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Jezuro

BI Developer
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Everything posted by Jezuro

  1. Jezuro

    Warlords

    Thank you, I am working on something to remedy this.
  2. Jezuro

    Warlords

    I presume this is with Revive enabled?
  3. You can use them unless you export the mission to PBO.
  4. Jezuro

    Warlords

    Did you disable the old mod?
  5. Jezuro

    Warlords

    Basically anything can be added to an asset list. See how here: https://community.bistudio.com/wiki/MP_Warlords
  6. Jezuro

    Warlords

    Easiest solution would be to have something like this in init.sqf: if (isServer) then { [] spawn { while {TRUE} do { waitUntil {dayTime > 1 && dayTime < 4}; skipTime 3; }; }; };
  7. If you exported any missions using icluded files in their description.ext you need to delete them.
  8. Jezuro

    Warlords

    I'mJimFuckingSterlingSon, calm down or you will be banned. You can. It doesn't.
  9. Jezuro

    Warlords

    Try getting rid of all modules except the bases, sectors and init module. Make sure the synchronizations are correct (really synced to proper modules, watch out for misclicks). What is the tiny sync line in the BLUFOR base?
  10. Jezuro

    Warlords

    You have both of them selected.
  11. Jezuro

    Warlords

    If you select your subordinate and press 6 for action list, there should be a dismiss option. Player visibility on map is left for difficulty setting. Visibility of other players is configurable in the Parameters menu. Also a difficulty setting.
  12. Jezuro

    Warlords

    You will have to work around that with some scripting, respawn system is not natively used for spawning on a floating object.
  13. Jezuro

    Warlords

    There's a bug that currently allows only a very limited selection of vehicles to be requested by the AI, particularly on BLUFOR side. A fix is ready to be deployed as soon as possible.
  14. Jezuro

    Warlords

    I think you can play it as coop as it is, just leave the enemy AI slots in the lobby unoccupied by players.
  15. Jezuro

    Warlords

    You can't. The system uses the faction classnames set up in the Init module, plus they would simply start shooting each other on sight.
  16. Jezuro

    Warlords

    player setVariable ["BIS_WL_funds", 100000, TRUE];
  17. Jezuro

    Warlords

    You can see that enemies are in the vicinity of your Fast travel location if you look for exclamation marks next to the marker. The more exclamation marks, the closer the enemy is. Fast travel is not meant to sneak you through the enemy lines.
  18. Jezuro

    Warlords

    It's disabled by default.
  19. Jezuro

    Warlords

    This is a known issue, I'm working on it.
  20. Jezuro

    Warlords

    I wasn't planning that, but I suppose it could be made more expensive.
  21. Jezuro

    Warlords

    What do you mean?
  22. Jezuro

    Warlords fail (me)

    Hello, you need to vote for a sector to unlock at the start of the scenario. Also, make sure you are running the mission in multiplayer.
  23. Jezuro

    Warlords

    Well, yes, that's how the update process works :)
  24. Jezuro

    Warlords

    We'll see. There are some ideas we could try, but nothing set in stone yet.
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