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JuggernautOfWar
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Everything posted by JuggernautOfWar
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Evolution bug list - any help?
JuggernautOfWar replied to eggbeast's topic in ARMA 2 & OA - USER MISSIONS
My eyes went to ICBM and couldn't read anything else. How did you get a nuke working in ArmA II? -
A.C.E. Advanced Combat Environment Mod 2
JuggernautOfWar replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Can I talk about Project Pandora now that it's scrapped? -
Hey Solus, you ever gonna add an SLX vehicle mod where doors open when the vehicle is destroyed and people enter/exit them? I loved this in ArmA.
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Scoped weapons: Is this possible?
JuggernautOfWar replied to yakavetta's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I have wanted this for a very very long time! I hope to see some progress on this in any way. ---------- Post added at 10:23 AM ---------- Previous post was at 10:22 AM ---------- FREAKING good idea! Just make the whole screen zoom in (not just the scope) and blur what is outside of the scope. Oh my god let's do this! -
How to kill the blur effect with PP on high???
JuggernautOfWar replied to xy20032004's topic in ARMA 2 & OA - GENERAL
ACE2 is awesome, all I can say regarding that. Operation Pandora got scrapped though so I might be able to talk about it now? I'ma have to ask. Alex, what you said reminded me of the head bob setting. You can turn it off and see better but then it's unrealistic. -
Hi there! How many ArmA II patches should we expect?
JuggernautOfWar replied to ^Th0mas^'s topic in ARMA 2 & OA - GENERAL
Very. -
Awesome to have you on board! You'll find this community is one of the most active game communities out there by far. If you've got any questions about... well anything, don't hesitate to ask. Now I'm off to go sleep, it's 12:37 AM here. Once again, welcome to ArmA II!
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How to kill the blur effect with PP on high???
JuggernautOfWar replied to xy20032004's topic in ARMA 2 & OA - GENERAL
The "wrong" motion blur? Can you please elaborate? -
Thanks for the very detailed explanation! Seems there actually is a third and fourth RPG round. Pretty much what I was asking was in your last paragraph. As I said I know their purposes in real life but I was more curious if the game engine could make use of the differences. Apparently not though, which is slightly disappointing.
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omigawd PLEEEEEAAASE!?!
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Does the grass effect the AI, is my game fudged or am i insane?
JuggernautOfWar replied to NeMeSiS's topic in ARMA 2 & OA - GENERAL
Amen, brother! -
How to target with heavy AT weapons in vet or expert mode
JuggernautOfWar replied to Njayjay's topic in ARMA 2 & OA - GENERAL
In ArmA 2 OA will there be a proper Javelin targeting system? If the developers need to see how it works they should download America's Army: Overmatch. I've looked through the optics before and that's as accurate as I've yet seen in a computer game. -
Holo gunsight...utter pap?
JuggernautOfWar replied to bascule42's topic in ARMA 2 & OA - SUGGESTIONS
In real life I LOVE EOTech sights and I'd never use my weapon without it. However in the game I stay away from them at all times. 1: You cannot use this sight at night what-so-ever. Real sights have a brightness adjustment for this. 2: It acts just like an iron sight. The target reticule, or "dot", doesn't even follow where the gun is pointing, it's just painted onto the optics! (retarded as all hell) For these reasons alone I always use AGOC sights or irons. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
JuggernautOfWar replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
Alright so I tried to split my group and nothing happened. Am I stupid or what? -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
JuggernautOfWar replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
What is "HCS" in the "Communication" sub menu? -
ArmA 2 OA has a realistic thermal vision feature implemented. This same thermal imaging technique can be, and is applied to a FLIR camera (Forward Looking Infrared) in the game.
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How much View Distance is really needed?
JuggernautOfWar replied to SPECOPx's topic in ARMA 2 & OA - GENERAL
That is what the mod is for which I posted. -
I just completed this mission 'Eye For an Eye'. I do not normally play single player missions but I had a lot of fun with it, the comical speech between the characters made it that much better. Keep it up BIS!
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Do you mean the upcoming expansion pack? This is an addon for ArmA 2 and it's already out.
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Eye For an Eye
JuggernautOfWar replied to JuggernautOfWar's topic in ARMA 2 & OA - OFFICIAL MISSIONS
I never lost anybody on "Regular" difficulty mode, I died a few times though. I set the AI to "Danger" and they hunkered down and stayed clear of streets and gunfire. :D -
Lookin' good, I'll have to check this one out.
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A.C.E. Advanced Combat Environment Mod 2
JuggernautOfWar replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This post is full of truth and win. -
Pistolfied's Tracers
JuggernautOfWar replied to Pistolfied's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I sort of miss the unrealistic effect ArmA had where tracers at night would illuminate it's immediate surroundings as it passes through the environment, similar to a missile. It was a cool effect. -
How much View Distance is really needed?
JuggernautOfWar replied to SPECOPx's topic in ARMA 2 & OA - GENERAL
What sort of a system do you have Beagle? -
If only if only you were recording... :D