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Jas0n

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About Jas0n

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  1. Jas0n

    Taser Mod Help

    Is it possible to get something like this to work on AI?
  2. Jas0n

    Claymore

    Something like this... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers { init = "[_this select 0] execVM ""\Claymore\scripts\init.sqf"""; };
  3. Jas0n

    Claymore

    I think you are suggesting that I should be using tags for my addons etc...? My addons are not actually going to be released as its for internal squad use only. Thanks, Jase
  4. Jas0n

    Claymore

    Anyone know how you link the .cpp to a script file for the motion detection etc...? Thanks, Jase
  5. Jas0n

    Claymore

    I've removed this section of code and it works fine: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Claymore : Put { scope = 0; enableAttack = 1; ammo = "Claymore"; displayName = "M18A1 Claymore"; model = "\Claymore\Claymore.p3d"; nameSound = "satchelcharge"; count = 1; initSpeed = 0; maxLeadSpeed = 0; showEmpty = 0; useAction = 1; useActionTitle = "$STR_ACTION_PUTBOMB"; sound[] = {"\ca\Weapons\Data\Sound\gravel_L",0.000316,1 }; magazines[] = {"this" };
  6. Hi Guys, I'm currently creating a Claymore and having a few problems with actually placing the Claymore on the ground. The Claymore appears fine in Ammo Crates and it appears fine when I drop the equipment on the ground. Just need a hand with the 'Put' Code <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class Claymore { units[] = {}; weapons[] = {}; requiredVersion = 0.100000; requiredAddons[] = {"CAweapons"}; }; }; class cfgAmmo { /*extern*/ class TimeBombCore; class Claymore_ : TimeBombCore { hit = 1200; indirectHit = 1100; indirectHitRange = 4; model = "\Claymore\Claymore.p3d"; soundHit[] = {"\ca\Weapons\Data\Sound\explosion_mega_08",56.234131,1 }; }; }; class CfgMagazines { /*extern*/ class CA_Magazine; class Claymore : CA_Magazine { scope = 2; displayName = "M18A1 Claymore"; picture = "\Claymore\m_Claymore.paa"; model = "\Claymore\Claymore.p3d"; useAction = 0; useActionTitle = "$STR_ACTION_PUTBOMB"; type = "2 * 256"; value = 5; ammo = "Claymore"; count = 1; initSpeed = 0; maxLeadSpeed = 0; nameSoundWeapon = "satchelcharge"; sound[] = {"\ca\Weapons\Data\Sound\gravel_L",0.000316,1 }; class Library { libTextDesc = "The Claymore fires shrapnel, in the form of steel balls, out to about 100 meters across a 60° arc in front of the device. It is used primarily in ambushes and as an anti-infiltration device against enemy infantry. It is also of some use against soft-skinned vehicles."; }; }; }; class CfgWeapons { /*extern*/ class Default; class Put : Default { scope = 1; value = 0; type = 0; displayName = "$STR_DN_PUT"; canDrop = 0; muzzles[] = {"ClaymoreMuzzle"}; class PutMuzzle : Default { sound[] = {"",0.000316,1 }; reloadSound[] = {"",0.000316,1 }; enableAttack = 0; optics = 0; showEmpty = 0; canLock = 0; primary = 10; minRange = 0; minRangeProbab = 0.100000; midRange = 3; midRangeProbab = 0.900000; maxRange = 15; maxRangeProbab = 0.040000; }; class ClaymoreMuzzle : PutMuzzle { displayName = "M18A1 Claymore"; magazines[] = {"Claymore"}; enableAttack = 1; }; }; class Claymore : Put { scope = 0; enableAttack = 1; ammo = "Claymore"; displayName = "M18A1 Claymore"; model = "\Claymore\Claymore.p3d"; nameSound = "satchelcharge"; count = 1; initSpeed = 0; maxLeadSpeed = 0; showEmpty = 0; useAction = 1; useActionTitle = "$STR_ACTION_PUTBOMB"; sound[] = {"\ca\Weapons\Data\Sound\gravel_L",0.000316,1 }; magazines[] = {"this" }; class Library { libTextDesc = "$STR_LIB_PIPE_BOMB"; }; }; }; Thanks very much, Jase
  7. Jas0n

    M25 Sniper Rifle

    Hi, I have edited this rifle for my squad can use it (internally). * Created custom 20Rnd_762x51_M25 * Changed Magazine and Weapon Equipment Icons * Created 20Rnd_762x51_M25 Model * Tweaked the cpp
  8. Jas0n

    g15......yes..the..g15!

    Actually putting the information to the LCD screen isn't the problem. The problem is trying to find certain information within the game.
  9. Jas0n

    g15......yes..the..g15!

    I take it nothing has more has been found out about using the G15 with ArmA? I was reading into the Armalib lastnight and was thinking that maybe could be used to make a program for it? I think all we need are the memory addresses where ArmA stores the data i.e. direction, location, ammo etc... Jase
  10. Hi Guys, It really annoys me that I'm unable to detonate my satchel charges individually. By default you need to detonate all of them at one time. This is quite annoying if you are trying to setup some sort of ambush or defending your position. Would it be possible to script something that works clientside which gives you the option to detonate each charge individually? Thanks very much, Jase
  11. Jas0n

    Dual Monitors

    Hi Guys, Is something like this possible with ArmA? Would be very handy to have the map on the second screen. Thanks, Jase
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