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KaRRiLLioN

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Everything posted by KaRRiLLioN

  1. KaRRiLLioN

    Rts 1.0 build and conquer is out

    Here's a link to screenshots. Please note my top-notch html l33t skillz. http://www.aggression.org/Karr/RTSPics.html
  2. KaRRiLLioN

    Rts 1.0 build and conquer is out

    It's like a first-person RTS. I'll make some screenshots later today when I have some time.
  3. KaRRiLLioN

    Nogova... virus

    Yep, once I get a little bit of free time. There's just 3 core scripts for making dynamic zombies spawn and making the players holler when attacked in the mission. I have a few global variables that determine the number of zombies that spawn, etc. I'll try to come up with a simple sample mission soon.
  4. KaRRiLLioN

    Nogova... virus

    Heh, I don't care. Â Might be cool to not make them all dogs. Â This is possible in my script. Â There's an array in the script that has the different model types. Â Just add the dog in there and it should cycle thru them. Â If you want more than one dog to spawn, then put the dog in there a couple of times. In the Zombies.sqs script the array is listed at the top like so: Make it look like this: I suppose I really should work on that 3rd installation of the series... AHHH!!! THIS FREAKING ubb code isn't working right!!
  5. KaRRiLLioN

    Nogova... virus

    I have a remake of the original Nogova virus and also a sequel here: http://www.aggression.org/karr/nogovavirus.zip I was working on a 3rd one but then I got back into updating RTS again. These versions have room for up to 12 players, and the zombie scripts are some dynamic ones that I made.
  6. KaRRiLLioN

    Mi-28 havoc 1.0

    Are you able to confirm that the Mi28-N (Gunpods) is crashing other dedicated servers? Must be some script that is unique to that chopper.
  7. KaRRiLLioN

    Mi-28 havoc 1.0

    I did some testing. I created a map on Desert Island with only the player and an AI soldier and one Mi28. All of the Mi28's worked fine on the dedicated server except the Mi28N (Gunpods). All of the others performed flawlessly. There must be something in a script in the init of the Gunpods version. I love that version of the chopper, so I hope you can get it working. The only error I got was a generic "Memory could not be read" error on the server, btw. There was also no useful info in the flashpoint.rpt file.
  8. KaRRiLLioN

    Mi-28 havoc 1.0

    Sorry, Windows 1.92 dedicated. Pennywise from Radishville said that it's crashing on their Linux server as well. The particular Mi28 that I had in the mission is the Mi28-N (Gunpods).
  9. KaRRiLLioN

    Mi-28 havoc 1.0

    I'm having some issues with the Mi28. When I add it to a mission and put it on my dedicated server, then the server crashes almost immediately when the mission is launched. It never gets past the Receiving screen. I also put it into RTS and when someone builds one it crashes the server immediately. The missions work fine when I try it on my machine locally. Also, I noticed that on your website in the downloads section, you don't list the Mi28 1.0, but still have the beta there. I have to go to the News archives to find the link.
  10. KaRRiLLioN

    Russian made missions

    My wife is bilingual...maybe if I pay her enough.... ;)
  11. KaRRiLLioN

    Setdir so unit faces an object

    The DirtoObj is purrrrrfect! Thanks!
  12. I want to set the direction of an object so it always faces the direction of another object regardless of where they are in relation to each other. What calculation can I use to accomplish this?
  13. KaRRiLLioN

    Setdir so unit faces an object

    Hmm, I seem to get a direction between 4 and 10 degrees with that. Wish I could remember more of my Trig lessons from college.
  14. KaRRiLLioN

    Rts-3 released

    I put a zip with just the 2 Mi26 addons in it for you. I'll probably be removing that addon from RTS as it's rather useless anyway. I only put it in because someone requested it. The problem is when someone builds one, it's so huge that it blocks up the air factory. http://www.aggression.org/karr/mi26.zip
  15. KaRRiLLioN

    Rts-3 released

    Are you unable to start the mission at all, or is this error popping up during the game when you try to build an Mi26? You can download Bootcamp Addon Pack 2.0 from my website. That has the correct Mi26 addons in it. There are two separate addons that you need, because one of them has some textures based off the other or something. Get it at http://www.aggression.org/karr.html
  16. KaRRiLLioN

    Rts-3 released

    That error is caused by the old RTS3 Addon. The old one is named RTSBeta5d.pbo. Go to my website and download the RTS3Beta5g.pbo. RTS is updated to use the new F18 as of version h.
  17. KaRRiLLioN

    Corsair f4u released !!

    Last night we played a new Battlefield WW2 mission that I made and everything operated pretty smoothly. Â I shot down a couple of Corsairs and they started smoking and then flaming the more damage they took. Â I think Getdammage must propogate to other clients, albeit a bit more slowly because of lag. Â This is on a 1.92 server, so I'm not sure if that makes a difference. In the manager script which handles the fire, it appears that it'll only burn for 20-30 seconds, so I think deleting the vehicle after 60 seconds works ok. Â At the moment I let them delete themselves and the missions don't crash. Â I am almost positive that it's the particle script that crashes the clients if it's running while the vcl is deleted. Right now I'm using the P51-D and the Corsairs (and waiting on some German units ). Â Why is it the Corsairs lose so much speed on turns, but the P51's don't seem to? Â Also, what determines a plane's horsepower? Â I know about the maxspeed setting, but is there something that determines how fast it gets there?
  18. KaRRiLLioN

    Corsair f4u released !!

    I've worked around it a bit and I just Setpos the dead planes to [0,0,0] and let them delete themselves. It looks to me as if by then all of the scripts are finished running. I'm leaning toward the theory that if you delete a vehicle during a particle effect script, then it'll have greater odds of causing a crash. The reason I suspect this is because most people crash the second a burning plane is deleted. I'm not as familiar with how addons exec scripts, but from what I've read, the init line is now executed publically, i.e. on all clients upon unit creation (createvehicle) in 1.92. I was just trying to figure out how the particle effects would work on a dedicated server after the vehicle respawned. From conversations I've had, I'm unsure as to whether Getdammage is a local or public command, and if it is local, then only the pilot would see the damage smoke, etc. Anyway, I'll burn a few more gallons of glucose to see if I can figure it out. Very fun playing with those planes, though!
  19. KaRRiLLioN

    Corsair f4u released !!

    I've been working on adding this to RTS-3 WW2 and a few new WW2 missions I'm working on but I'm having some strange issue with clients crashing out of the game. I think it relates to the corsair being deleted and recreated with my vehicle respawn script. Is anyone else still having that issue? Also, regarding the manager.sqs script you have running for the corsair to show smoke, etc. Wouldn't it work better to have that script exec'd using a "getin" eventhandler? I think that eventhandler automatically execs on all clients. This would solve the problem of multiplayer vehicle respawn since the respawn script typically only runs server-side. I could be wrong though...I'll have to ponder that one a bit. Anyway, great looking plane!
  20. KaRRiLLioN

    Skye virus v3.03!

    I posted a link to 2 such missions further up this page. http://www.aggression.org/karr/nogovavirus.zip
  21. KaRRiLLioN

    Skye virus v3.03!

    zombies.sqs is the spawn script for zombies zombieattack.sqs is the one they exec upon spawn to chase players and attack. It's fairly similar to your own, but I used a more dynamic spawn for them so a certain number spawn for each soldier and at a relative position to them. Since the zombie spawn is server-side only, as is the attack script, I used a script named zombiePlayercheck.sqs that checks each player for zombies near them to make the player yell for help. I put in a random msg for each time they're attacked. Some of the other zombie scripts are ones I didn't use, but was testing. I also have a version where the zombies leap at the players, but I'm not using it at the moment.
  22. KaRRiLLioN

    Skye virus v3.03!

    Sure, I don't care. Lemme know if you have any questions.
  23. KaRRiLLioN

    Rts-3 released

    Sorry it's been a while. Â I've been remodeling my house. Â I'm releasing Beta 5G of RTS-3 since it's been in testing on my server for quite a while. There are now 14 different RTS-3 missions spanning 9 different islands. The newest things are the lite versions of RTS-3. Â This removes a vast chunk of the Jet and chopper addons but keeps a lot of the addon ground units. Â Here's some other changes: -Researching basic and advanced air is much more expensive -Aircraft is much more expensive in general -Versions with @r are "lite" versions and do not have as many aircraft -VTOL can now be controlled by your keyboard rather than clumsy action-menu commands -Other tweaks that I can't remember.... I'll be getting back to RTS sometime soon. Â I need to add in some updated addons, and I'm also working on a WWII version of RTS, but there are SO many addons to sort through, and I'm having problems finding good quality WWII plane addons, although the Corsair is really nice. Anyway the updated link for RTS is in the first post of this thread.
  24. KaRRiLLioN

    Skye virus v3.03!

    I hadn't heard of the Skye Virus til recently. Someone else (Hojo) made a mission named Nogova Virus which is basically the same except you're soldiers trying to escape. The problem was he'd hardwired in only 4 player slots. I recreated several of the scripts for a more dynamic zombie spawn and such, and also created a short sequel for it. You can get em here: http://www.aggression.org/karr/nogovavirus.zip I haven't played Skye Virus much yet, but I will. It's always fun to have a change of pace from the typical military sim stuff in OFP.
  25. KaRRiLLioN

    Geforce fx 5600 problems

    I have about 257MB of addons in the ofp addons folder (including the official ones) plus whatever is in the Res addons folder. I have a Geforce FX 5900 Ultra on my PC. I WAS getting the green screen (or a cannot memory map error, depending upon how many addons I had) until I de-pbo'd the O.pbo and arranged it like Kegetys suggested in another post. After I got this patch I put O.pbo back in and it works fine. I haven't tried adding any more addons though, but I can say it works fine at this moment.
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