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Inimical_rize

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Posts posted by Inimical_rize


  1. Hello all,

    Long time player, short time forum user.. apologies for this but as I continue, you may understand.

    I'm new to this forum but not forums in general, I'm a long time Arma player, from Arma 1 - OA, I've a wide knowledge base on all games from Scripting/Map making to being an effective 'Squadie' on a multilayer game.

    My name is Josh, I've served in the British forces for over 5years, I've completed 2 tours of Afghanistan, 1 of Iraq and 1 of Kosovo, so during this time I've gathered some knowledge on how things 'Should work' during operations.

    I say 'Should' because sometimes things never go as planned.

    This game is outstanding when it comes to realism but there are a few things that I find inaccurate, See below.

    1.Moving while scoped or sighted.

    In game, when moving scoped and walking the scope/sight moves erratically.

    (Do not confuse a cope with a sniper scope, ACOG is of a different standard and designed for C.Q.B and range)

    A trained soldier can keep his aim on a target and move at a steady pace and continue to hit that target constantly.

    AI Moving in C.Q.B

    Using in AI in C.Q.B is an issue as well, as for them not watching the correct arc or walking they seem pretty much ineffective, even though they are placed into Danger/crouched ect..

    How ever, I think they are brilliant when told to move to a specific area of a building and actually getting there. i.e move to house pos #5 and walking to the balcony i wanted them to move to.

    If any one knows of fixes/mods to alter these problems please point me in the right dirrection!

    Thank you for reading.

    Inimcal_

    ---------- Post added at 07:25 PM ---------- Previous post was at 07:21 PM ----------

    So much for my knowledge of forums lol got confused with fire fox tabs, I posted into the wrong section this was intended for Arma OA > Suggestions > AI Suggestions.

    Sorry all!


  2. The recoil will be an issue in this game until the DEVs pace them selves behind an actual I.W (infantry weapon) and fire it at various ranges at various targets, Coming from the British army and having an outstanding knowledge of how to best use basic I.W's (4years - CPL (Section commander)

    When in prone m249 or LMG/GPMG's wouldnt kick that much, a well trained soldier can keep rounds on a piece of a4 paper at 600mtrs with minimal splash around the targets, I think a down tone of the recoil would reduce this issue and increase realism.

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