

Johan_D
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I ment, I shouldnt hear a moan 300 meters away, but they scare the hell out of me, like they are 10 meters away of me.. brrrrr...
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Is there a list ? or demo mission?
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One thing bugs me very much.. The sound is not comming from them it seems, it should be comming from the Yommies, and not be audible off range. Is there a solution for it?
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not much to see on the vid.. can you make it so that the sound of the zombies come FROM the zombies? and not audible on the whole terrain?
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http://itsdown.blogsome.com/ scroll down for more ideas! How is the map going?
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Is there a script what can do this micromanagement for you ? preferrably added to the formation menu?
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if the AI view angle can be reduced, then it is all solved. can we?
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how do you tell them to get in
Johan_D replied to startrektng74's topic in OFP : MISSION EDITING & SCRIPTING
Or assignasdriver, commander etc.. and in the waypoint add moveindriver etc.. -
Looking at the little hill in the first shot I wonder if it is 50 meters hill. If it is a smaller grid section, imagine what fun maps we can make. Johan
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Probablities?
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the bling in the HINT command in a script, and the rest I presume you wait untill www.ofpec.com is back online. All is there in ready to use scripts.
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Aren't there any sound replacement packs around?
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Ok, I wil await the mod to check it out, but those days the number of men wasnt important, only.. got much!. Sir, i shut up now, and wait and see Sir, Yes Sir!
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Progress update?
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Amazing new fire and smoke effects by john
Johan_D replied to D.murphy man's topic in ADDONS & MODS: DISCUSSION
imagine a Nam scene, with a village onfire, choppers around... Wow