ?(_num <=.5) : _dist = 0 + Random 30 ?(_num >.5) : _dist = 0 - Random 30 _posX = (_pos select 0) + _dist * sin _dir _posY = (_pos select 1) + _dist * cos _dir ?(_num <=.5) : _posZ = (_pos Select 2) + Random 30 ?(_num >.5) : _posZ = (_pos Select 2) - Random 30 _bomb1 = "SHELL73" CreateVehicle [_posX,_posY,_posZ] _bomb2 = "HEAT73" CreateVehicle [_posX,_posY,_posZ] Goto "Start" this script will make explosions all around at random spots. you can adjust the wait to have different intervals but I set it to be a random number up to 5. You can of course change the settings to other stuff, like you can change the "bombs" to other shells, and you can have the bomb type vary by using random num. This script should work ok, but I haven't tested it to make sure.
  4. KaRRiLLioN

    More screens from bas

    I played around with the NAM Chinook a bit and drove a motorcycle into it and such. It's pretty cool. Unfortunately everything falls out when the chopper moves. I messed around with a Setvelocity script for the hell of it. I can sort of make it work by matching the Soldier's velocity to that of the chopper's, but there ends up being a fraction of a difference that eventually makes the soldier turn into Superman and fly along outside of the chinook. Maybe I should use this as a Jet Backpack script now eh?
  5. KaRRiLLioN

    2s19 released

    Nice addon, but the optics doesn't seem to work on it. All I see is a red screen when I try to use the scope. I wonder if the author will release an English version for putting the turret holder up and down. I'm no expert on military hardware, but the model looks and drives nicely, and acts similar to the M109 Paladin. The arty shell seems a bit weak though? And it's a HEAT shell? It took 3 direct hits to take out an M1A1. Like I said, I know little about military hardware but isn't that weak? Otherwise though, very nice.
  6. KaRRiLLioN

    Rts-3 released

    If they are AI that you trained, all you have to do is simply tell them to eject. Â Hit the ` key to select them all, then press 6 and then select Eject from the menu. BTW, here's what happens when you try to build your base in a low spot and then the tide comes in.
  7. KaRRiLLioN

    F-15e strike eagle released!

    How's it coming deadsoldier?
  8. KaRRiLLioN

    More screens from bas

    I'm sure the HALO script would work for that, since all it requires is for the soldier to be 200 meters in altitude. If you want a running line of them, and the units are AI, u could stick in a global var so that when the leader pulls his chute, it causes the others to do the same. There's a few angles you can play around with on that. I don't know all of the dynamics of how the MH works, but from what I'm understanding, if you're walking around in it, you're not actually defined as being in cargo, etc.
  9. KaRRiLLioN

    More screens from bas

    Dumb question here...can you actually walk around inside that while it's flying? Or is it a static model?
  10. KaRRiLLioN

    Rts-3 released

    I've just put the new RTS-3 with Addons version up for download. Â It now takes place on an entirely new island along with some of the best Addons that I've found out there. The links to download the entire ADDON PACK and the mission are in the first post of this thread. Unzip Phaeden.pbo and Ackropolis.pbo to your Addons directory. Everything else, unzip to your Res\Addons directory. You can unzip them all to either Addon directory actually, but I've been told that this combo works best. If you already have some of the following addons, then you may not need the pack. Here's the new addons: DKM OV-10 Bronco - http://www.dkm-mod.mkdi.net/ DKM M109 ADATS DKM 26M Tunguska BAS Littlebirds - http://www.concept-5.com/ballistic quakergamer M109A6 Paladin Version 2 - http://www.roughnecks.org/opgwc/default.asp IkaR F-14 Tomcat - http://membres.lycos.fr/hellden/ PSC - Dragonfly Hit_sqd_Charlie (@ck*knowledge) Ackropolis Island - http://hitsqd.net/ Phaeden USMC - Phaeden's Island Let me know what you think of the new addons. Â So far it all seems to work very well.
  11. KaRRiLLioN

    Rts-3 released

    Beta 0.3b is now available. 0.3b Additions The main addition to this is the new Commander Reassignment action. Basically, if the original commander drops from the server, then the script will detect that he is AI and reassign control to the next player. If the current commander does not wish to be the commander, then he can assign another teammate to take over these duties. If there is no human player available on the server for that team, then the script will automatically assign an AI as the commander. This doesn't really mean much right now, but once I start placing the single player components in, then it will make a difference. 0.3b Fixes The player count now works for either hosted or dedicated servers. The player count basically counts up all human players and then adjusts the AI limit based on that. This also determines whether captured territories will have AI spawn and guard those territories. Coming soon I've narrowed down my new island search to a couple of new islands, and since I haven't gotten much feedback here about any addons, I guess I'll proceed and use the ones that I like so far. I just regret that there isn't a good Russian jet to use yet.
  12. KaRRiLLioN

    F-15e strike eagle released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ Nov. 26 2002,17:49)</td></tr><tr><td id="QUOTE">Karrillion if you are ask how to change the side of an aircraft I am amazed! The master mission creator Just go into the mission.sqm find an F15 that doesnt have player in it and change the side from west to "EAST"<span id='postcolor'> Heh, I know how to do that, but I'm talking about making it that way in the model, i.e. what determines the model's default side. Â If you create a vehicle using the createvehicle command, then it will create one using the default side of that vehicle.
  13. KaRRiLLioN

    F-15e strike eagle released!

    Is it very hard to change the "Side" of a vehicle? I just hope deadsoldier decides to do the Mig or some other comparable Soviet aircraft after this one. Personally I think the Soviet aircraft are every bit as cool as the U.S. ones, but for some reason not too many ppl have concentrated on them. Still, your current Mig looks great. Was it just a high poly count that caused lag? I've never done the modeling bit, but I used to do missions for Counter-strike and some other Half-life mods, so I know all about rspeeds, i.e. poly counts in regard to 3-D objects. I did some dogfighting with the Mig and the F-14's and I put up 5 Migs and didn't seem to have any lag issues with it, but then again my PC is a 2.8 gz with a GF-4 Ti4600.
  14. KaRRiLLioN

    F-15e strike eagle released!

    Is it very hard to change the "Side" of a vehicle? I just hope deadsoldier decides to do the Mig or some other comparable Soviet aircraft after this one. Personally I think the Soviet aircraft are every bit as cool as the U.S. ones, but for some reason not too many ppl have concentrated on them. Still, your current Mig looks great. Was it just a high poly count that caused lag? I've never done the modeling bit, but I used to do missions for Counter-strike and some other Half-life mods, so I know all about rspeeds, i.e. poly counts in regard to 3-D objects. I did some dogfighting with the Mig and the F-14's and I put up 5 Migs and didn't seem to have any lag issues with it, but then again my PC is a 2.8 gz with a GF-4 Ti4600.
  15. KaRRiLLioN

    F-15e strike eagle released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (R71 @ Nov. 25 2002,18:23)</td></tr><tr><td id="QUOTE">Any updates on the F15? and what ever happened to that old mig that someone made. They said that they where going to fix the bugs in that, and they never did put out a new version.<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Nov. 25 2002,12:27)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">ahh well that's because i actually did finish the bugs...but never got round to making new textures. Also, there was a Res bug which couldnt show the addon in the editor or just crashed the game for some people. I've got more and better things to do <span id='postcolor'> Man we really need that Mig 29 to balance out the airforces now. Â It's a great looking plane so I'd hate to see all that work go to waste. Â Did you fix the lagging issue for it?
  16. KaRRiLLioN

    F-15e strike eagle released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (R71 @ Nov. 25 2002,18:23)</td></tr><tr><td id="QUOTE">Any updates on the F15? and what ever happened to that old mig that someone made. They said that they where going to fix the bugs in that, and they never did put out a new version.<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Scorpio @ Nov. 25 2002,12:27)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">ahh well that's because i actually did finish the bugs...but never got round to making new textures. Also, there was a Res bug which couldnt show the addon in the editor or just crashed the game for some people. I've got more and better things to do <span id='postcolor'> Man we really need that Mig 29 to balance out the airforces now. Â It's a great looking plane so I'd hate to see all that work go to waste. Â Did you fix the lagging issue for it?
  17. KaRRiLLioN

    Addons-only dedicated public server...

    I have been struggling with this as well. Most of the regulars want to start using addons, and there are enough regulars to keep the server fairly populated most of the time. At the same time, there are a lot of casual joiners who might get booted with a mission that requires addons. I will still probably put them on there, and have a link to the file on my website. I've been using a naming scheme for a while as well for all of the missions on my server. For example: CH_Conquer Two Towns.32.Eden.pbo for 1.46 compatible or CH_R_Conquer Two Towns.2-32.Eden.pbo if it's Resistance only. I keep the number of missions down though since there's unfortunately a lot of crap missions to wade through, so if the players don't like one after a few tries, it gets deleted. CH_ CTF_ TDM_ DD_ = Defend and Destroy C_ = Coop _R_ = Resistance only I think I will be adding on some new island and some of the cool addons like the ADATS, Tunguska, F-14 Tomcats, and hopefully the soon to be release F-15 by deadsoldier. Since I now have 2- T-1's I'll probably be buying another server to host on.
  18. KaRRiLLioN

    Mouse-wheel keeps taking me to desktop

    OK, I'll uninstall the Logitech Drivers. The main thing I like about them is being able to program the buttons. I checked the normal MS drivers, but I don't see that option.
  19. KaRRiLLioN

    1.90 bug list

    Yes, you have to specify that only the local gamelogic named server is to act upon this command, otherwise, all clients will do it as well. Just placing a Gamelogic named server in the mission doesn't do anything. It just serves as a local object on the dedicated server.
  20. KaRRiLLioN

    Proper release of the littlebirds

    If you actually saw all the photos, you'd see the 2 officers also looking through the binoculars the same way with those filters on. Funny how something taken out of context can make the difference between looking like an idiot, and looking like you know what you're doing.
  21. KaRRiLLioN

    Rts 2 available for download

    This is RTS version 2, which is a total revamping of the original RTS. Â It still has some bugs that I'm tracking down but if you want to test it out, then here it is. *UPDATE* Check out my last post about the new Resistance version of RTS2. The primary known bug that I have relates to AI soldiers that you train at the barracks. Â For some reason some people may crash to desktop when one is created. Â I can't figure out why exactly, but it happens. Here's the link: http://www.aggression.org/karr/rts2.zip Here's my webpage for instructions on how to play. Â I highly recommend you read it if you're unfamiliar with the mission: http://www.aggression.org/karr/RTS2_Instructions.htm Basically the gameplay is similar to the origina RTS, but with some notable exceptions. 1. Â Only the Top Leader can create buildings and each player has their OWN money so whatever they spend is their own. Â In the original it was the team's money so it only took one person to bankrupt a team. =) 2. Â Players (except the top leader) must LOGIN to base buildings that they want to use. 3. Â You can build as many base buildings as you can afford. 4. Â Rather than controlling territory, the objective is to find the enemy base and destroy it. 5. Â Only the Mobile Base Unit and the Construction Jeep can make buildings. Â The Construction Jeep can be used by anyone and you can make Wire fences, fuel depots, platforms with SAM's, etc. 6. Â The economy is not finished, so you don't recycle vehicles or anything yet, but you can build up to 5 recyclers and they will automatically earn you money every 60 seconds. Â I may leave this in just to lower the micromanagement. Â I haven't decided yet. Â Any suggestions on a good economy model are welcome. 7. Â Anyone can repair any vehicle for a cost. 8. Â You must upgrade your units at the COMMAND HQ. Â You cannot use helos at mission start, and must do upgrades to unlock more advanced units. Â This gives both teams a chance to set up a defense at the mission start so you aren't spammed by 50 Mi24's 1 minute after the game starts. 9. Â Each person is a group leader and can create AI soldiers to do their bidding. Â Unfortunately there is a link with AI soldiers and crashing clients, so I've limited the # of AI soldiers per person to 2 or 3. 10. Â If you sneak into an enemy base you can LOGIN or HACK into their buildings and build enemy units and soldiers for yourself. Â 11. Â You can load ammo into any vehicle that can carry it or has cargo space, mainly trucks. Welp there's probably some things I'm missing, but that's the crux of it. Â I've really optimized this new version a lot so it should run much more smoothly than the original RTS. Â If I can figure out what causes the AI to crash some players but not others then I'll fix that. Â You all can help me track it down if you want. =) Also, if anyone has any suggestions of things to add to the mission then I'd like to hear it. Â Thanks!
  22. KaRRiLLioN

    Rts-3 released

    Good Idea! Now I just need to sort through all of the scripts and add that. It's always the simple things I overlook.
  23. KaRRiLLioN

    Mission editing contest

    I'm not blasting the amount of the cash amounts, but I think you could get mission editors, etc. to compete without it.
  24. KaRRiLLioN

    Rts-3 released

    It should be remmed out but since I was doing some quick tests today before I had to leave for an appointment, I probably didn't nail them all. I'll check it out to make sure. I qualify it with only my name so that if I forget to rem stuff out, it won't apply to everyone who plays it and all the servers that play it won't have people building at light speed. Since I am constantly testing stuff, I have to keep those qualifiers in there so I don't have to sit around and wait forever each time I need to build up the base fast and blow stuff up. The artillery is not an active piece of the mission yet. Since it hasn't been implemented, and I haven't decided if it will be implemented, I've left it like it is. I've been talking with Doolittle about his Artillery script. As it is, I don't want players futzing around with it in the game. Aside from that, I know that people can de-pbo the file, so why would I leave it in there if I were trying to cheat? Obviously it's not a hard thing to find, since I put most of that stuff at the start of my scripts. Hopefully I can start cleaning out the debug stuff once I move past the tweaking stage. Right now though I have a lot of tweaking going on in a lot of scripts so I won't bother trying to rem out every little debug qualifier I have in there.
  25. KaRRiLLioN

    Rts-3 released

    RTS3.beta.0.3.Noe.zip is now available. Â Version O Updates and fixes -The leader of the group of the AI that captures territory now gets bonus points. Â Before, the player had to capture territories himself to get the bonus. Â Now AI he commands can do it and he'll still get the bonus. -Made Radar more inaccurate and changed the script so that information will be sent to all clients. This might not work as intended on a dedicated server, so it'll need some more testing. -SOVIET radar sometimes was incorrectly named "NATO Radar Tower" when destroyed, and also when repaired. This prevented proper checking of existence of Soviet radar. Â Now this is fixed. Beta version 0.3 Updates and Fixes -Commander can now remove unused vehicles whether they are damaged or not. Â This helps when you have teammates who create a lot of unused vehicles and leave them blocking the factories. Â The full cost of the vehicle is credited back. -Radar has been tweaked. Â Now the radar has 3 levels of detection and can be upgraded to Advanced Radar. Â Here's how it works: Basic Radar $8000 Enemy units above 50 meters altitude are detected and revealed on the map to each player on that team at 1000 meters out. Â Enemy units above 65 meters altitude (except parachutes) are attacked by "flak" at 500 meters distance. Â This means you can fly under radar to avoid detection and death. Â Radar now only detects ground units that are within 100 meters of it. Advanced Radar Upgrade $10000 The outer range of enemy detection for units above 50 meters altitude is extended to 3000 meters radius. Â The Killzone is now 800 meters. Â Enemy ground units can be detected at 300 meters distance. Now that version 1.90 is out, I think I can create a better version of the "flak" since I can now use createVehicle command to make the "flak" shells. -Added a briefing. Â The briefing is just a rehash of the RTS-2 briefing, but I haven't had time to update it. The link to download is in the first post of this thread. BTW, I have been thinking of looking for high-quality addons to enhance RTS-3. So far I've been very impressed with the DKM M109 ADATS (U.S. AA) and Tunguska (Soviet AA). They look like they could provide better AA coverage than the Shilka and the Vulcan. DKM also has a very nice Bronco plane out. I'm also looking for an aircraft carrier. If anyone has any suggestions, I'd appreciate it. I'm also looking for a new suitable island with the following characteristics: -2 Airports, each one across the island from the other, i.e. North and south sides of island. -Large Mountain range in the middle with only a couple of narrow canyons providing a passage through, maybe a river running in between with bridges? I've had a lot of people Email me about using new islands, but I haven't really seen any user-made islands that are large enough. I'd be interested in finding some good ones though. BTW, If I were to use addons, I would likely keep it a separate version from the original without addons. I just think some of the new addons are starting to really mature quality-wise as authors learn Oxygen.
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