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Jezuro

BI Developer
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Everything posted by Jezuro

  1. Jezuro

    Random Spawn and Waypoints

    You love the word hack, don't you... CopyWaypoints was introduced for quick and simple design of alternate paths for both players and the AI - which is exactly what is the required functionality described in this thread. I fail to see the "ridiculous hacking" side of this.
  2. Jezuro

    Random Spawn and Waypoints

    For these situations, we've been using copyWaypoints for some time now. I think you'll find it allows you to do pretty much everything suggested here quite easily.
  3. Jezuro

    Operation E3

    Info about those shirts: http://www.reddit.com/r/dayz/comments/unxqy/fan_at_e3_spoke_with_rocket_about_the_future_of/ Shirt image source: http://i.imgur.com/f2gVO.jpg The late package is now lying on Mr. Dean's desk over at BI Brno office. And yes, it is the man himself in the image :)
  4. Jezuro

    Operation E3

    Sort of E3-related?
  5. Jezuro

    Operation E3

    https://twitter.com/Arma3official/status/208520943377723392/photo/1/large May the pathfinding be with you.
  6. Jezuro

    Star Wars - The Old Republic

    Unlike WoW, there is the element of enjoyable replayability for other classes apart from different damage dealing. The storylines are actually quite epic. Got a lvl 32 Vanguard on Ula Vii.
  7. Can you please confirm this is fixed in 1.60 RC2?
  8. Got fixed today, not sure when it will be released though.
  9. Good job indeed, those 2 showstopper bugs just got fixed. The data will hopefully appear in the next RC.
  10. http://dev-heaven.net/issues/13113 Some of the voice samples for this conversation are missing, I've tried my best to make it work with what is recorded correctly. http://dev-heaven.net/issues/18504 Nothing I can do about that, I'm afraid. http://dev-heaven.net/issues/26603 Now this is unsettling, I'll have a look ASAP.
  11. Jezuro

    Music Recommendations

    Meanwhile, in the Czech republic... 2vnSc4NjCkw
  12. Fixed in 85746 and 85737 respectively.
  13. Yup, the authorities have been informed :)
  14. Looks like these fixes could make it into the next beta. Any feedback will be much appreciated.
  15. Re: http://dev-heaven.net/issues/18491 Fixed. Always a pleasure working on other people's missions :) Anyway, FF now starts at 3AM, ends at 6. Briefing marker links are fixed too. Re: http://dev-heaven.net/issues/25628 Most of these vehicles are generated by the Ambient Civilian Vehicles module and I'm afraid I can't do anything about it. Re: http://dev-heaven.net/issues/25627 http://dev-heaven.net/issues/25637 Unable to reproduce. Re: http://dev-heaven.net/issues/25631 http://dev-heaven.net/issues/25632 http://dev-heaven.net/issues/25629 http://dev-heaven.net/issues/25634 http://dev-heaven.net/issues/25633 *edit: http://dev-heaven.net/issues/11778 Fixed.
  16. Re: http://dev-heaven.net/issues/15536; http://dev-heaven.net/issues/16733 Unable to reproduce. I'll try to release the latest relevant data for you to confirm. Re: http://dev-heaven.net/issues/15537; http://dev-heaven.net/issues/13113; http://dev-heaven.net/issues/18503; http://dev-heaven.net/issues/18504 Fixed.
  17. Another let-you-know, I've finally identified and isolated those skipped debriefing screens and decisions forgotten between campaign missions. Both are MP-only and programmers have been informed. *edit: Problem descriptions are quite sufficient now, so far I've been able to remember what and where it could be wrong in the code.
  18. Much welcome all. I'll ask around to see if we can smuggle missions.pbo into the beta procedure as thorough testing is always needed with gameplay fixes.
  19. Just a quick update. Re: http://dev-heaven.net/issues/16362 Fixed. Re: http://dev-heaven.net/issues/15536 Attached savegames are unfortunately an older version (I tested with 1.59.85489). Playing the mission from start as 2 player coop, I've been able to finish it by reaching NAPA lines. Re: http://dev-heaven.net/issues/8843 Looks like deleteCollection is back in game (?) Re: http://dev-heaven.net/issues/18658 I locked the car, should solve the problem. Re: http://dev-heaven.net/issues/25560 Fixed now. The camo net still collapses sometimes, Shaftoe doesn't seem to mind though. Re: http://dev-heaven.net/issues/20154 Fixed. Re: http://dev-heaven.net/issues/12265 Fixed.
  20. I'll be able to work on A2 for a couple of workdays now, so I'll do my best to solve as many issues as possible.
  21. Jezuro

    Mission character screen

    Nope. Just Chuck Testa. You were right of course, role selection screen pops up before setGroupID takes effect.
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