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JuggernautOfWar
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Everything posted by JuggernautOfWar
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The sharp setting is quite noticeable, though the FXAA setting itself isn't very noticeable at all. Doesn't even look like AA is on at all when set to 17(39).
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Thank you. Are there any comparison pictures? Especially of the Sharp setting? I honestly have no idea what it actually does and how much performance is hit.
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co30 Hohei Evolution 2 - the Evolution must go on!
JuggernautOfWar replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
You are using 2.06 full right? May be a stupid question, but in 2.05 the gear saving worked fine. -
co30 Hohei Evolution 2 - the Evolution must go on!
JuggernautOfWar replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
Try as an Engineer. I should add Takistan has a Metis with ammo, yet Chernarus does not. Have you tested the saving equipment bug found in my video? -
co30 Hohei Evolution 2 - the Evolution must go on!
JuggernautOfWar replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
Combined Ops. -
co30 Hohei Evolution 2 - the Evolution must go on!
JuggernautOfWar replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
I can confirm it's not mod related. Tried vanilla and the soundmod indeed had no impact. Still persists in vanilla. -
co30 Hohei Evolution 2 - the Evolution must go on!
JuggernautOfWar replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
Please add a parameter to disable the teamkill punishment system. I really dislike being sent to "prison" for 60 seconds for being shot down in a helicopter with friendlies aboard. Here's a short video elaborating on some discovered bugs. If this helps the author fix them I'll upload more videos of bugs. Much easier for me then creating a ticket on DevHeaven trying to explain the bug. http://www.youtube.com/watch?v=XI0_LOw4X-g&feature=youtu.be -
co30 Hohei Evolution 2 - the Evolution must go on!
JuggernautOfWar replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
This may be related to the HALO classnames bug. When on RED Evo CO Takistan you spawn as en engineer if you choose spetsnaz. There is still no Metis or M79 ammo in Red CO Chernarus. -
I'm really stuck on "Cache Search". It says we're supposed to search the enemy for further hints, but all their bodies have disappeared and there aren't any still alive. There is no option to speak to local civilians either. I'm really stumped.
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co30 Hohei Evolution 2 - the Evolution must go on!
JuggernautOfWar replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
Revive isn't working for me in 2.06. I can see the revive action, but pressing it does nothing. This is without ACE. -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
JuggernautOfWar replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Is there a way to make the fog appear in a greater distance? Currently it's great when on foot, but when in a vehicle it's almost non existent. -
Is it just me or do HMMWVs have zero armor? I almost feel safer on a dirtbike than in an HMMWV. It seems a few 5.56 rounds will penetrate the bulletproof glass like a hot knife through butter. It shouldn't be possible to get shot out of an HMMWV by any sort of lighter rounds.
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I don't care as much about the windshield changing in appearance. The crew being shot out with one well placed round needs fixed ASAP though.
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An up-armored HMMWV should provide ample protection from small-arms fire. I could see bullets penetrating a utility or ambulance version, but not an up-armored combat ready HMMWV.
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In my experience the AI does not know how to drive any kind of vehicles whatsoever. Apparently when there's a straight road with no obstacles on it they feel the need to swerve off the road and run into a building at full speed. When there's a 90 degree turn they have to do a four-point turn to go around it. God forbid they travel as a group with multiple vehicles. One vehicle will get 'stuck' on an object not knowing how to move, when all they have to do is reverse. Thus all other vehicles in the convoy go about five mph to the waypoint. Honestly I can tolerate poor AI and poor pathfinding. This is just ridiculous though. I'll take a video of it next time I play to show you what I mean exactly. I'm sure everybody else has encountered this problem countless times. Funnily enough I remember it being fine back in OFP days, slightly worse in ArmA 1, and then just abysmal in ArmA 2. I'm not sure why the AI is completely incapable of proper pathfinding in ArmA 2, but it sure as hell better be fixed in ArmA 3. On top of that AI will stare at hostiles for up to a minute sometimes before firing their weapons. I see no reason for this. Am I the only one that gets incredibly frustrated at the AI in ArmA 2? The whole point of this is really to get some answers, not just to rant. Can a developer or somebody knowledgeable please tell me either a solution or reason behind each of these troubled areas? Thank you.
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co30 Hohei Evolution 2 - the Evolution must go on!
JuggernautOfWar replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
I've got two (1-2) bugs to report. Figured I'd post them here so we can discuss if needed. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
JuggernautOfWar replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
I can't download it. The file is missing from FileFront. -
MCC Sandbox - The Mod
JuggernautOfWar replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Where would it be in the last menu? I wasn't aware there was a 2D editor included with the MCC Sandbox. I think the preset in 3D editor would be so awesome. -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
JuggernautOfWar replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
I really like this idea. I don't think it'd be too hard to implement into the mission really, just create some sort of mobile construction zone. -
I exclusively play the ACE version and I've never had any issues disarming or detonating enemy mines. I've used satchels as well as C4. You don't even have to place the explosives right on target. As long as the mines are in the blast zone they'll be detonated. Grenades and other small explosives aren't enough to trigger them.
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[TvT/FFA/CO-40] Dynamic Zombie Sandbox
JuggernautOfWar replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
How do I tell where the extraction helicopter is? It says it's within 500m of "this location", but there's no indication of where "this location" is. I second this. -
MCC Sandbox - The Mod
JuggernautOfWar replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there any way to spawn in an ACE EASA module in the middle of the game? I'd love to have EASA on my favorite mission. -
Yes but ArmAholic and the ACE wiki state there is one hotfix1, whereas he posted links to hotfix2. According to the ACE wiki it doesn't exist.
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Says those files don't exist. I don't see a "hotfix2" on devheaven either.
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WarFX : Blastcore
JuggernautOfWar replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I hear there's a new particle effects version coming out soon! I haven't yet tried the sound mod since it's (I think) incompatible with ACE Sound Mod. The particle effects are fucking awesome though.