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Everything posted by jgbtl292
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rifle / pistol change has the old long time animation rifle on the back than take pistol. i think the better way for use your pistol is . to drop the rifle on his sling on your side an take your pistol. the same what we have for binocular and rifle ;) looks better is faster and more the modern style ^^ http://www.youtube.com/watch?feature=player_embedded&v=lmNu1QIWoJo an maby better for the game its arma 3 now ^^ the binocular when its ready in the inventory on the front from your body not invisible in a backpack when its in the backpack you need - go phrone - bag pack in front to the ground - and make your inventory open for the backpack. for take equipment to use ^^ and a look function for the backpack. now all can come and steal your magazine or others ^^ when dead backpack automatically open for all. use magazines in backpack - i need first open backpack and use it to my "on ready on the men" inventory now all magazines ready an my back or not ^^
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i think no - safte for ? is a war game you have all the time the weapon ready jams - no they are to extremely rare. for the time in the game where you live and shot. only maby overheating ;)
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Compilation of issues I've found or read about intensively.
jgbtl292 replied to Fap's topic in ARMA 3 - BETA DISCUSSION
1+ 1/3 from the keyboard have keys where make others the same - and not intuitive to hardcore and very frustrating for new players ^^ i work a picture series for a better keyplacement ;) maby a bis dude find it great and we can made in the beta chances - in the name off all the newbies :D -
the biggest point for me is the out of space helmet, with that Quasimodo hump for an infantrymen... and this overload snake skin cloves ... very funny to drag a 120l backpack with that hump and this bighead helmet ^^ never never come that... all sodliers say - that new future tec systems are to heavy ;)
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My thoughts on Holographic optics
jgbtl292 replied to GringrBrezns's topic in ARMA 3 - BETA DISCUSSION
your eyes can handy three difference points at the same same time. the zoom simulate the focuse of one point. fisheye sight on a reddot ist not real. you look with 2 eyes an a reddot ;) only a little transparency and blurry 40% from weapon and sight in the focus mode its the way. the left eye see more than the right thats give a little blurry and transparency ;) -
16gig ram - you can load your arma complete in your ram. make a ram space - help a little ;) and better is more performance per cpu than more and more cores ;)
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hi i think the thermal sight in arma need adjustments in brightness value. the terrain is to dark and the cars and humans are to bright. helmets platte carrier , bagpacks all is shining ^^ and all other metal - the containers - metal barns - railings in the sun - hot streets , have no hot thermal texture ^^ i have looked at many thermal sights - in arma is most time to easy to find a enemy. thx
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or the animals - have animals thermaltextures ? not sure ... its a rabbit or a covert enemy ? on the hill, behind the stones ;) an the most wantet ;) the overkill for a thermal sight - fog and heavy rain ! i think made all textures with a thermal is to big. a compromise - the normal streets - containers - metalbarns - rails - animals - big stones more thermal block for ( lower brightness ) - actual vehicles - helmet, special camonet helms - rigs - packpacks - gille suits - car tarps ( hunter a example ) at the night or on cool weather - very low brightness for all metal - cars to and the anti thermalsight effect from fog and rain ( with a good rain your thermal picture looks more mud than all the other ;) ) picture from a tank to a standing tank with engine off and no drive bevore
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you have thermal in the weapons stations in the cars to ;)
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its only by me or you have the same - many times i hear 3-4 steps and make real 2 in the slow walk mode :confused:
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Mr_Centipede i think yes ^^
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ahhh now - this was waht i have made in arma 2 .... thx dude ;) i have forgot it
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thats the point ;) the all killings air in seconds all was moved on ground or behind hills - no cover nothing and in arma2 no chance when ka copters in air ( no aa long range on blufor side to ) not all will play only coop vs ai or mission with fixed targets. i have play only warfare 5 jears ^^ no other game and the fuck easy air kill. thats was the point and i have say bye bye ... 4 overpowered copters in the air on high altitude - and the only what you can made is walk ^^ ( thats on the wasteland islands in arma 3 - is deadly for pvp - and this was in arma2 to !! or the tab bombs on the harrier. fly to the target on all levels on all speed drop from all directions ..... you have made a 100% hit thats to easy ---------- Post added at 17:36 ---------- Previous post was at 16:59 ---------- for the airkillers little swiches fpr more gameplay -longer reload time -warm up time for rockets 30 sec -laser guidet rockets - only one rocket. when you fire the next on a other target, the first rocket loosing the conection. same for drop bombs or paveway. when cut the sight line to target. bomb lose connection. -fire and forget - identify your target then first lock. same for it - a lower fire sequence -you can only lock targets with an target cam.( pip ? ) look in the cam for targets then look it. ( or you have dudes with laser on the ground. ) -no parachute for pilotmodels / only a good fly control with pilotmodels - stopped the base killers and the one men copter behind the lines suicide rambos. you will go out ? LAND IT -you can only lock targets with an target cam.( pip ? ) look in the cam for targets then look it. ( or you have dudes with laser on the ground. ) for the dudes in the ground targets - in arma 3 we have a little smoke cycle for countermeasure.... -make a smoke wall - 10 meters high in front ... not a mini cycle around the vehicle. and make different smoke ! now we have small smoke in colors - this smoke is in real live only for marking the same smoke is in white for the countermeasures in the vehicles in arma :/ !!! he is small and have no ir-block give us the defend ir-block smoke whhere build a wall in frond of smoke ;) give us barracuda camo nets.
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what i not will is the stupid tab and fire system . Example arma 2 the all killing ka52 - the overpowered at copter. all kill ,land, sea, air no acquire a target time, no wait for hit, baam baam baam clear all off the map ^^- in real they have rockets for ground and rockets for air - ground laser guided ( one rocket per target, hit, next rocket ) AA rockets only for targets under 300 kmh. a little more realistic acquire a target more difference in laser , cable , radar or fire and forget . realistic fire sequence. than the copters not more the kings of the map - he need a little harder realism . and not tab and fire . its terrible for the guys - not all play coop !! not all play fix missiontarget maps. thats the dead for the orher ;)
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than its time to chance it ^^
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never never the bunny jumpers in arma - climb ok
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New Helicopter flight model by HTR dev
jgbtl292 replied to FredAirland's topic in ARMA 3 - BETA DISCUSSION
only what i need is. no tab and fire rockets. and no all killing rocket. ( arma2 ka52 with als tagged rockets air land sea - behind the hills with no visible line - see or not see tab and fire - and then not one rocket hit next no - shot 10 rockets in seconds on differnd targeds .... very bad for the dudes who play on all sides humans and ai :( ) -
Arma 3 (2040) will there be DLCs based on 2000/2010?
jgbtl292 replied to Danlord's topic in ARMA 3 - GENERAL
the all killing railgun tank ? the comanche copter ? / the ka50 / mi28 hybrid copter - no... not one :D -
move slow with your weapon in ready position ( W+S or S+W ) ist the same as the slow forward key in the options . you need it not. delete them walk and run is wrong - its slow-moving and walk ;) maby BIS will corrector that. and delte the same optional - slow forward key. he blocks the rest when is activated
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Arma 3 (2040) will there be DLCs based on 2000/2010?
jgbtl292 replied to Danlord's topic in ARMA 3 - GENERAL
for me to many prototypes in arma then will never come out ;) nothing for me - will wait mod - no thanks - 10 tanks cars and planes and no baseline in the function / quality / weapons balance / options :j: i hope bis will make a dlc with actual weapons - i buy it ! 10- 25 € pfff i will buy it ^^ and a green big landmass to ^^ 25€ is ok for me ;) [B]complete country army dlc s - with balnce to the vanilla stuff and the bis quality ... a dream [/b] i will buy it . France /Germany/ Scandinavia/ Britain / Russia all 3 months a other for blue or redside or better - all this on the free green army side - then we can made fictional fun wars country with country - free from the US pax americana world domination war shit ....... nice will buy this ... or not ? is your money BIS ;) a fucking dream free sides --- i with my german comrades vs the other side my france comrades and all have her own stuff ( lovely ) -
only on the ocean ok - but we have landmass to and ai and cars and and and ...... guys this runs not in the armaworl ;) ... in this quality never ;)
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i think the chance from the different new positions is to fast, it looks very hard robotic. a half second more for the chance animation to the new position - and it looks more smother and ohhh my good - i will can fire my at weapon on the ground ^^ more then 10 years and the basic is not in the game
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my new layout is mouse left fire mouse right zoom and optics and breat mousewheel actions and interact mouse 1 raise weapon mouse 2 reload mouse 3 first and third cam mouse 4 freelook mouse 5 fire mode mouse 6 optic mode redot or scope mouse 7 temporary optics ( vehicles ) all removed from near wasd to arrow keys or others free keys on keybord 1x space crouch next 1x space go up 2x space go prone c stand up from all positions alt left 1x combat peace alt left 2x combat peace toggle 2xW run alt right 1x gps alt right 2x gps toggle
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EDIT ok my false - bad configured you can delete this post ^^ sry slow forward is not in the standard control - you must it activate in the configurations what i miss is a option for move slow in W A S D - the only what we have is slow forward or backward. no left or right slow moving action button. i move slow and silend - i press my w a or d key and then - fast robocop steps to the side..... i think the better idea is - the key for move "slow forward" - change to a key "move slow on W A S D " i need it inside :j: the new stances are to fast i think for move inside, in a watch out situation.
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yes i have see it ^^ i have delete them .... my bad :D i think the control options needs a cleaning. to many is double or the same ...........