JuggernautOfWar
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Posts posted by JuggernautOfWar
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Okay great thank you. You may want to add the keyboard shortcut into the task description so people like me know what we're supposed to be doing. Just a thought.
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Dumb question time. I cannot figure out where to go after insertion. Checked the tasks and set an active objective, yet no marker.
Also, you spawn with two flashlight attachments. Seems silly to me.
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WOW!
I have not played this mission since alpha. I just downloaded it and played for about twenty minutes getting used to the new stuff. It's like a whole new mission! Performance is so much better on my machine too! Though that may be partially BIs work.
Thank you for the great mission! If you need any help with anything feel free to PM me or reply here.
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Since the game is out now is there any news on this? I am sad to see these modules missing in ArmA 3.
In Operation Arrowhead it was quite fun to create a very simple mission with just SecOps and Ambient Combat modules, roaming around completing miscellaneous missions and being rewarded with support from HQ. You could create fairly complex and dynamic missions with those two modules as the foundation.
Since I cannot get Dynamic Universal War System to work really I just need something for single player. Something dynamic that is different every time you play. Something like Patrol Ops, Domination, or Insurgency in ArmA 2.
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Any good SP dynamic missions out there? Something like insurgency or domination would be sweet. I'd like to try Dynamic Universal War System but unfortunately the scripts refuse to execute on my computer for some reason.
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Unfortunately even in the release version of the game the scripts are still not initializing properly. I get no info in the map screen (such as briefing) and I never stop swimming in the corner of the map. Is there something I am just doing wrong, or what?
I have even tried downloading ArmA 3 from scratch again after deleting all profiles and game data.
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I'd love to help you test the MP version of the mission. Seems like it could be a cool mission, aside from a swimming sim I mean. ;) Unfortunately though for the testing I am leaving for basic training on the 27th. This means I have no time to test or play anything until November at the earliest.
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kibot I have tried SP and from the editor. Recently I have been trying from the editor since you told me to put the files there. I moved the hint line to just above "// create random HQ" and the hint no longer appears.
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Silly me I got it now. I did as you said and I do see the message when I preview the mission in the editor. Still spawning in the water though.
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Okay I put it in the top of BluHQinit.sqf and still nothing.
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That's weird, maybe something is failing at the init.sqfIf you want to help, could you put this as the first line:
hint "DERP DERP DERP DERP";
Inside "SP_DUWS.stratis\initHQ\locatorhq.sqf"
So it would look like:
hint "DERP DERP DERP"; _foundSafePos = [center_of_map, 0,half_of_map,5,0,0.1,0] call BIS_fnc_findSafePos; _handle = [_foundSafePos] execVM "initHQ\bluHQinit.sqf";
Start the mission and tell me if you see "DERP DERP DERP" appearing as a hint (top right corner of screen).
Thanks for your support guys :D.
Okay I finally had some time to test this out. I changed the file, moved the mission folder to the editor missions, clicked preview, and nothing. Still in the water, and there was no herp derp message displayed.
Again, no mods or anything. Just the dev branch.
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Put the folder with your other editor missions and "preview" it from the editor.Where do I put the folder?
BI official approach was Warfare game mode.It has lots of the things you like.(Player+AI VS Players +AI) VS AI
Unfortunately I don't think Warfare is coming back to ArmA 3. See here:
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Where is that?Put the folder with your other editor missions and "preview" it from the editor. -
Damn I still can't figure out why I'm spawning in the water. Nobody else has this issue?
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That's weird, maybe something is failing at the init.sqfIf you want to help, could you put this as the first line:
hint "DERP DERP DERP DERP";
Inside "SP_DUWS.stratis\initHQ\locatorhq.sqf"
So it would look like:
hint "DERP DERP DERP"; _foundSafePos = [center_of_map, 0,half_of_map,5,0,0.1,0] call BIS_fnc_findSafePos; _handle = [_foundSafePos] execVM "initHQ\bluHQinit.sqf";
Start the mission and tell me if you see "DERP DERP DERP" appearing as a hint (top right corner of screen).
Thanks for your support guys :D.
I would, but I don't know where the Workshop downloads the files to. Also I have no way of extracting the .pbo assuming the Workshop downloads the .pbo instead of the folder.
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I put the latest dev build version in my missions folder, and yet I am still spawning in water in the corner of the map. I have no mods.
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I did. Using the dev version.Place in SP missions JoW. -
When I start this mission I am just an infantryman swimming in the corner of the map with OPFOR infantry swimming around me.
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I guess I need a better computer (CPU/motherboard) for ArmA 3. Even with your optimizations I still get 5 FPS after about half hour to an hour of playing. Most other missions are fine however.
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Any chance of seeing this on Steam Workshop? It is much easier to update the mission there both as a mission creator and as a player.
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Where do the Steam Workshop missions download to?
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Will you update the Steam Workshop file every time this thread is updated? That would make keeping up to date so much easier.
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-Added difficulty selection (alter prestige value time rate, how fast enemy get new groups/how much enemy...)
-Added ambient life amount selection (affects on performance)
Very exciting! Hopefully will allow me to play over 10 FPS around key objectives.
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This is my favorite mission by far, but I get such low FPS in this mission around key areas like Camp Maxwell and other main objectives.
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
in ARMA 3 - USER MISSIONS
Posted
In the latest SP version of the game the fast travel map is just black. I see nothing except the back button.