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Jezuro

BI Developer
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Everything posted by Jezuro

  1. Jezuro

    Warlords

    WARLORDS Some basic info about Warlords can be found in the updated roadmap. Check the OPREP for a more detailed overview of the mode. A guide for creating custom Warlords scenarios is available on the community wiki.
  2. Jezuro

    Warlords

    Some things I've been able to tweak so far: It should be no longer possible to deploy static defences through an obstacle (wall, rock etc.); deployment will be cancelled if the asset being placed collides with another object Mine dispensers filtered out from loaded loadouts Assets below terrain are being periodically deleted
  3. Jezuro

    Warlords

    Hello everyone. I'd like to apologize for being absent for so long, unfortunately the work load with other projects and personal life didn't allow me to keep in touch in Warlords as much as I'd like to be. It looks that I might have a some spare time to take a look at the most pressing matters and hopefully get some fixes into the next update.
  4. Jezuro

    Warlords

    1. Warlords reads the whole CfgMusic config and plays random tracks. You'd have to override the config with a mod. 2. Nope 😞
  5. Jezuro

    Warlords

    That is the standard sandbox behaviour as well though, isn't it?
  6. Jezuro

    Warlords

    You are not wrong. However, I initially wanted to lock neutral vehicles and remove this possibility to players altogether for the simple reason that they are spawned randomly and one side can capture an enemy APC while the other side could stumble upon a mere MRAP, both of which effectively needing a single RPG hit to be disabled. Being able to rearm these vehicles indefinitely would make the progress even less balanced. I think that the current implementation is a reasonable compromise, keeping in mind that random base location is in its definition imbalanced as well.
  7. Jezuro

    Warlords

    They aren't and won't be, you can provide maintenance only to vehicles you've personally requested.
  8. Jezuro

    Warlords

    I'll take a look at these, thanks.
  9. Jezuro

    Warlords

    Redux 0.57 is out: Fixed: Naval assets would not be assigned properly to their owner Fixed: Defences would substract more CP than their cost Fixed: Rearming an asset now correctly replenishes all magazines Fixed: Removing an asset via map would not update the asset limit Changed: Vehicle maintenance range increased to 15m, making it easier to repair or rearm larger assets
  10. Jezuro

    Warlords

    Thanks for the report @vikingbjorn, both issues will be looked at soon. Is the broken sector voting something you've experienced before or is this a first?
  11. Jezuro

    Warlords

    Only those that are linked to your base through sectors you own.
  12. Jezuro

    Warlords

    Redux 0.56 is out: Fixed: Repairing vehicles via repair trucks should be possible again Fixed: Extreme fog after long playtime Removed: Rain Added: Mission parameters (saving, fog of war, zone restriction) Fixed: Rearming helicopters no longer removes remaining missiles Changed: Default view distance increased to 4000m
  13. Jezuro

    Warlords

    Redux 0.55 is out on the Workshop: Added: Arsenal is available again Changed: Time acceleration is much faster during the night *edit: Now also live on official server
  14. Jezuro

    Warlords

    Redux 0.53 is now hosted on one of our official servers. You can find the instance in your server browser or connect directly at 85.190.155.161:2302.
  15. Jezuro

    Warlords

    Noted. I will introduce voting for sector resets.
  16. Jezuro

    Warlords

    It's not that simple I'm afraid. The code has been rewritten from line 1 basically.
  17. Jezuro

    Warlords

    The Redux version will support singleplayer environment including saving your progress. It should ve possible to save and load the game in MP but this is disabled for now in the Workshop scenario.
  18. Jezuro

    Warlords

    Arsenal is disabled for now because it uses a script command that is blacklisted for clients.
  19. Jezuro

    Warlords

    I think that the area you can navigate around freely expands rather quickly as you capture sectors. You get cramped in a tight spot only if you cut through in a single direction. Rather like IRL it pays off to capture some nearby area to get some space to maneuver. Then, what you end up with is quite an open battlefield with an uncaptured sector here and there with just a minimal restricted zone around them. Anyway, I was thinking about calculating the restricted zone based on sectors you can select for capture rather than sectors you already own. We'll see how it works out.
  20. Jezuro

    Warlords

    You are not able to call in anything else than infantry or ammoboxes on your position anyway, everything else can only be called in on an owned sector. Doing recon behind enemy lines is all well, but nothing stops you from parking a gunship over the horizon and rain down hell or do constant flybys with planes. Current zone restriction at least makes you capture an area to unlock airspace first.
  21. Jezuro

    Warlords

    Thanks a lot for the feedback, it's really appreciated. This is now fixed in 0.52. You should still have about 30 seconds to either get out of there or re-select the sector. They no longer do in 0.52. For 0.52, the skillset has been lowered. More changes to come. All UAVs should be properly handled by zone restriction. Have you encountered a situation where they could move freely? Vehicle maintenance cooldowns are not tied to the support vehicle but to the vehicle being repaired. This means that you can repair 5 vehicles from a single truck at once. The repair / rearm action is also tied to the vehicle that should receive the maintenance, so you should be looking at it when using the action. I will think about some improvements to the restriction zone system. My motivation was to prevent players from striking deep into enemy territory freely.
  22. Jezuro

    Warlords

    If anyone is interested in trying out an early experimental version of Warlords Redux, feel free: https://steamcommunity.com/sharedfiles/filedetails/?id=1834482266 Any feedback provided will be most welcome.
  23. Jezuro

    Warlords

    View distance is a mission parameter and can be changed in the lobby.
  24. Jezuro

    Warlords

    Fix is being tested on RC branch.
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