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JuggernautOfWar

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Posts posted by JuggernautOfWar


  1. No, this is not what I'm saying. I was merely pointing out the fact that you cannot multithread without having hardware that supports it.

    Ah yes. Which is why I said most people have multi-core CPUs now. Anybody beyond 1992 has a multi-core GPU as well, although it is usually worded differently.


  2. It's graphical. Which means it uses the graphics card. Which means most gamers only have one core for gaming.

    So you're saying everything related to graphics is solely processed on the GPU? You are also telling me each GPU has only one processor?

    I don't want to, and I won't, enter an argument over this but you are wrong.

    Oh and Matt Rochelle, your "MY ARMA VIDS" link is broken.


  3. This would be awesome indeed. I am a huge fan on physics. Although I believe ArmA 2 is a little too late in development - or early, however you look at it - to start implementing something as major as a proper (future) physics engine.


  4. Really looks bad at night. But it is also easy on performance or so I've read, which might explain why we still have it in ArmA.

    Okay so why have it in ArmA 2? It's supposed to have multi-threaded optimizations (IT BETTER). But yes, I realize why they did it in ArmA 1 but c'mon, who in the world has a single core for gaming?

    I'm not sure if i quite understand what you are trying to say. Picture could help indeed, please.

    I'm uploading a video to Youtube now. When it's done you'll be able to view it here: http://www.youtube.com/RocketMaster2


  5. I think vehicle and environment lights shouldn't be so scattered on the ground. What I mean by that is every few meters the lights from vehicles go to a new position, rather than being refreshed all the time. Almost like they are on a grid.

    This is pretty hard to explain but I think you get the picture. If not, let me know and I can post a picture.

    Here is a video to display what I am talking about. http://www.youtube.com/watch?v=BU8yYOVQxPk


  6. OK so I leave the two files originally in there and add the two others? Sounds good. Trying it now.

    EDIT1: Still no dice. I am usually very good at modding, sorry to be taking your time. I've even made some mods of my own before huh.gif. Anyway, here's what I've got going now and still no sound effects.

    Folder02.png

    Those files are from the "ACE Config" folder. Yes, I did setup the .hpp file like you told me to.

    EDIT2: I got it working with your help. I had to restart computer for some reason, after that it worked.


  7. I did not change that, didn't see it in the readme.

    If I change that I can still play online, correct?

    You may want to add a mirror to 1.19 here. Here's the link.

    EDIT: I changed the file and I still get the same effect. There are voices but no gunfire or other sound effects. Here is a picture of what my folder looks like.

    Folder01.png


  8. This sounds VERY promising but I can't figure out how to use this with ACE. There are really no instructions for installing icon_rolleyes.gif.

    When I enable sound mod AFTER ACE in the shortcut I get no sound effects. What I've done is replaced the .pbos in the @'mod' folder's addons with the .pbos in ACE Replacement folder.

    EDIT: Oh, and I have 1.19, the newest version from ArmAholic.

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