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JuggernautOfWar

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Everything posted by JuggernautOfWar

  1. JuggernautOfWar

    1.60 fxaa

    The sharp setting is quite noticeable, though the FXAA setting itself isn't very noticeable at all. Doesn't even look like AA is on at all when set to 17(39).
  2. JuggernautOfWar

    1.60 fxaa

    Thank you. Are there any comparison pictures? Especially of the Sharp setting? I honestly have no idea what it actually does and how much performance is hit.
  3. JuggernautOfWar

    co30 Hohei Evolution 2 - the Evolution must go on!

    You are using 2.06 full right? May be a stupid question, but in 2.05 the gear saving worked fine.
  4. JuggernautOfWar

    co30 Hohei Evolution 2 - the Evolution must go on!

    Try as an Engineer. I should add Takistan has a Metis with ammo, yet Chernarus does not. Have you tested the saving equipment bug found in my video?
  5. JuggernautOfWar

    co30 Hohei Evolution 2 - the Evolution must go on!

    I can confirm it's not mod related. Tried vanilla and the soundmod indeed had no impact. Still persists in vanilla.
  6. JuggernautOfWar

    co30 Hohei Evolution 2 - the Evolution must go on!

    Please add a parameter to disable the teamkill punishment system. I really dislike being sent to "prison" for 60 seconds for being shot down in a helicopter with friendlies aboard. Here's a short video elaborating on some discovered bugs. If this helps the author fix them I'll upload more videos of bugs. Much easier for me then creating a ticket on DevHeaven trying to explain the bug. http://www.youtube.com/watch?v=XI0_LOw4X-g&feature=youtu.be
  7. JuggernautOfWar

    co30 Hohei Evolution 2 - the Evolution must go on!

    This may be related to the HALO classnames bug. When on RED Evo CO Takistan you spawn as en engineer if you choose spetsnaz. There is still no Metis or M79 ammo in Red CO Chernarus.
  8. JuggernautOfWar

    COOP 20 Takistan Force (OA)

    I'm really stuck on "Cache Search". It says we're supposed to search the enemy for further hints, but all their bodies have disappeared and there aren't any still alive. There is no option to speak to local civilians either. I'm really stumped.
  9. JuggernautOfWar

    co30 Hohei Evolution 2 - the Evolution must go on!

    Revive isn't working for me in 2.06. I can see the revive action, but pressing it does nothing. This is without ACE.
  10. JuggernautOfWar

    [TvT/FFA/CO-40] Dynamic Zombie Sandbox

    Is there a way to make the fog appear in a greater distance? Currently it's great when on foot, but when in a vehicle it's almost non existent.
  11. JuggernautOfWar

    Light Vehicle Armor?

    Is it just me or do HMMWVs have zero armor? I almost feel safer on a dirtbike than in an HMMWV. It seems a few 5.56 rounds will penetrate the bulletproof glass like a hot knife through butter. It shouldn't be possible to get shot out of an HMMWV by any sort of lighter rounds.
  12. JuggernautOfWar

    Light Vehicle Armor?

    I don't care as much about the windshield changing in appearance. The crew being shot out with one well placed round needs fixed ASAP though.
  13. JuggernautOfWar

    Light Vehicle Armor?

    An up-armored HMMWV should provide ample protection from small-arms fire. I could see bullets penetrating a utility or ambulance version, but not an up-armored combat ready HMMWV.
  14. JuggernautOfWar

    AI Driving? Forget About It!

    In my experience the AI does not know how to drive any kind of vehicles whatsoever. Apparently when there's a straight road with no obstacles on it they feel the need to swerve off the road and run into a building at full speed. When there's a 90 degree turn they have to do a four-point turn to go around it. God forbid they travel as a group with multiple vehicles. One vehicle will get 'stuck' on an object not knowing how to move, when all they have to do is reverse. Thus all other vehicles in the convoy go about five mph to the waypoint. Honestly I can tolerate poor AI and poor pathfinding. This is just ridiculous though. I'll take a video of it next time I play to show you what I mean exactly. I'm sure everybody else has encountered this problem countless times. Funnily enough I remember it being fine back in OFP days, slightly worse in ArmA 1, and then just abysmal in ArmA 2. I'm not sure why the AI is completely incapable of proper pathfinding in ArmA 2, but it sure as hell better be fixed in ArmA 3. On top of that AI will stare at hostiles for up to a minute sometimes before firing their weapons. I see no reason for this. Am I the only one that gets incredibly frustrated at the AI in ArmA 2? The whole point of this is really to get some answers, not just to rant. Can a developer or somebody knowledgeable please tell me either a solution or reason behind each of these troubled areas? Thank you.
  15. JuggernautOfWar

    co30 Hohei Evolution 2 - the Evolution must go on!

    I've got two (1-2) bugs to report. Figured I'd post them here so we can discuss if needed.
  16. I can't download it. The file is missing from FileFront.
  17. JuggernautOfWar

    MCC Sandbox - The Mod

    Where would it be in the last menu? I wasn't aware there was a 2D editor included with the MCC Sandbox. I think the preset in 3D editor would be so awesome.
  18. JuggernautOfWar

    [TvT/FFA/CO-40] Dynamic Zombie Sandbox

    I really like this idea. I don't think it'd be too hard to implement into the mission really, just create some sort of mobile construction zone.
  19. JuggernautOfWar

    COOP 20 Takistan Force (OA)

    I exclusively play the ACE version and I've never had any issues disarming or detonating enemy mines. I've used satchels as well as C4. You don't even have to place the explosives right on target. As long as the mines are in the blast zone they'll be detonated. Grenades and other small explosives aren't enough to trigger them.
  20. JuggernautOfWar

    [TvT/FFA/CO-40] Dynamic Zombie Sandbox

    How do I tell where the extraction helicopter is? It says it's within 500m of "this location", but there's no indication of where "this location" is. I second this.
  21. JuggernautOfWar

    MCC Sandbox - The Mod

    Is there any way to spawn in an ACE EASA module in the middle of the game? I'd love to have EASA on my favorite mission.
  22. JuggernautOfWar

    ACE for OA 1.13

    Yes but ArmAholic and the ACE wiki state there is one hotfix1, whereas he posted links to hotfix2. According to the ACE wiki it doesn't exist.
  23. JuggernautOfWar

    ACE for OA 1.13

    Says those files don't exist. I don't see a "hotfix2" on devheaven either.
  24. JuggernautOfWar

    WarFX : Blastcore

    I hear there's a new particle effects version coming out soon! I haven't yet tried the sound mod since it's (I think) incompatible with ACE Sound Mod. The particle effects are fucking awesome though.
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