JarmenKeLL
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Everything posted by JarmenKeLL
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Hi guys. Last time i played Arma 3 there was some problems about optimising and vehicles. I mean all the unrealistic damage models and tab lock magic missiles, 360 degree super radar and such. Also game is lack of vehicle types and even two sides were using same vehicles,guns. So anything changed since official release? Any improvements on vehicle segment or damage/lock mechanics? I really like to play some multiplayer mods aswell if there is any.
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
JarmenKeLL replied to Placebo's topic in ARMA 3 - GENERAL
I do. FX 8350 GTX 670 Reference 4 gb 16gb ram Gigabyte 990FXA-UD3 And i got similiar fps rates with those people up there.(at highest settings with aa) -
Arma 3 full analysis - The Good, The Bad and The Ugly
JarmenKeLL replied to Polygon's topic in ARMA 3 - BETA DISCUSSION
The bad is when you realize even Battlefield 2/3 has more realistic weapon targeting systems than Arma. -
Infantry and apc armor have been improved
JarmenKeLL replied to Qosmius's topic in ARMA 3 - BETA DISCUSSION
May i ask what the hell are the developers doing all these years? Its been 3 GAMES ALREADY OVER 7 YEARS. And its getting worse than Operation Flashpoint itself! Im just wondering if developers even wanted to actually develop this game or make it even arcade to sell it more folks? I mean where is the realism here? Tanks based on HP points, worse "lock-on, missile" features even than Battlefield series which actually not aim the realism(!) i wonder whats next. All these changeable helmets and weapon customisation is something that even can modders do. Do we have to wait some realism modders to handle these stuff for the developers all these years? Im really having a hard time to see what improvements they did on ARMA 3 over ARMA 1 and ARMA 2. -
Portable missile launchers, have fun on public servers
JarmenKeLL replied to Qosmius's topic in ARMA 3 - BETA DISCUSSION
http://d24w6bsrhbeh9d.cloudfront.net/photo/a3YdKmN_460sa.gif -
Portable missile launchers, have fun on public servers
JarmenKeLL replied to Qosmius's topic in ARMA 3 - BETA DISCUSSION
Thats really a bullshit. Im getting regret about what i bought. Same old stories for years. What do devs do actually im start wondering? More fancy graphics so you cant play the game from FPS drops, thats all we got so far. -
I was JUST about to post about the FPS problems. Im always getting around 20-30 fps(lower than 20 in action) in multiplayer. Actually Singleplayer is not any different much than multiplayer. Keeps flowing around 30 FPS in SP. Its just beta i know but every arma game had optimising issues. But still im waiting for the full version to be optimised. I am playing at ultra settings with 8x aa 16xaf. My pc specs; AMD FX 8350 X8 4.0GHz Geforce GTX670 4gb 16gb DDR3 1600MHz Ram Windows 7 64bit OS Also does ARMA supporting multi-core? How many cores the game using right now? And if not supporting multi-core, will it be in the future?
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sturmtiger and Hummel is on my list so far. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It will be in our v1.00 release mate. You have to wait little bit more unfortunately:) -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
We already thought about that. Probably it will be in our v1.00 release. But i cant guarantee for now. -
Fantastic Job Topas! Love those tanks!
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sounds like an another funny multiplayer mod! :) -
Sounds promising. I think there was not any WW1 mods. Really good luck guys i can't wait to play it.
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This is "sexy". Hehe. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Not that long mate :D -
Arma 2 Addon request thread
JarmenKeLL replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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Very nice Topas! This tank also very fast as i know.
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Haha. That was good Topas :D -
Very nice work Topas! I love those light armored vehicles. These are fast and small. Even hard to hit. I cant wait to play it!!
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Every variant of Stuka's has its own cockpit. Here is B-2 and D-5 variant Cockpit; Also we planning to add exclusive Stuka diving siren's to. So get ready to be scared :D -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
---------- Post added at 08:50 PM ---------- Previous post was at 08:48 PM ---------- Here is some Ju-87 Stuka photos. Still untextured but still good. From right to left Ju-87 Stuka B-2 (1941) Ju-87 Stuka D-2 (1942) Ju-87 Stuka D-5 (1942) Ju-87 Stuka G-2 (1943) From left to right Ju-87 Stuka G-2 (1943) Ju-87 Stuka D-5 (1942) Ju-87 Stuka D-2 (1942) Ju-87 Stuka B-2 (1941) ; -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Porsche and Henschel turret; Tiger brothers :) King Tiger's and Jagdtiger; With its 12,8cm gun this vehicle really unmatched. With 250mm front armor its nearly impossible to kill a Jagdtiger from front armor -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Here is some WIP stuff from me guys. Hope everyone likes them. King Tiger Porsche turret; Porsche turret was developed on early Tiger II models. After that turret replaced with Henschel turret which has more armor. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Apologize, I wasnt aware of ACSR team. Not entire team but personally im not following historical line within production period. Im making vehicles which people enjoy and never taste before such as Maus, Sturmtiger and Wirbelwind. -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
JarmenKeLL replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You are right about that Yamato. This point were ignored by every mod team for sure. Maybe making some progress on this theatre will lose us some time but it will be worth and make players more happy who is waiting for this mod.