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JBâ„¢

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Everything posted by JBâ„¢

  1. JBâ„¢

    UK Weapons

    dear god, he created a monster...
  2. JBâ„¢

    TCW_Vehicles

    Already said this elsewhere mate but it deserves saying again. You have set standards with your work that others really ought to be aiming for, I loved your stuff for VBS, Im going to love it for ArmA too
  3. I am pleased to announce my popular Map Symbol pack 2 is now available for Armed Assault NATO Map Marking Symbols Pack 2 Equipment & Weapons Pack (EAW) The pack adds 392 new symbols to the editor. The symbols can be found in the editor under Markers and can be placed as normal. The Equipment and Weapons map symbols comply with NATO standard APP6-a and are designed to be used in two ways: • Coloured - Select the colour using the editor to depict either friendly or enemy etc. • Monotone - Use the symbol border alone to depict either friendly or enemy etc. A fully detailed .pdf file is also included for reference. Download HERE Download Mirrors: Armed Assault Zone ArmAmods.net
  4. A great bit of reference for anyone wanting to get a retex right - thanks.
  5. JBâ„¢

    SASMOD:

    I will include everything I can that the engine allows and that doesnt effect the playability too much. I have had Tug on board since day one and once he gets his teeth into the scripting im sure he will be a fantastic assett to us. We aslo recently took onboard a previous lead 3D modeller at MPC (Moving Picture Company) and is now currently Senior Modeller and Texture artist at Cinesite. He is working on his paid project with Cinesite obviously so he is a pretty busy guy but the quality of work he can produce is fantastic and will be great for our team. Having realistic and animated units with various clothing like smocks and such should be no problem with the skill he has in Maya. @Jack-UK - thanks mate
  6. JBâ„¢

    SASMOD:

    yeah, it currently stands at just under the 430 mark, most OFP sight I lookedat were around 350-400. I expected to have to go higher with the CWS due to its physical size, it is quite a bit larger than a normal scope so cutting the faces down on the tubular part made it look really blocky I guess I will have too test and re-do if its that bad ingame. My specs are around the minimum so I know if it works on my machine everyone else should be OK. Thanks for the feedback
  7. JBâ„¢

    SASMOD:

    Which one(s) do you want to see wire frames of mate? Except one, those models were being built based on exisitng VBS1 model poly counts, so I wouldnt have thought they were going to be OK in ArmA.
  8. JBâ„¢

    SASMOD:

    With the Island I was making for VBS1 I made a small offshore island that had a military base and airfield on it, I could do the same for this too, that way realism is effected too much. As for Imber, yes that is in my plans mate. I came across a webiste ages ago with some nice refpics of the houses at imber village, without reading too much of the site itself I hit the `contact us` button and sent them a nice email about how I was a infantry soldier and that I had trained at Imber many many times and how much I would like to re-create the vilalge if she could send me sdome of her shots for reference. I got a shocking email back, with a disturbing choice of words from a lady - she was absolutely livid!. I read more about the website and I realised it was one of those do-gooder sites in memory of those who gave up the village for the war effort. They were involved in heavy protesting against the Army using the village for training so my email didnt go down well with her at all I dont know if you saw it but there was a program on last year about the village with some archive shots of the army using it from the 40`s upto present day. :
  9. JBâ„¢

    G36 in the works?

    I wouldnt mind looking at those for my SASMOD. Would you be willing to donate them H_H?
  10. JBâ„¢

    SASMOD:

    No its not, the bolt handle and knob are though, you should really read ALL the thread mate
  11. JBâ„¢

    G36 in the works?

    Im sure you will find any info you need from the people here.
  12. JBâ„¢

    G36 in the works?

    I posted a pic of one I started a while ago (pre-ArmA release.) Its only WIP and it isnt the only thing im working on so it could be a while before it see`s the light of day (pic are in the SASMOD thread) Ideally I wanted to modify the BIS G36`s rather than make my own from scratch but, If you are going to make a VG quality one then I would be interested in seeing what you can come up with. Maybe work together?
  13. JBâ„¢

    SASMOD:

    Havnt decide 100% yet how big it will be. I may even split the training area down the middle and release as two parts, East and west. It would be great to get the whole area done on one map to scale with all the DZ`s, HLS`s, Impact areas, close target op areas etc. Whichever way it goes, Copehill down will be accurately portrayed on it. Boscombe, do you mean Boscombe Down near amesbury? size is something we are still discussing, DEMs and likewise are going to be the deciding factor on this one mate.
  14. JBâ„¢

    SASMOD:

    aye mate. I chucked a big bag of nuts and bolts into my washer/dryer and put it on spin cycle - sounded just like one it is only going to be static model, so no sounds needed. here is an image of the real one (in use) at Copehill Down 432 & molotov cocktail range
  15. JBâ„¢

    SASMOD:

    no worries mate, I have had a kinda long one myself.
  16. JBâ„¢

    SASMOD:

    yes mate, all the renders are the wrong way around, I is a noob maya user (noob as in 10-15 mins using it) thanks for the headsup on the GPMG, it wil lbe removed anyway for the static model.
  17. JBâ„¢

    Lost-World Returns

    Good luck with it mate, not really a big fan of dinos but I will be sure to keep an eye on the project and pimp it where possible
  18. JBâ„¢

    Swiss Troops

    thanks HDlaeppl
  19. JBâ„¢

    Swiss Troops

    Cheers SWAT Would have been nice for him to let us know
  20. JBâ„¢

    Swiss Troops

    Every time I place these CH units they appear ingame as the BW skinned ones.
  21. JBâ„¢

    Patch 1.02 Released for Czech and German ArmA

    [CZ patch] mirror @ Armed Assault Zone HERE
  22. JBâ„¢

    Smoke Grenade Pack

    IR markers will be welcome addition.
  23. I am pleased to announce my popular Map Symbol Pack 1 is now available for Armed Assault NATO Map Marking Symbols Pack 1 Operation Other Than War Pack (OOTW) The pack adds 35 new symbols to the editor. The symbols can be found in the editor under Markers and can be placed as normal. The Operations Other Than War (OOTW) map symbols comply with NATO standard APP6-a and are designed to be used in two ways: • Coloured - Select the colour using the editor to depict either friendly or enemy etc. • Monotone - Use the symbol border alone to depict either friendly or enemy etc. A fully detailed .pdf file is also included for reference. Download HERE Download Mirrors: Armed Assault Zone ArmAmods.net
  24. JBâ„¢

    NATO Map Symbols Pack 1

    Again, thanks for the positive feedback and mirrors
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