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JanMasterson

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Everything posted by JanMasterson

  1. JanMasterson

    Rellikki's stuff

    Later being better than never, thank you Rellikki for this very nice Resistance Troops, it's also a great addition to immersion during our missions. Here is a little something that may help fellow mission makers, a simple pdf document showing a picture with the classname and displayname of all troops. (3200 Ko) http://amb3940.be/arma/rlk_guer.pdf All screenshots were took with the great Kronzky's Object Browser (http://kronzky.info/objectbrowser/). Cheers
  2. JanMasterson

    Mercs and Civilians

    Thank you Schnapsdrosel for this very nice Civilians pack, it's a great addition to immersion during our missions. Here is a little something that may help fellow mission makers, a simple pdf document showing a picture with the classname and displayname of all civilians belonging to the civ side. (7760 Ko) http://amb3940.be/arma/civs.pdf All screenshots were took with the great Kronzky's Object Browser (http://kronzky.info/objectbrowser/). Cheers
  3. JanMasterson

    Co05 Righteous Kill [ACE]

    hello Gunja, it seems that an addon is required but not mentioned in the readme and then generate an error when one try to play it. The addon is "ACE_Island_Objects". Could it be a simple line too much in the mission.sqm? PS: I do confirm that simply deleting the line in mission.sqm make it work. Â Cheers
  4. JanMasterson

    GLT's animated markers

    It looks like that this addon have been removed from ArmAholic and ePrison. Was something wrong? If all is right, could you please post a link to download your mod? Cheers
  5. JanMasterson

    The 5-Minute Mission Maker

    Thanks for that great mission added value Kronznky. By the way, because of an unknown reason, I've been unable to use the "RANDOMUP" parameter successfully, none of the unit ending on a roof. Tried on several maps, both BI's and 3rd party's, and over buildings which have stairs or ladders. Would anyone had a similar experience and found a solution? Cheers
  6. JanMasterson

    co35 Restore Order

    Simply rename the file to "restoreorder05.afghan_village.pbo" and it will work like a charm
  7. JanMasterson

    co35 Restore Order

    Hello Icewindo, Is it by design that your file is named "restoreorder05.afghan_vile.pbo" and not "restoreorder05.afghan_village.pbo"? Cheers
  8. JanMasterson

    Scars09 sign pack

    Thank you Scars09 for this very nice pack, it's a great addition to immersion during our missions. Here is something that may help fellow mission makers, a simple pdf document showing a picture with classname and displayname of all signs. (2774 Ko) http://amb3940.be/arma/sc9signs/sc9.pdf For example: All screenshots were took with the great Kronzky's Object Browser (http://kronzky.info/objectbrowser/). Cheers
  9. JanMasterson

    BAS f

    Hello BAS team, thank you very much for your useful framework, it discharged me of days of work and lot's of mistakes. Here is my humble contribution in the form of an stringtable in which are corrected/added the frenchspeaking options for the Conditions selector. (3080b) http://amb3940.be/stringtable.zip Cheers
  10. JanMasterson

    Avgani and Afghan Village

    Hello Opteryx, off course I did used that feature but I wasn't satisfied with the result (it's not that much "full resolution") so I spent some time to do an a bit more detailed version. Compare the two and you'll see what I mean Could you also please confirm that your both island are not affected by the Durg's Vegetation Fix at all? By the way, your both maps are very fun to play on, Afghan village is a great place to kill pixels Thanks for your hard work and best wishes for 2009
  11. JanMasterson

    Avgani and Afghan Village

    Here is a little something I made this afternoon, a little map in jpg format (4873x4672) of the Avgani's urban area (grids Bi11 to Dd 25). It's far from perfect, it's only a manual merging of about an hundred screenshots but it may be useful and it's free (2900 Kb): http://amb3940.be/avgani_detail_notex.zip Cheers
  12. JanMasterson

    CO 16 Ammo Raid I + II

    Eliteness 2.23 did it, thank you very much Q
  13. JanMasterson

    CO 16 Ammo Raid I + II

    Nice missions Matt, my team and myself are in love with them. The 1.05P seems a bit more challenging and that's fun! However, respawning with the weaps one had just before dying and having the reinforcements to be the republican guards rather than SLA would be great. By the way, is your mission.sqm binarized or something? I haven't been able to open it with my usual tool nor with the ingame's editor. Cheers
  14. JanMasterson

    Avgani and Afghan Village

    Great maps, my teammates and myself had great time playing on them. One of my teammate asked me something that I wasn't able to answer with certitude by the way. Do could you please confirm that your both island are not affected by the Durg's Vegetation Fix at all? I assume that since you do use custom vegetation, there's no need to use the fix but it's always better to have a confirmation from the author
  15. JanMasterson

    Afgan Patrol

    Edit the mission by removing the game logic "Enable: Require Map Object" or give to the players the ACE_Map objet. Or simply wait for an update by Lightninguk
  16. Hello icfhoop, in your folder "..\Bohemia Interactive\ArmA\@ACE\Docs\references", there is a file named weaplist_config_weap.xls. It does list all the weapons and their magazines. Such details are symptomatic of the hard and smart work behind ACE, hurray for the ACE team! Â
  17. as you may probably already know, the translations for the "Car More Left/Right" command are missing for languages other than English in the file "stringtable.csv" (\beta\dta\bin.pbo). <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">STR_USRACT_CAR_WHEEL_LEFT,"Car more left",,"Czech","German","Polish","Russian","French","Spanish","Italian" STR_USRACT_CAR_WHEEL_RIGHT,"Car more right","Czech","German","Polish","Russian","French","Spanish","Italian" So for non English speaking players, the command is displayed in a confusing way that may prevent them to test that great feature. Otherwise, thanks for that great present! Season greetings
  18. JanMasterson

    Special Forces Detachment Alpha

    Hello Scubaman, your MK13 EGLM looks great. Could you please post some screenshots of your finished M110s? Cheers, Jan
  19. JanMasterson

    SightAdjustment (windage+elevation)

    he will very soon: Don't loose your faith
  20. JanMasterson

    SightAdjustment (windage+elevation)

    Thanks Raven for your answer. Could anyine tell me if the change recommanded by NWD the 19 july 2007 is still relevant with the last "official" version? because in the sightadjustmentonfired, the lines that are to be replaced aren't there at all. Same question with the change recommended by ColonelSandersLite the April 12 2008: Because in the last official version, there is a command ( default { throw format ["invalid sight adjustment mode '%1'", _mode]; };) which is not in his example. Apart the two mentioned, the changes suggested by Non Wonder Dog and Colonel Sanders Lite are included in a version I'm working on.
  21. JanMasterson

    SightAdjustment (windage+elevation)

    Hello Snipers, I would like to summarize the situation to explain it to a collegue and if i've understood correctly, the 0.4 beta version isn't actually the most "error free" version. ColonelSandersLite is about to release a corrected version. The RangeCards he (ColonelSandersLite) have uploaded on ArmAholic are to be used with NonWonderDog's Ballictic and ScopeFix (whom have included his own RangeCards in his marvelous mods. MJK-Ranger01 have realeased a MIL version which is to be used with weapons equiped with a MIL dots scope. RavenDK's RangeCards are to be used with "stock" ArmA. Am I all right? Cheers
  22. JanMasterson

    Cargo Ship

    Hello all, any news about that beautiful ship?
  23. JanMasterson

    Uhao Evolution

    Here is a special version of the Sonette's work. In it, apart the logistic trucks, the Stryker TOW and the Vulcan, all vehicles are replaced by Spanish vehicles from FFAA mod and Southy's Mirage 2000. Details: * A10 -> Eurofighter Typhoon (AT) * AH1W -> Tigre HAD * AH6 -> BO 105 FFUR * AV8B -> Mirage 2000 C Tiger * AV8B2 -> Mirage 2000-D (BGL 1000) * HMMWV -> Vamtac * HMMWV50 -> Vamtac (M2) * HMMWVMK -> Vamtac LAG40 * HMMWVTOW -> Â Vamtac TOW * M1030 -> KL 250 * M113 -> TOA * M113Ambul -> Pirahna Ambu * M1Abrams -> Leopard 2E * MH6 -> BO 105 * Stryker_ICV_M2 -> Pirahna * Stryker_ICV_MK19 -> Pirahna 30 * Truck5t -> M1043A * Truck5tMG -> M1043OE * Truck5topen -> M1043A * UH60 -> NH90 FFUR * UH60MG -> NH90 * Zodiac -> Zodiac FC470 Pictures: Required Addons: - OFrP Infantry Pack, Weapons Pack, Objects Pack, Navy Pack, hotfix; - FFAA (Spanish Army Forces); - Mirage 2000; - Extended eventhandlers (xeh). Download 2eme_REP_EVO_OFrP_FFAA_uho.zip - FileFront.com (A big "thank you" to Squ33z3, whom helped me to fix a bug that was worrying me since days). Have fun
  24. JanMasterson

    Uhao Evolution

    Well spoted Peregrine, I don't know how nor why but you are right, that parameter was changed. Here is a new version with GPS back, the file does contain Blue and Red files. 2eme_REP_Evo_uhao.zip - FileFront.com
  25. JanMasterson

    Evo Request!

    I can introduce the T-90 in any mission you would give me a link to, then up to you to obtain agreements from concerned people if you want to release it
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