Jump to content

Jantemplar

Member
  • Content Count

    124
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

3 Followers

About Jantemplar

  • Rank
    Sergeant

core_pfieldgroups_3

  • Occupation
    LE

Contact Methods

  • Biography
    Plain Awesome

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Jantemplar

    ArmA 2 site hacked

    Yeah looks like there twitter got hacked 3684 4224 enctc iqac jqqf nqjt ocftkf urcpkctf vtqumc xncf
  2. Jantemplar

    ArmA 2 site hacked

    Im sure they will stick there heads up soon.
  3. Jantemplar

    Texture on model in-game, compressed.

    It is TGA' date=' Its 2048 X 2048. LOL? That actually worked, hmmmmm, weird. So after that, i went through and figured out that my untextured faces were actually causing this, which, is very weird, anyway, i textured them up and now its all fixed. Thanks for your help guys. Jan
  4. So, Seems like im posting every second day with a problem. Anyway, I have textured up a model in Oxygen, and got it, reasonable perfect, throw it into game or bulldozer, and it compresses. Its very weird, see images below: Greater than 100kb: Oxygen: http://i264.photobucket.com/albums/ii191/Jantemplar/paddywagon1.jpg Bulldozer: http://i264.photobucket.com/albums/ii191/Jantemplar/paddywagon2.jpg So yeah, theres a first time for everything. Any help would be appreciated, Thanks, Jan Templar
  5. Thanks for that m8, That fixed it, never thought that not defining no gunner, causes the game to create a gunner. Thanks again, You are a legend. Jan.
  6. I remember Reading about this issue when porting add-ons from ArmA 1 to ArmA 2. My Addon is Native to ArmA 2 and works perfectly fine in ArmA 2 and CO. Place it in OA standalone, and suddenly theres a invisible gunners position of which players can get into, both inside and outside the vehicle. I find this to be a new error, and have been unable to solve the issue. config.cpp: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 /*extern*/ class Sounds; /*extern*/ class Engine; /*extern*/ class Movement; #include <scripts\dialog.h> class CfgPatches { class Monaro { units[] = {}; weapons[] = {}; requiredVersion = 1.000000; }; }; class cfgsounds { class Monarostart { sound[]={"\DU_Monaro_Cop\sounds\enginestart.ogg",.10,1} ; name="Monaro Start"; titles[]={}; }; class p71start { sound[] = {"\DU_Monaro_Cop\sounds\start1.ogg",1.40,1}; name = "p71start"; titles[] = {}; }; class SirenStart { name = "SirenStart"; sound[] = {"\DU_Monaro_Cop\Sounds\siren\SirenStart.ogg",1.40,1 }; titles[] = {}; }; class SirenYelpStart { name = "SirenYelpStart"; sound[] = {"\DU_Monaro_Cop\Sounds\siren\SirenYelpStart.ogg",1.40,1} ; titles[] = {}; }; class SirenYelpLoop { name = "SirenYelpLoop"; sound[] = {"\DU_Monaro_Cop\Sounds\siren\SirenYelpLoop.ogg",1.40,1} ; titles[] = {}; }; class SirenWail1 { name = "SirenWail1"; sound[] = {"\DU_Monaro_Cop\Sounds\siren\SirenWail1.ogg",1.40,1} ; titles[] = {}; }; class SirenWail2 { name = "SirenWail2"; sound[] = {"\DU_Monaro_Cop\Sounds\siren\SirenWail2.ogg",1.40,1} ; titles[] = {}; }; class SirenStop { name = "SirenStop"; sound[] = {"\DU_Monaro_Cop\Sounds\siren\SirenStop.ogg",1.40,1}; titles[] = {}; }; class empty { name = "Silence"; sound[] = {"","db-100",1}; titles[] = {}; }; }; class Mode_SemiAuto; class Mode_Burst; class Mode_FullAuto; class CfgWeapons { class Default; class CarHorn; class SportCarHorn; class Horn: SportCarHorn { scope = 2; displayName = "Siren B"; drySound[] = {"\DU_Monaro_Cop\Sounds\horn3.ogg","db10",0.7}; }; class inthorn: SportCarHorn { scope = 2; displayName = "Siren A"; drySound[] = {"\DU_Monaro_Cop\Sounds\siren\SirenStart.ogg","db16",0.7}; }; class sthorn: SportCarHorn { scope = 2; displayName = "Horn"; }; }; class CfgVehicleClasses { class Monaro { displayName = "Holden Monaro's"; }; }; class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class LandVehicle: Land{}; class Car : LandVehicle { class Exhausts; class AnimationSources; class HitPoints { class HitLFWheel; // External class reference class HitLBWheel; // External class reference class HitLMWheel; // External class reference class HitLF2Wheel; // External class reference class HitRFWheel; // External class reference class HitRBWheel; // External class reference class HitRMWheel; // External class reference class HitRF2Wheel; // External class reference }; }; class Car_sedan : Car {}; class Copcar: Car_sedan { scope=public; vehicleClass="Monaro"; displayName="Holden Monaro Cop (Basic)"; picture="\DU_Monaro_Cop\icons\picture.pac"; icon="\DU_Monaro_Cop\icons\icon.pac"; model="\DU_Monaro_Cop\Copcar"; canlock = true; class AnimationSources { class PDTURBO_src { source = "user"; animPeriod = 1; initPhase = 0; }; class PDLIGHTS_src { source = "user"; animPeriod = 1; initPhase = 0; }; class PDSOUNDS_src { source = "user"; animPeriod = 1; initPhase = 0; }; class PDLOCK_src { source = "user"; animPeriod = 1; initPhase = 0; }; }; side=3; type=0; typicalCargo[]={}; cargoIsCoDriver[] = {1,0,0}; magazines[] = {}; unloadInCombat = false; class TransportWeapons{}; transportSoldier=3; transportMaxMagazines=0; transportMaxWeapons=0; viewCargoShadow = true; driverAction = "Datsun_Driver"; cargoAction[] = {"Hilux_Cargo01"}; proxyType="Ikarus_Driver"; maxSpeed=309; acceleration = 15; turnCoef=1.9500000; terrainCoef=3.550000; brakeDistance=5.00; cost=30000; fuelCapacity=80; armorStructural= 3; armorFuel = 1.4; armorGlass = 0.5; armorLights = 0.4; armorWheels = 0.35; audible = 6; driverCanSee = 2+8+16; wheelCircumference = 4; hiddenSelections[] = { "h12","red1", "Lockable","vecoptions", "lights","turbo", "lightsonly","lightf1", "lightf2","lightf3", "lightf4","backlight1", "backlight2","blue2" }; soundGear[] = {"", 0.000056, 1}; soundGetIn[] = {"ca\SOUNDS\Vehicles\Wheeled\HMMWV\ext\get_in2", 0.562341, 1}; soundGetOut[] = {"ca\SOUNDS\Vehicles\Wheeled\HMMWV\int\get_in2", 0.562341, 1, 20}; soundEngineOnInt[] = {"\DU_Monaro_Cop\Snds\Int_engine_startup", 0.398107, 1.000000}; soundEngineOnExt[] = {"\DU_Monaro_Cop\Snds\V8_engine_startup", 0.398107, 1.000000}; soundEngineOffInt[] = {"\DU_Monaro_Cop\Snds\V8_engine_stop", 0.398107, 1.000000}; soundEngineOffExt[] = {"\DU_Monaro_Cop\Snds\v8_engine_stop", 0.398107, 1.000000}; buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01", 0.707946, 1, 200}; buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02", 0.707946, 1, 200}; buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03", 0.707946, 1, 200}; buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04", 0.707946, 1, 200}; soundBuildingCrash[] = {"buildCrash0", 0.250000, "buildCrash1", 0.250000, "buildCrash2", 0.250000, "buildCrash3", 0.250000}; WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", 0.707946, 1, 200}; WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", 0.707946, 1, 200}; WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", 0.707946, 1, 200}; WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", 0.707946, 1, 200}; WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", 0.707946, 1, 200}; WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", 0.707946, 1, 200}; soundWoodCrash[] = {"woodCrash0", 0.166000, "woodCrash1", 0.166000, "woodCrash2", 0.166000, "woodCrash3", 0.166000, "woodCrash4", 0.166000, "woodCrash5", 0.166000}; ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01", 0.707946, 1, 200}; ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02", 0.707946, 1, 200}; ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03", 0.707946, 1, 200}; ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04", 0.707946, 1, 200}; soundArmorCrash[] = {"ArmorCrash0", 0.250000, "ArmorCrash1", 0.250000, "ArmorCrash2", 0.250000, "ArmorCrash3", 0.250000}; class SoundEvents { class AccelerationIn { sound[] = {"\DU_Monaro_Cop\Snds\Int_engine_engine", 0.398107, 1.000000}; limit = "0.5"; expression = "(engineOn*(1-camPos))*gmeterZ"; }; class AccelerationOut { sound[] = {"\DU_Monaro_Cop\Snds\v8_engine_engine", 0.398107, 1.000000}; limit = "0.5"; expression = "(engineOn*camPos)*gmeterZ"; }; }; class Sounds { class Engine { sound[] = {"\DU_Monaro_Cop\Snds\v8_engine_engine", 0.398107, 1.000000}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*camPos*(rpm factor[0.6, 0.2])"; }; class EngineHighOut { sound[] = {"\DU_Monaro_Cop\Snds\v8_engine_high", 0.398107, 1.000000}; frequency = "(randomizer*0.05+0.98)*rpm"; volume = "engineOn*camPos*(rpm factor[0.45, 0.9])"; }; class IdleOut { sound[] = {"\DU_Monaro_Cop\Snds\v8_engine_idle", 0.398107, 1.000000}; frequency = "1"; volume = "engineOn*camPos*(rpm factor[0.3, 0])"; }; class TiresRockOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.1,1.0,30}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.1,1.0,30}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",0.1,1.0,30}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.1,1.0,30}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.125893,1.0,30}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.0891251,1.0,30}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\ext\ext-offroad-acce-2",0.1,1.0,30}; frequency = "1"; volume = "camPos*(damper0 max 0.02)*(speed factor[0, 8])"; }; class EngineLowIn { sound[] = {"\DU_Monaro_Cop\Snds\v8_engine_low", 0.398107, 1.000000}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)"; }; class EngineHighIn { sound[] = {"\DU_Monaro_Cop\Snds\v8_engine_high", 0.398107, 1.000000}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "((engineOn*thrust) factor[0.55, 0.95])*(1-camPos)"; }; class IdleIn { sound[] = {"\DU_Monaro_Cop\Snds\v8_engine_idle", 0.398107, 1.000000}; frequency = "1"; volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)"; }; class TiresRockIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.1,1.0}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.1,1.0}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",0.1,1.0}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.1,1.0}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.141254,1.0}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.177828,1.0}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"ca\sounds\Vehicles\Wheeled\offroad\int\int-offroad-noise-1",0.316228,1.0}; frequency = "1"; volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)"; }; class Movement: Movement { sound = "soundEnviron"; frequency = "1"; volume = "0"; }; }; weapons[] = {"sthorn","horn","inthorn"}; class UserActions { class Enablemenu { displayName = "Open Menu"; position = "drivercontrols"; radius = 3.3; onlyForPlayer = 1; condition = "driver this == player && alive this && this animationPhase ""Copcarvecoptions"" < 0.5"; statement = "this animate [""Copcarvecoptions"", 1]"; }; class Disablemenu { displayName = "Close Menu"; position = "drivercontrols"; radius = 3.3; onlyForPlayer = 1; condition = "driver this == player && alive this && this animationPhase ""Copcarvecoptions"" > 0.5"; statement = "this animate [""Copcarvecoptions"", 0]"; }; class EnableTurbo { displayName = "Turbo On"; position = "drivercontrols"; radius = 3.3; onlyForPlayer = 1; condition = "driver this == player && alive this && this animationPhase ""Copcarturbo"" < 0.5 && this animationPhase ""Copcarvecoptions"" > 0.5"; statement = "this animate [""Copcarturbo"", 1]"; }; class DisableTurbo { displayName = "Turbo Off"; position = "drivercontrols"; radius = 3.3; onlyForPlayer = 1; condition = "driver this == player && alive this && this animationPhase ""Copcarturbo"" >= 0.5 && this animationPhase ""Copcarvecoptions"" > 0.5"; statement = "this animate [""Copcarturbo"", 0]"; }; class EnableSiren { displayName = "Siren and lights On"; position = "drivercontrols"; radius = 3.3; onlyForPlayer = 1; condition = "driver this == player && alive this && this animationPhase ""Copcarlights"" < 0.5 && this animationPhase ""Copcarvecoptions"" > 0.5"; statement = "this animate [""Copcarlights"", 1];this animate [""Copcarlightsonly"", 1]"; }; class DisableSiren { displayName = "Siren Off"; position = "drivercontrols"; radius = 3.3; onlyForPlayer = 1; condition = "driver this == player && alive this && this animationPhase ""Copcarlights"" >= 0.5 && this animationPhase ""Copcarvecoptions"" > 0.5"; statement = "this animate [""Copcarlights"", 0]"; }; class EnableLights { displayName = "Lights On"; position = "drivercontrols"; radius = 3.3; onlyForPlayer = 1; condition = "driver this == player && alive this && this animationPhase ""Copcarlightsonly"" < 0.5 && this animationPhase ""Copcarvecoptions"" > 0.5"; statement = "this animate [""Copcarlightsonly"", 1]"; }; class DisableLights { displayName = "Lights Off"; position = "drivercontrols"; radius = 3.3; onlyForPlayer = 1; condition = "driver this == player && alive this && this animationPhase ""Copcarlightsonly"" >= 0.5 && this animationPhase ""Copcarvecoptions"" > 0.5"; statement = "this animate [""Copcarlightsonly"", 0]"; }; class EnableLock { displayName = "Lock On"; position = "drivercontrols"; radius = 3.3; onlyForPlayer = 1; condition = "driver this == player && alive this && this animationPhase ""Copcarlock"" < 0.5 && this animationPhase ""Copcarvecoptions"" > 0.5"; statement = "this animate [""Copcarlock"", 1];this lock true"; }; class DisableLock { displayName = "Lock Off"; position = "drivercontrols"; radius = 3.3; onlyForPlayer = 1; condition = "driver this == player && alive this && this animationPhase ""Copcarlock"" >= 0.5 && this animationPhase ""Copcarvecoptions"" > 0.5"; statement = "this animate [""Copcarlock"", 0];this lock false"; }; class Ledmessage { displayName = "Set Message"; position = "drivercontrols"; radius = 3.3; onlyForPlayer = 1; condition = "driver this == player && this animationPhase ""Copcarvecoptions"" > 0.5"; statement = "[this,6] execVM ""\DU_Monaro_Cop\scripts\lightsnstuff.sqf"""; //statement = "[this,6] execVM ""lightsnstuff.sqf"""; }; }; class EventHandlers { init = "handel = [_this select 0,1] execVM ""\DU_Monaro_Cop\scripts\lightsnstuff.sqf"";handel = [_this select 0,2] execVM ""\DU_Monaro_Cop\scripts\lightsnstuff.sqf"";handel = [_this select 0,3] execVM ""\DU_Monaro_Cop\scripts\lightsnstuff.sqf"";handel = [_this select 0,5] execVM ""\DU_Monaro_Cop\scripts\lightsnstuff.sqf"""; //init = "handel = [_this select 0,1] execVM ""lightsnstuff.sqf"";handel = [_this select 0,2] execVM ""lightsnstuff.sqf"";handel = [_this select 0,3] execVM ""lightsnstuff.sqf"";handel = [_this select 0,5] execVM ""lightsnstuff.sqf"""; }; selectionBrakeLights="BLight"; selectionBackLights="Blight"; class Exhausts { class exhaust1 { position = "vyfuk start"; direction = "vyfuk konec"; effect ="ExhaustsEffect"; }; class exhaust2:exhaust1 { position = "exhaust2start"; direction = "exhaust2end"; }; }; class Library {libTextDesc = "Holden Monaro.";}; class HitPoints : HitPoints{ class HitEngine {armor = 0.4;material = 60;name = "motor";visual = "motor";passThrough = 1;}; class HitBody {armor = 1;material = 51;name = "karoserie";visual = "karoserie";passThrough = 1;}; class HitFuel {armor = 0.3;material = 51;name = "palivo";passThrough = 1;}; class HitLFWheel {armor=0.38;material=-1;name="levy predni tlumic";visual="levy predni tlumic";passThrough=0;}; class HitRFWheel {armor=0.38;material=-1;name="pravy predni tlumic";visual="pravy predni tlumic";passThrough=0;}; class HitLBWheel {armor=0.38;material=-1;name="levy zadni tlumic";visual="levy zadni tlumic";passThrough=0;}; class HitRBWheel {armor=0.38;material=-1;name="pravy zadni tlumic";visual="pravy zadni tlumic";passThrough=0;}; class HitGlass1 {armor=0.05;material=-1;name="sklo predni L";visual="sklo predni L";passThrough = 0;}; class HitGlass2 : HitGlass1 {name="sklo predni P";visual="sklo predni P";}; }; dammageHalf[]={"\DU_Monaro_Cop\textures\glass.paa","\DU_Monaro_Cop\textures\broke_glass.paa"}; dammageFull[]={"\DU_Monaro_Cop\textures\glass.paa","\DU_Monaro_Cop\textures\broken_glass.paa"}; class Damage { tex[]={}; mat[]={ "DU_Monaro_Cop\textures\rvmat\bottom.rvmat", "DU_Monaro_Cop\textures\rvmat\bottom.rvmat", "DU_Monaro_Cop\textures\rvmat\bottom_destruct.rvmat", "DU_Monaro_Cop\textures\rvmat\skin_1.rvmat", "DU_Monaro_Cop\textures\rvmat\skin_1.rvmat", "DU_Monaro_Cop\textures\rvmat\Skin_destruct.rvmat", "DU_Monaro_Cop\textures\rvmat\interior.rvmat", "DU_Monaro_Cop\textures\rvmat\interior.rvmat", "DU_Monaro_Cop\textures\rvmat\INTERIOR_destruct.rvmat", "DU_Monaro_Cop\textures\rvmat\lightbars.rvmat", "DU_Monaro_Cop\textures\rvmat\lightbars.rvmat", "DU_Monaro_Cop\textures\rvmat\lightbars_destruct.rvmat", "DU_Monaro_Cop\textures\rvmat\skin_hood.rvmat", "DU_Monaro_Cop\textures\rvmat\skin_hood.rvmat", "DU_Monaro_Cop\textures\rvmat\skin_hood_destruct.rvmat", }; }; }; // class Copcarcl : Copcar // { // crew="Doctor"; // DisplayName="Holden Monaro Cop (British)"; // model=\DU_Monaro_Cop\Copcarcl; // }; // class Copcarhw : Copcar // { // crew="Doctor"; // DisplayName="Holden Monaro Cop (Highway patrol maroon)"; // model=\DU_Monaro_Cop\Copcarhw; // }; // class Copcarswat : Copcar // { // crew="Doctor"; // DisplayName="Holden Monaro Cop (Black)" // ;model=\DU_Monaro_Cop\Copcarswat; // }; // class Copcarbl : Copcar // { // crew="Doctor"; // DisplayName="Holden Monaro Cop (Blue)" // ;model=\DU_Monaro_Cop\Copcarbl; // }; // class Copcargr : Copcar // { // crew="Doctor"; // DisplayName="Holden Monaro Cop (Green)" // ;model=\DU_Monaro_Cop\Copcargr; // }; // class Copcarhw2 : Copcar // { // crew="Doctor"; // DisplayName="Holden Monaro (Highway patrol white)" // ;model=\DU_Monaro_Cop\Copcarhw2; // }; // // class Copcarnz : Copcar // { // crew="Doctor"; // DisplayName="Holden Monaro Cop (New Zealand)" // ;model=\DU_Monaro_Cop\Copcarnz; // }; // class Copcaraus : Copcar // { // crew="Doctor"; // DisplayName="Holden Monaro Australia" // ;model=\DU_Monaro_Cop\Copcaraus; // }; }; Model.cfg: class CfgSkeletons { class Tank; class Car; class Helicopter; class NZDF_Default { isDiscrete=1; skeletonInherit=""; skeletonBones[]={}; }; class NZDF_Vehicle: NZDF_Default { isDiscrete=1; skeletonInherit="NZDF_Default"; skeletonBones[]= { "ukaz_rpm", "damageHide", "ukaz_rychlo", "", "volant", "", "otocvez", "", "otochlaven", "otocvez" }; }; class NZDF_CarSkeleton: NZDF_Vehicle { skeletonInherit="NZDF_Vehicle"; skeletonBones[]= { "ABSwitch", "", "levy predni tlumic", "", "pravy predni tlumic", "", "levy dalsi tlumic", "", "pravy dalsi tlumic", "", "levy predni zatoc", "levy predni tlumic", "pravy predni zatoc", "pravy predni tlumic", "levy dalsi zatoc", "levy dalsi tlumic", "pravy dalsi zatoc", "pravy dalsi tlumic", "levy prostredni tlumic", "", "pravy prostredni tlumic", "", "levy zadni tlumic", "", "pravy zadni tlumic", "", "levy predni", "levy predni zatoc", "pravy predni", "pravy predni zatoc", "levy dalsi", "levy dalsi zatoc", "pravy dalsi", "pravy dalsi zatoc", "levy prostredni", "levy prostredni tlumic", "pravy prostredni", "pravy prostredni tlumic", "levy zadni", "levy zadni tlumic", "pravy zadni", "pravy zadni tlumic", "ukaz_rychlo", "", "ukaz_rychlo2", "", "ukaz_rpm", "", "OtocVez", "", "OtocHlaven", "OtocVez", "fuel_01", "", "fuel_1", "", "prop_01", "", "prop_02", "", "prop_2", "", "prop_1", "", "damageHide", "", "damageVez", "OtocVez", "damageHlaven", "OtocHlaven" }; }; class CopcarSkeleton: NZDF_CarSkeleton { isDiscrete=1; skeletonInherit="NZDF_CarSkeleton"; skeletonBones[]= { "ammo_belt", "OtocHlaven", "lights", "", "lightsonly", "", "turbo", "", "Lockable", "" }; }; class default; class Flag: default { }; class FlagCarrier: default { skeletonInherit="Default"; skeletonBones[]= { "stozar", "", "vlajka", "" }; }; }; class Rotation { type="rotation"; memory=1; minValue=0; maxValue=1; angle0=0; angle1=1; }; class CfgModels { class Car; class Helicopter; class Default { sectionsInherit=""; sections[]={}; skeletonName=""; }; class NZDF_Default { sectionsInherit=""; sections[]={}; skeletonName=""; }; class flag_vojak: Default { sections[]= { "latka" }; }; class NZDF_Vehicle: NZDF_Default { sectionsInherit="NZDF_Default"; sections[]= { "velka vrtule", "mala vrtule", "velka vrtule staticka", "mala vrtule staticka", "cislo", "grupa", "side", "sektor", "clan", "clan_sign", "podsvit pristroju", "poskozeni", "L svetlo", "P svetlo", "otochlaven", "otocvez", "zasleh" }; skeletonName="NZDF_Vehicle"; class Animations { class damageHide { type="hide"; source="damage"; selection="damageHide"; }; }; }; class NZDF_Car: NZDF_Vehicle { sectionsInherit="NZDF_Vehicle"; sections[]= { "ammo", "sklo predni p", "sklo predni l", "zadni svetlo", "brzdove svetlo", "spz", "karoserie", "motor", "zbran", "vez", "zbytek", "levy predni", "levy prostredni", "levy zadni", "pravy predni", "pravy prostredni", "pravy zadni", "clan", "clan_sign", "zasleh", "P svetlo", "L svetlo", "palivo" }; skeletonName="NZDF_CarSkeleton"; class Animations { class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class IndicatorSpeed { animPeriod=0; type="rotation"; source="speed"; selection="ukaz_rychlo"; axis="osa_rychlo"; memory=0; minValue=0.000000; maxValue=16.670000; angle0=0.000000; angle1=2.879793; }; class IndicatorSpeed2 { type="rotation"; source="speed"; selection="ukaz_rychlo2"; axis="osa_rychlo2"; memory="false"; animPeriod=0; minValue=0; maxValue=16.670000; angle0=0; angle1="rad -240"; }; class IndicatorRPM { animPeriod=0; type="rotation"; source="rpm"; selection="ukaz_rpm"; axis="osa_rpm"; memory=0; minValue=0.000000; maxValue=1.000000; angle0=0.000000; angle1=2.967060; }; class TurnFrontWheelR { type="rotationY"; source="drivingWheel"; selection="pravy predni zatoc"; axis="pravy predni"; memory="false"; animPeriod=0; sourceAddress="loop"; minValue="rad -180"; maxValue="rad +180"; angle0="rad +90"; angle1="rad -90"; }; class TurnFrontWheelL: TurnFrontWheelR { selection="levy predni zatoc"; axis="levy predni"; }; class TurnFrontWheelR2: TurnFrontWheelR { selection="pravy dalsi zatoc "; axis="pravy dalsi"; }; class TurnFrontWheelL2: TurnFrontWheelR { selection="levy dalsi zatoc "; axis="levy dalsi"; }; class FrontWheelR { type="rotationX"; source="wheel"; selection="pravy predni"; axis=""; memory="true"; animPeriod=0; sourceAddress="loop"; minValue=0; maxValue=1; angle0=0; angle1="rad -360"; }; class FrontWheel2R: FrontWheelR { selection="pravy dalsi"; }; class BackWheelR: FrontWheelR { selection="pravy zadni"; }; class BackWheel2R: FrontWheelR { selection="pravy prostredni"; }; class FrontWheelL: FrontWheelR { selection="levy predni"; }; class FrontWheel2L: FrontWheelR { selection="levy dalsi"; }; class BackWheelL: FrontWheelR { selection="levy zadni"; }; class BackWheel2L: FrontWheelR { selection="levy prostredni"; }; class FrontWheelDamperR { type="translationY"; source="damper"; selection="pravy predni tlumic"; axis=""; animPeriod=0; minValue=-1000; maxValue=1000; }; class FrontWheelDamper2R: FrontWheelDamperR { selection="pravy dalsi tlumic"; }; class BackWheelDamperR: FrontWheelDamperR { selection="pravy zadni tlumic"; }; class BackWheelDamper2R: FrontWheelDamperR { selection="pravy prostredni tlumic"; }; class FrontWheelDamperL: FrontWheelDamperR { selection="levy predni tlumic"; }; class FrontWheelDamper2L: FrontWheelDamperR { selection="levy dalsi tlumic"; }; class BackWheelDamperL: FrontWheelDamperR { selection="levy zadni tlumic"; }; class BackWheelDamper2L: FrontWheelDamperR { selection="levy prostredni tlumic"; }; class damageVez: damageHide { selection="damageVez"; }; class damageHlaven: damageHide { selection="damageHlaven"; }; class Steeringwheel { type = "rotation"; source = "drivingWheel"; selection = "volant"; axis = "osavolantkon"; memory = "false"; angle0 =4; angle1 =-4; minValue = -1; maxValue = 1; }; }; }; class Copcar: NZDF_Car { skeletonName="CopcarSkeleton"; sections[]= { "h12", "red1", "Lockable", "vecoptions", "lights", "turbo", "lightsonly", "lightf1", "lightf2", "lightf3", "lightf4", "backlight1", "backlight2", "blue2" }; class Animations: Animations { class Copcarlights { type = "rotationZ"; source = "PDSOUNDS_src"; selection = "lights"; axis = "osa_lights"; memory = 1; sourceAddress = "clamp"; minValue = -1; maxValue = 1; angle0 = "rad -70"; angle1 = "rad 70"; }; class Copcarlightsonly { type = "rotationZ"; source = "PDLIGHTS_src"; selection = "lightsonly"; axis = "osa_lightsonly"; memory = 1; sourceAddress = "clamp"; minValue = -1; maxValue = 1; angle0 = "rad -70"; angle1 = "rad 70"; }; class Copcarturbo { type = "rotationZ"; source = "PDTURBO_src"; selection = "turbo"; axis = "osa_turbo"; memory = 1; sourceAddress = "clamp"; minValue = -1; maxValue = 1; angle0 = "rad -70"; angle1 = "rad 70"; }; class Copcarlock { type = "rotationZ"; source = "PDLock_src"; selection = "Lockable"; axis = "osa_turbo"; memory = 1; sourceAddress = "clamp"; minValue = -1; maxValue = 1; angle0 = "rad -70"; angle1 = "rad 70"; }; class Copcarvecoptions { type = "rotationZ"; source = "PDLock_src"; selection = "Lockable"; axis = "osa_turbo"; memory = 1; sourceAddress = "clamp"; minValue = -1; maxValue = 1; angle0 = "rad -70"; angle1 = "rad 70"; }; class IndicatorSpeed: IndicatorSpeed { maxValue=16.670000; angle0=-0.174533; angle1=3.141593; }; class IndicatorRPM: IndicatorRPM { angle0=0.000000; angle1=1.483530; }; class fuel { type="rotation"; source="fuel"; selection="fuel_1"; axis="fuel_1_axis"; memory=0; minValue=0.000000; maxValue=1.000000; angle0=-0.087266; angle1=-1.658063; }; class prop_01 { type="rotation"; source="rpm"; selection="prop_01"; axis="prop_01_axis"; memory=0; minValue=0.000000; maxValue=0.360000; angle0=1.396263; angle1=0.000000; }; class prop_02 { type="rotation"; source="rpm"; selection="prop_02"; axis="prop_02_axis"; memory=0; minValue=0.000000; maxValue=0.640000; angle0=0.349066; angle1=-0.349066; }; class ABSwitch { type = "rotation"; source = "ABSwitch"; sourceAddress = "clamp"; minValue = 0; maxValue = 1; animperiod = 1; selection = "ABSwitch"; axis = "axis_ABSwitch"; angle0 = "0"; angle1 = "0.00017"; }; }; }; // class Copcarhw: Copcar {} // class Copcarhw2: Copcar {} // class Copcarbl: Copcar {} // class Copcargr: Copcar {} // class Copcarnz: Copcar {} // class Copcarcl: Copcar {} // class Copcarswat: Copcar {} // class Copcaraus: Copcar {} }; I hope someone can help. Would be much appreciated, Thanks, Jan
  7. Jantemplar

    Super Shader, Weird effect

    Worked like a charm, Its weird, i compared it to mine, only different was Fresnel. Added in my bit, and it look like a charm. Thanks for all the help guys, first time that every happened. Anyway, heres how it turned out: http://i264.photobucket.com/albums/ii191/Jantemplar/Monaroawesome.jpg
  8. Hey guys, Have been working on some super shader, but am now a little stumped. See Below! Caution, Above 100 kb What it looks like http://i264.photobucket.com/albums/ii191/Jantemplar/monarofail.jpg What its meant to look like http://i264.photobucket.com/albums/ii191/Jantemplar/monarofail2.png And the Rvmat: ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,1}; emmisive[]={0,0,0,1}; specular[]={0.25097999,0.25097999,0.25097999,1}; specularPower=40; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="DU_Monaro_Cop\Textures\nohq\MONARO_cop_basic_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="DU_Monaro_Cop\Textures\dt\Monaro_DT.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="DU_Monaro_Cop\Textures\as\skin_AS.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="DU_Monaro_Cop\Textures\smdi\MONARO_cop_basic_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(1.3,7)"; uvSource="none"; }; class Stage7 { texture="DU_Monaro_Cop\Textures\co\env_co.paa"; uvSource="none"; }; So yeah, its a bit weird, if you need any more info, post up, would be glad to get this fixed. Any help would be appreciated, Thanks, Jan.
  9. Jantemplar

    Australian Holden Monaro

    G'day guys, Thought i would post an update, I am getting close to a final release, Civilian Cars: Super Shaders A few extra animations Better Handling More weight to the vehicle Wont just blow up from a simple pot hole. No St-coord erros Police Cars: Super Shaders Extra Animations Better Handling More Weight Wont just blow up from a simple pot hole. Australian Lights and Sirens (No longer the american ones) Re-done Engine Sounds, Now sounds like a V8!! no st-coord errors All in all ill be releasing shortly, I have run into some issues with the Super Shaders, but will get around it, will post some screenshots soon.
  10. Jantemplar

    ION, Inc.

    Thanks For that m8, Im seeing some interesting stuff here now, Maybe even some further future factions, DU, hmmmmmm.
  11. Jantemplar

    ION, Inc.

    Can some one please pm me the passwords, ive worked out two, but i am stumped on anymore. Would be greatly appreciated.
  12. Jantemplar

    broken model config :/

    Should work now, found some mistakes. class CfgSkeletons { class Helicopter; //Define base class. class adf_tigerBones: Helicopter { isDiscrete=1; skeletonInherit = ""; //Inherit all bones from class Car. skeletonBones[]= { "horizont","", "horizont2","", "kompas","", "rpm","", "adf_horizon_01","", "adf_horizon_02","", "adf_compas_01","", "adf_compas_02","", "adf_fuel_01","", "adf_fuel_02","", "adf_tpm_01","", "adf_tpm_02","", "OtocVez","", "OtocHlaven","OtocVez", "damageHide","", "velka vrtule","damageHide", "mala vrtule","damageHide", "adf_tigre_canon_tourelle","", "adf_tigre_canon","adf_tigre_canon_tourelle", "adf_tigre_amort_train_av","", "adf_tigre_amort_train_ar","" }; }; }; class cfgModels { class Helicopter; class adf_tiger: Helicopter { skeletonName = "adf_tigerBones"; sectionsInherit=""; sections[]= { "horizont","horizont2","kompas","rpm","adf_horizon_01","adf_horizon_02", "adf_compas_01","adf_compas_02","adf_fuel_01","adf_fuel_02","adf_tpm_01","adf_tpm_02", "OtocVez","OtocHlaven","damageHide","velka vrtule","mala vrtule","adf_tigre_canon","adf_tigre_canon_tourelle", "adf_tigre_amort_train_av","adf_tigre_amort_train_ar" }; class Animations { class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class adf_Horizon_01_x { type = "rotationX"; source = "horizonDive"; selection = "hexa_horizon_01"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_01_z { type = "rotationZ"; source = "horizonBank"; selection = "hexa_horizon_01"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_02_x { type = "rotationX"; source = "horizonDive"; selection = "hexa_horizon_02"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_02_z { type = "rotationZ"; source = "horizonBank"; selection = "hexa_horizon_02"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Compas_01 { type = "rotation"; source = "direction"; selection = "hexa_compas_01"; axis = "hexa_axe_compas_01"; memory=1; minValue=-3.141593; maxValue=3.141593; angle0=-3.141593; angle1=3.141593; }; class adf_Compas_02 { type = "rotation"; source = "direction"; selection = "hexa_compas_02"; axis = "hexa_axe_compas_02"; memory=1; minValue=-3.141593; maxValue=3.141593; angle0=-3.141593; angle1=3.141593; }; class adf_Fuel_01 { type="translation"; source="fuel"; selection="hexa_fuel_01"; axis="hexa_axe_fuel_01"; memory=1; minValue=0; maxValue=1; offset0=1.65; offset1=0; }; class adf_Fuel_02 { type="translation"; source="fuel"; selection="hexa_fuel_02"; axis="hexa_axe_fuel_02"; memory=1; minValue=0; maxValue=1; offset0=1.65; offset1=0; }; class adf_Tpm_01 { type="translation"; source="rpm"; selection="hexa_tpm_01"; axis="hexa_axe_tpm_01"; memory=1; minValue=0; maxValue=20; offset0=0; offset1=0.5; }; class adf_Tpm_02 { type="translation"; source="rpm"; selection="hexa_tpm_02"; axis="hexa_axe_tpm_02"; memory=1; minValue=0; maxValue=20; offset0=0; offset1=0.5; }; class mainTurret { type="rotationY"; source="mainTurret"; selection="hexa_tigre_canon_tourelle"; axis="hexa_tigre_axe_canon_tourelle"; animPeriod=0; memory=1; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class maingun { type="rotationX"; source="mainGun"; selection="hexa_tigre_canon"; axis="hexa_tigre_axe_canon"; animPeriod=0; memory=1; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; //--- amortisseurs trains tigre class adf_tigre_amortisseur_train_avant { type="rotationX"; source="altRadar"; selection="hexa_tigre_amort_train_av"; axis="hexa_tigre_axe_amort_train_av"; memory=1; maxValue=0.1; angle0=-0.139626; angle1=0.000000; }; class adf_tigre_amortisseur_train_arriere { type="rotationX"; source="altRadar"; selection="hexa_tigre_amort_train_ar"; axis="hexa_tigre_axe_amort_train_ar"; memory=1; maxValue=0.1; angle0=-0.139626; angle1=0.000000; }; }; }; class adf_tiger_HAD_CE : adf_tiger {} };
  13. Jantemplar

    Air Taxi script?

    Why don't you extract it from the Harvest Red campaign, and learn how they did it, It is very simple as i have done it myself for my other missions. Good luck. Jan
  14. Jantemplar

    Air Taxi script?

    A simple search in google for Brings this up,http://forums.bistudio.com/showthread.php?p=1648737#post1648737 A bit of extra search always pays off. As common practice search BI forums, and Google.
×