Jump to content

JuggernautOfWar

Member
  • Content Count

    1567
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by JuggernautOfWar

  1. JuggernautOfWar

    Mapfact announces 3D Editor & more

    Man, I can't WAIT for this mod to be released. This is gonna rock my socks off for sure! I'm sure this has been asked before, is there an ETA on this mod? At all?
  2. JuggernautOfWar

    Warfare 1.1.x [ MattR N&S ]

    True, that's kinda annoying. You're at an altitude of 600 and a bird is chirping right in your hear lol. Haven't noticed the thunder though. Main problem! How can I edit the map file to get rid of the damn fog!? I know it's for balancing but I'd like to use this with my friends only and be able to see when flying planes, lol. I'm not asking you to release a new version with more view distance but I'd like to know how to edit that out of the map myself. Thanks... EDIT: Or you could (if you're nice enough ) make a new version, or edit the existing one, and add a separate air view distance than ground view distance. Kinda like in Evolution but have it as a set number. Of course the air view distance would be much higher, maybe 3x or 2.5x the ground distance? I'll post the map I edited when I figure out how to do it.
  3. JuggernautOfWar

    Captured Depos and Structures.

    Exactly. They should have warned you first. So to answer your question... No. But eventually yes.
  4. JuggernautOfWar

    JTD Smoke Effects MP Beta 5

    Damn, I REALLY want to use your mod but it seems as though it's too taxing on my computer. Here are my specs: Nvidia 8800 GTS 640 MB, AMD Athlon 64 X2 5600+ ~ 2.8 GHz, 2 GB RAM, and a Biostar TF520-A2 Mobo. I think what's causing the lag is my CPU but I'm not sure. Even when I'm not looking at it the effects it still lags my computer, meaning it's my CPU right? Because the graphics card isn't refreshing the images when I'm not looking at it, so it must be my CPU. Or so I'd think... Anyone helps they get a cookie.
  5. Hello, if I delete the file SIX_CRDS I get an error when the game starts telling me SIX_CRDS.hpp is missing. If it's in there it starts fine, but I really do hate that hit effect and the noises. For SP it's great but in MP it gives me an unfair disadvantage. So how do I disable the CRDS hit effects without causing the game to freak out? EDIT: Oh and I use 1.14
  6. JuggernautOfWar

    6thSense.eu Presents: Pack3!

    So with these three packs now is it the equivalent to just 6th sense mod? Also, if I get 6th Sense mod can I take out the hit effects? How it strobes with white and black when hit I mean. I did this in the packs but I don't know if I can do it in the full mod or not. Thanks. EDIT: Oh, and are these packs even in 6th Sense mod? Or are they meant as an addition to the mod?
  7. JuggernautOfWar

    FFAMM1.5

    Wow, GREAT mod. I was using Chammy's, his got outdated with the betas, so I switched to yours, had some bugs. So I switched to HiFi and now this new version (1.5). This one far exceeds any of them. GREAT mod, keep up the great work man! Although, this one seems to be almost perfect . I can only think of three little improvements to be made: UH-60 should sound more... heavy. More of a deep 'thump' sound from the rotors and less engine noise when listening from the ground, but it's perfect for flying in it. Biggest problem is in Warfare there are now no sounds for "City captured", "Voting for a new commander", ect... Whenever this voice is triggered I get an error message I have to click on so I'm drawn away from the action (can't have that ). And last but not least, the A-10 sounds spectacular, but the volume needs to be turned up a bit for this sound. Oh man, just thinking of that A-10 GAU-8 makes me want to cry, lol. GREAT sound, well they're all great! I love this mod. I've got some deaf friends who play ArmA and this makes me really feel sorry for 'em . Although when Chammy finally releases his new mod I may change my loyalty . It sounds perty good from listening to it from other mods which somehow get a hold of the unreleased version. Although there are no vids I've been able to find showcasing Chammy's latest creation exclusively. Sorry for the wall of text, but this mod deserves my time .
  8. JuggernautOfWar

    SAP_Everon v1.0

    lol
  9. JuggernautOfWar

    Warfare 1.1.x [ MattR N&S ]

    Yes, please make the dead bodies disappear after about 10 minutes or so.
  10. JuggernautOfWar

    Warfare 1.1.x [ MattR N&S ]

    Minor suggestion: Make a 16 player map mode for new version. It'd help us people who are still a little lacking in the CPU department for AI. The only way to do this now is to manually go through the list of players before the round starts and make sure there are 8 AI per team instead of 16. That's just too much AI for my Athlon 5600+ 64 X2 ~2.8 GHz.
  11. JuggernautOfWar

    Warfare 1.1.x [ MattR N&S ]

    Minor suggestion: Make a 16 player map mode for new version. It'd help us people who are still a little lacking in the CPU department for AI. The only way to do this now is to manually go through the list of players before the round starts and make sure there are 8 AI per team instead of 16. That's just too much AI for my Athlon 5600+ 64 X2 ~2.8 GHz.
  12. JuggernautOfWar

    FLIR?

    Where can (if I can) activate/download the FLIR sequence displayed in the background when visiting the main menu after installing version 1.14? It seems like it's an AC-130 with the big Howitzer. The fake heat vision is pretty neat and I'd love to call down some "lightning" on some of my enemys . Thanks... Juggernaut
  13. JuggernautOfWar

    FLIR?

    Well I kinda wanted the howitzer as well but I guess you can't have everything. It's weird that they don't have it in the game yet they have it in the menu as a background video.
  14. JuggernautOfWar

    SLX MOD public release

    Haha, and thank you for that. I'll experiment more and let you all know what I find out.
  15. JuggernautOfWar

    SLX MOD public release

    Haha, and thank you for that. I'll experiment more and let you all know what I find out.
  16. JuggernautOfWar

    Do you have surround sound in ArmA 1.14?

    FYI: I'm not a master of sound or anything but that card has low decibels and it doesn't have a high sampling rate. My suggestion would be this based on price/performance. It has the second highest decibel rating Creative even makes and it's sampling rate is fairly good.
  17. JuggernautOfWar

    SLX MOD public release

    oh my lord, Crysis? rly? ok then anyways the "**" and "&&" characters does not actually exist in the real line of codes. it is not meant to be taken literally, the "**" and "&&" are meant to be used as a marker on the quoted section of codes, it is meant to assist you in pointing what section of the code that needs to be edited. this markers are not commonly used or practiced by coders, it is meant to assist the "casual" coders of the world lol. and fortunately casual coders, despite their lack of coding skills usually compensate with their superior common sense. so, whenever you see a **// on the quoted section of code you need to remove the // on your section of code. and  whenever you see a && on the quoted section of code you need to add a // on your section of code. the "//" it self  is a code segment comment function for C++, but of course you know this already right? Ah, thank you VERY much. My teacher never used that, good to know. I've actually made a game with C++ before and it's hosted on www.addictinggames.com. I gave them full rights to it though so some other sites might have it as well, I have no idea. Oh and if it involves common sense leave me out of it . Thank you again. EDIT: What's wrong with Crysis? EDIT2: OK, I've gotten the crosshairs to pop up for everyhting but the grenade launcher, vehicles, and rocket launchers. I've taken the liberty of experimenting a little and turned every crosshair area in the coding to follow his example, not just the two he stated. Now the helicopter gun crosshair is there but the other vehicle crosshairs are still gone. How can I enable all crosshairs? PS: The infantry crosshair is way different than it was, there's only one line rather than one, and it's off center it seems.
  18. JuggernautOfWar

    Do you have surround sound in ArmA 1.14?

    I have some Ligitech X-530 5.1 speakers and they work pretty good. I just have an on board Realtek ALC888 High Definition audio card on my setup but I'm upgrading the sound card to a "Creative 7.1 Channels PCI Interface Sound Blaster X-Fi Platinum Fatal1ty Champion Series Sound Card" and I'm upgrading my speakers to the Logitech Z-5500 5.1 system this summer. If anyone has suggestions which would point me in a better direction please let me know.
  19. JuggernautOfWar

    Arma feedback thread - based on 1.14

    JoW, it seems we're in the same boat mate - I juiced up the settings, and actually got an increase in performance, but still the odd lag when turning quickly to look at different scenery, or when spooling around in outside view... I'll keep testing, and see what happens... EDIT - yep, still the odd annoying lag, it's most pronounced when zooming in to look through the sights of a weapon I've also noticed that looking at trees will also guarantee a jump/lag if that helps... And yeah, I don't think my rig is weak.. Intel dual core 6600 at 2.4 gig Vista 32 bit 2046 MB Ram 2x Nividia GeForce 8800 GTX 279 Gig hard drive in Raid 0, 60% free space Hey I found out what caused this issue. It's Service Pack 1. It's a must in any game for Vista. I get 15 more FPS on average in Crysis and in ArmA now the only lagging is from my CPU and the view distance. So you must have SP1 if you want to game with Vista. Good luck. I know how you get around the SP1 bug where it gets stuck in step 3 of 3. If you need any help installing the service pack let me know, thanks. EDIT: I'm at work right now so I can't tell you how to install SP1, takes to much time.
  20. JuggernautOfWar

    SLX MOD public release

    REMOVE the **// COMMENT IN the && with // Now re-pbo the file eh voila ! Â SLX mod WITH aiming ! Enjoy. [TAO] Kremator EDIT Â If you want the MG to have the aim dot then look for MGunCore and do the same thing as above. What the hell? I have that section but there are no "*" or "&" sign anywhere to be spotted, and what do you mean when you say "REMOVE the **// COMMENT IN the && with //". That makes NO sense to me what-so-ever. Please help me, lol, I feel like such a newb. I'm usually pretty good at this kinda stuff. hell, I write code for Crysis.
  21. JuggernautOfWar

    SLX MOD public release

    not a bad idea maybe I can silence some cry around  Ok for those still getting the message: "No entry '@SLX\bin\config.cpp/CfgVehicles/M1Abrams/Turrets/MainTurret/Turrets/CommanderOptics/ViewGunner.initAngleY'. The game needs a beta (wether it's 1.09, 1.11 or 1.12) installed on Arma, and you have to write into the shortcut's target line the next: -mod=beta;@SLX  +any other mods you want to use...but the beta is neccesary to eliminate the error message With this you won't get the error message again, I've just tested it Have a good one! OK, so does that mean you aren't running 1.14 then? Or does it just trick the game. I'd think it would actually activate the beta which I don't want for MP. Thank you for the print screen search function El nino Foxhound.
  22. JuggernautOfWar

    SLX MOD public release

    Alright, sorry. I checked the first 6 pages then just posted a reply asking. EDIT: I feel like a dumb-ass but I can't find that anywhere on these boards. A little help would be good.
  23. JuggernautOfWar

    SLX MOD public release

    The game works fine in MP too as far as I can tell. Those tracers and effects are a really nice addon in the game, congrats. Any way to enable cross hairs though? I'd really like to have some cross hairs.
  24. JuggernautOfWar

    SLX MOD public release

    Great mod guys. Keep it up! Haven't tried MP yet though, will post back later, have to reinstall the game because of above bug. Thanks. EDIT: I still get an error regarding the M1A1 Abrams optics or something when the game boots up after following your steps to a tee. How can I fix this? Oh and I don't have Queen's Gambit because I have no idea what it adds to the game, lol. Thanks...
×