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JuggernautOfWar

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Posts posted by JuggernautOfWar


  1. Since the game is out now is there any news on this? I am sad to see these modules missing in ArmA 3.

    In Operation Arrowhead it was quite fun to create a very simple mission with just SecOps and Ambient Combat modules, roaming around completing miscellaneous missions and being rewarded with support from HQ. You could create fairly complex and dynamic missions with those two modules as the foundation.

    Since I cannot get Dynamic Universal War System to work really I just need something for single player. Something dynamic that is different every time you play. Something like Patrol Ops, Domination, or Insurgency in ArmA 2.


  2. Unfortunately even in the release version of the game the scripts are still not initializing properly. I get no info in the map screen (such as briefing) and I never stop swimming in the corner of the map. Is there something I am just doing wrong, or what?

    I have even tried downloading ArmA 3 from scratch again after deleting all profiles and game data.


  3. That's weird, maybe something is failing at the init.sqf

    If you want to help, could you put this as the first line:

    hint "DERP DERP DERP DERP";

    Inside "SP_DUWS.stratis\initHQ\locatorhq.sqf"

    So it would look like:

    hint "DERP DERP DERP";
    _foundSafePos = [center_of_map, 0,half_of_map,5,0,0.1,0] call BIS_fnc_findSafePos;
    _handle = [_foundSafePos] execVM "initHQ\bluHQinit.sqf"; 
    

    Start the mission and tell me if you see "DERP DERP DERP" appearing as a hint (top right corner of screen).

    Thanks for your support guys :D.

    Okay I finally had some time to test this out. I changed the file, moved the mission folder to the editor missions, clicked preview, and nothing. Still in the water, and there was no herp derp message displayed.

    Again, no mods or anything. Just the dev branch.


  4. That's weird, maybe something is failing at the init.sqf

    If you want to help, could you put this as the first line:

    hint "DERP DERP DERP DERP";

    Inside "SP_DUWS.stratis\initHQ\locatorhq.sqf"

    So it would look like:

    hint "DERP DERP DERP";
    _foundSafePos = [center_of_map, 0,half_of_map,5,0,0.1,0] call BIS_fnc_findSafePos;
    _handle = [_foundSafePos] execVM "initHQ\bluHQinit.sqf"; 
    

    Start the mission and tell me if you see "DERP DERP DERP" appearing as a hint (top right corner of screen).

    Thanks for your support guys :D.

    I would, but I don't know where the Workshop downloads the files to. Also I have no way of extracting the .pbo assuming the Workshop downloads the .pbo instead of the folder.

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