Jezuro
BI Developer-
Content Count
538 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by Jezuro
-
Thank you, I am working on something to remedy this.
-
I presume this is with Revive enabled?
-
Cannot host ANY mp game after playing with Warlords?
Jezuro replied to revv's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can use them unless you export the mission to PBO. -
Did you disable the old mod?
-
Basically anything can be added to an asset list. See how here: https://community.bistudio.com/wiki/MP_Warlords
-
Easiest solution would be to have something like this in init.sqf: if (isServer) then { [] spawn { while {TRUE} do { waitUntil {dayTime > 1 && dayTime < 4}; skipTime 3; }; }; };
-
Cannot host ANY mp game after playing with Warlords?
Jezuro replied to revv's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you exported any missions using icluded files in their description.ext you need to delete them. -
I'mJimFuckingSterlingSon, calm down or you will be banned. You can. It doesn't.
-
Try getting rid of all modules except the bases, sectors and init module. Make sure the synchronizations are correct (really synced to proper modules, watch out for misclicks). What is the tiny sync line in the BLUFOR base?
-
You have both of them selected.
-
If you select your subordinate and press 6 for action list, there should be a dismiss option. Player visibility on map is left for difficulty setting. Visibility of other players is configurable in the Parameters menu. Also a difficulty setting.
-
You will have to work around that with some scripting, respawn system is not natively used for spawning on a floating object.
-
There's a bug that currently allows only a very limited selection of vehicles to be requested by the AI, particularly on BLUFOR side. A fix is ready to be deployed as soon as possible.
-
I think you can play it as coop as it is, just leave the enemy AI slots in the lobby unoccupied by players.
-
You can't. The system uses the faction classnames set up in the Init module, plus they would simply start shooting each other on sight.
-
player setVariable ["BIS_WL_funds", 100000, TRUE];
-
You can see that enemies are in the vicinity of your Fast travel location if you look for exclamation marks next to the marker. The more exclamation marks, the closer the enemy is. Fast travel is not meant to sneak you through the enemy lines.
-
It's disabled by default.
-
This is a known issue, I'm working on it.
-
I wasn't planning that, but I suppose it could be made more expensive.
-
What do you mean?
-
Hello, you need to vote for a sector to unlock at the start of the scenario. Also, make sure you are running the mission in multiplayer.
-
Well, yes, that's how the update process works :)
-
We'll see. There are some ideas we could try, but nothing set in stone yet.